Stellaris

Stellaris

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Machines can build Ecumenopolises
   
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58.002 KB
Feb 1, 2019 @ 6:18am
Feb 3, 2019 @ 4:15am
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Machines can build Ecumenopolises

Description
Want to be able to build an ecumenopolis but can't because you're a machine? Yeah me too.

This mod allows machine intelligences to take an ascension perk to build ecumenopolises just like every other normal country.


To give the machine ecumenopolises more utility I added one additional district type called the Coordination Center. It operates similarly to the leisure district.

I also changed the civilian factory district:
Rogue servitors will still have the old consumer goods district, but other machine empires will have a new district in replacement which provides 10 tech-drone jobs for more energy credit production. Given robots use energy in a place of consumer goods I deemed this appropriate, though probably not a perfect balance.

Is the mod balanced? Nah probably not. I don't expect machines were supposed to have this ability since they have machine worlds anyways. But hey I wanted the ability to do this so here we are.

Check out the companion mod:
Hive Minds can build Ecumenopolises

Not Ironman Compatible


Mod Compatibiltiy
I had to change the vanilla file:
01_arcology_districts

I tried to not alter any vanilla files, but I hit a wall where I couldn't really do it without this one. There will likely be compatibility issues with other mods that rework arcology districts in this case.

Credits
Russian localisation: Dimonius

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This project was mostly done for myself, but hey why not let others use it too?
Feel free to report bugs and I will look into them as I can <3
9 Comments
OmegaEntertainment Aug 20 @ 2:00pm 
Guessing this doesn't work anymore?
udkudk Jun 28, 2022 @ 1:35pm 
Was a great mod
mok Feb 15, 2020 @ 1:07am 
It works with 2.5
Fenrir Nov 1, 2019 @ 3:48pm 
@Artinus
Possible update for the last 2.5 version please ?
Argus von Stein Jun 15, 2019 @ 6:47am 
Update, please!
Artinus  [author] Feb 3, 2019 @ 4:20am 
@Dimonius Alright the russian localisation has been added! I also went ahead and credited you for the help.
Dimonius Feb 3, 2019 @ 2:59am 
Hi, i translated mod on russian language, so link on translation - https://pastebin.com/cfYxxSq7
P.S. Great mod, never understand why machines can't build arcology.
Artinus  [author] Feb 2, 2019 @ 1:44am 
I believe it should work with District Diversity. That mod doesn't appear to change anything about ecumenopolis districts.
Bojangles Feb 1, 2019 @ 7:42pm 
Does this work with District Diversity?