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Got a zoo with a convenient chokepoint? Start chewing, and the combos help you chew faster and more safely. Octos along the back wall? Dashing Strike to close the gap. Low on health and surrounded? Double Jump to relative safety, or go for a long Shrike's Passage out. And so on, and so forth. It's designed to give melee-focused characters more options (mobility to get both in AND out), and enhance the options they already had (hitting stuff).
(And yes, I probably did spend too long mulling that one over. Apologies.)