Foxhole

Foxhole

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Common Acronyms, Abbreviations, and Slang
By Simplicity and 1 collaborators
When communicating information via text, clear and concise messages are key. To a new player, the influx of requests that use a slew of abbreviations can seem a little overwhelming. This (ongoing) guide is to help players, new and old, with understanding what's what in Foxhole.
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A
  • AC - Armored Car: Small, wheeled vehicle with an enclosed turret. Moderate speed on roads, very slow off road. Has a crew of two and one inventory slot.
    Ex: "Collie ACs moving down the road!"
  • AI - Artificial Intelligence: Defensive structures (for example foxholes, bunker garrisons) that are powered by AI can shoot enemies automatically when they come too close. Towns and bases with the AI upgrade provide AI for defenses in a certain radius.
  • ALUV - Amphibious Light Utility Vehicle: Warden-exclusive LUV variant which can make short trips across water. 7 slots and uses significantly more fuel when in water than on land.
  • APC - Armored Personnel Carrier: Tracked, amphibious vehicle that can carry several infantry in the back. Fast on water, slow on land.
    Ex: "Enemy APC just landed on the coast, it's got infantry."
  • ARCRPG: Indirect-fire Rocket Propelled Grenade that travels in an arc. Used by certain launchers such as Bonesaws and their variants. Very high chance to penetrate armor on vehicles.
  • ATRPG - Anti-Tank Rocket Propelled Grenade: Direct-fire (straight-line) RPG used in rocket launchers such as the Venom or Bane.
  • ATR AC - Anti-Tank Rifle Armored Car: Colonial-exclusive armored car with a 20mm anti-tank rifle instead of machine guns.
  • AT Garrison: Bunker-based AI defense structure that only targets vehicles and some tripod weapons, ignoring infantry completely.
  • Armor: A layer of protection for armored vehicles that make it possible to deflect incoming projectiles. After the armor of the vehicle is depleted, you have to drive it to a vehicle factory and spend 100 BMATs to replenish it again. Sometimes armor is used as a catchall term for armored vehicles including tanks, armored cars, and halftracks.
  • Arty: A catchall term for indirect fire. They include Light, Heavy, Mortars, and Gunboat cannons. For greatest effectiveness, binoculars should be used.
  • AT - Anti-tank: There are several variants of AT in the game including the AT Gun (a defensive structure which fires only on vehicles) and AT weapons (such as AT rifles, sticky bombs, RPGs, and the AT mine).
  • ATAC - Anti-Tank Armored Car: Colonial-exclusive armored car variant with an 20mm anti-tank rifle in place of the normal machine guns.
  • ATHT - Anti-tank Halftrack: Warden-exclusive HT variant with a 68mm gun.
B
  • Baby Ballista: Warden-exclusive Field Mortar, a two-person wheeled gun which fires 250mm shells (the same as the Colonial-exclusive Ballista tank, hence the name). Sometimes also called "wheelchair".
  • BB - Bunker Base: A base built from upgraded bunkers, similar in use to a FOB but allows various bunker garrison upgrades to be constructed if upgraded.
  • BB - Border Base: A base that can be claimed only at specific locations on a contested border. A border is contested when there are only neutral or friendly towns in one hex and only neutral or enemy towns in the bordering hex. Border bases spawn automatically and can be claimed by either faction by simply pressing the Use key (E by default) next to them. They also spawn with a large amount of free supplies for whichever side claims them. A destroyed border base can be claimed again after "some time" as long as the border is still contested.
  • BCON - Basic Construction (material): Scrap-based material made in a Materials Factory used for both construction and as an ingredient for more advanced materials.
  • BEAT - Bonesaw Emplaced Anti-Tank: Colonial-exclusive indirect RPG emplaced gun that is built at construction yards and requires a crane to be deployed. It is very effective against armored vehicles and rotates more quickly and has additional health when placed into an emplacement trench. Must be manned by a player.
  • Blueberry: Wardens.
  • BMAT - Basic Material: The blood that drives any team, Basic Materials are refined from salvage and are used in almost every structure, weapon, and vehicle. They look like I-beams and are vital to a team's success. They also stack (up to 100).
  • BoB - Bunker Base: Portmanteau of "Bunker" and "FOB," see above entry for more info.
  • Bonewagon: Warden-exclusive AC variant armed with Bonesaws instead of machine guns.
  • BP - Blueprint: An unfinished structure or vehicle, blue in color. Unlike structures, they do not decay but do not act as AI either. WARNING: Shooting friendly structure blueprints, including your own, counts as friendly fire against you.
  • Builder: Player who constructs defenses to help hold ground taken, stabilize a front, or fortify positions. Their primary weapon is a hammer and their ammo is BMATs.
    Ex: "Builders in Farranac are running low on BMATs."
  • Burn: Using or destroying supplies so the enemy cannot capture them.
    Ex: "Burn all those tank shells ASAP."
C
  • CG - Callahan's Gate: Town in Deadlands.
  • GH - Garrison House: Defense world structure in towns that must be built with a CV after unlocking an upgrade at the associated TH. In addition to the windows which are AI powered (distinguished by the blue or green cloth), players may enter them similar to other defenses such as pillboxes and garrisons. They can also be upgraded through various tiers linked to the TH's tier level.
  • Collie - Colonial: Green.
  • Cooking: When you have an order at a factory currently in progress. Ex: "I'm cooking shirts for the new FOB."
  • Cmats/Conc - Concrete: Material used to upgrade bunkers (and walls) to T3, concrete fortifications. These must set for 24 hours to be at full effectiveness and are VERY weak while setting.
  • CP - Callahans Passage: A Warden home region in the north.
  • CV - Construction Vehicle: Orange vehicle on treads with a construction arm, used to make pre-existing structures, FOBs, gates, etc. They can also be used to make build pillboxes when a specific technology is unlocked.
  • CWS - Critically Wounded Soldier(s): Dead soldiers which can be picked up and taken to hospitals or field hospitals for "treatment" into shirts. CWS can be distinguished from regular dead bodies by ALWAYS being in fetal position and not rag-dolling They can only be transported in ambulances or over the shoulder.
D
  • Decay: The deterioration of defense health over time. The time until complete destruction varies between structures with more solid, concrete structures generally having a longer decay period. They can be protected from decay if they are within range of a town, relic base, FOB or BoB which is 1) upgraded to protect from decay and 2) is stocked with Garrison Supplies, or Bunker Supplies to only stop decay for bunkers and trenches.
  • DGB - Dual/Double (artillery) Gunboat: Warden-exclusive GB with two artillery pieces in place of the usual MG.
  • DL - Deadlands: A region located in the middle of the world.
  • Doru: colonial-exclusive APC variant with a mounted 12.7mm MG gun.
  • Duck - See ALUV.
E
  • EAT - Emplaced Anti-Tank: Warden-exclusive 68mm gun that is built at construction yards and requires a crane to be deployed. It is very effective against armored vehicles and rotates more quickly and has additional health when placed into an emplacement trench. Must be manned by a player.
  • EC - Engineering Center: Building in every logi town that is used to interact with the tech tree. By spending aluminum, copper, or iron alloy, a player can get a prototype which also progresses the corresponding tech.
  • EMAT - Explosive Material: Refined resource made from salvage, used in less powerful explosives such as fragmentation grenades.
  • EMG - Emplaced Machine Gun: 12.7mm emplacement which is good against infantry and unarmored vehicles. Like the EAT, it receives various buffs when inside of an emplacement trench. Built at construction yards.
  • ES - Endless Shore: Eastern region.
  • ETA - Estimated Time of Arrival: Self-explanatory, used as both an inquiry ("Logi, ETA on supplies?") and as an answer ("ETA three minutes").
F
  • FA - Field Artillery: Colonial exclusive, light artillery that is mobile at the expense of lower range than its Warden counterpart. Fires 120mm shells. Moving (and aiming properly) requires two people (a driver and gunner).
  • Falchion: See MPT.
  • FAT - Field Anti-Tank: Two-person wheeled gun which fires 68mm shells.
  • FB - Foebreaker: Warden-exclusive, mounted, double-tubed RPG which fires normal RPG shells.
  • FC - Farranac Coast
  • FC - Field Cannon: Warden-exclusive, two-person wheeled gun which fires 40mm shells, often called "40mm gun" or "wheelchair".
  • Flak gun - See EMG.
  • Flask: White Ash Flask Grenade, Warden-exclusive anti-tank grenade with longer range than a sticky but lower damage.
  • FM - Field Mortar: The infantry-portable mortar.
  • FMG - Field Machine Gun: Twin-barrel push gun firing 12.7mm ammunition. Excellent at suppressing AI structures but very susceptible to being flanked due to its poor turn radius. Moving it requires two people and it can be transported on flatbeds.
  • Foxhole: The game you are playing and a basic defensive structure dug with a shovel. Is not an AI defense but provides limited cover to soldiers inside of it.
  • FOB - Forward Operating Base: Encampments, FOBs are constructed with CVs, can power AI defenses, and act as a spawn point (provided you have the Shirts needed). They are large, square tents that are VERY fragile. Upgrades (in order) are Provisional Garrison, Small Garrison, and Large Garrison (see Garrison section for more).
  • FOD - Foxhole Official Discord: Discord server for Foxhole, accessible via the Esc menu or clicking the Discord icon by the chat window.
  • Fuel: Resource used to power mines and vehicles. There are two types, Diesel and Petrol. Vehicles can use both types of fuel, with Petrol giving some advantages but also being harder to acquire. Switching the fuel type will return the unused fuel in the vehicle to the player's inventory.
G
  • Gen - Generator (Engine) Room: Bunker room that, if connected appropriately, can power other garrisons, observations bunkers, etc.
  • GH - Garrison House: Pre-placed structures found in and around towns which act as AI defenses and allow players to enter them for added protection and stability. They generally have at least one side which doesn't have windows that shoot (indicated by a piece of cloth on the window). They can be upgraded into three tiers that are more and more powerful.
  • GB - Gunboat: Naval vessel equipped with a 12.7mm machine gun and a light artillery cannon. Four-person crew and moderate speed (but slower than an APC).
  • GL - Grenade Launcher: There are two types, the Warden-exclusive rifle-mounted launcher that can fire a variety of grenades and the Colonial-exclusive Tremola dedicated grenade launcher.
  • Goblin: slang for colonial
  • Green Ash: Also called gas, Green Ash is an anti-infantry cloud that hurts (and eventually kills) and one caught without a gas mask and/or enough filters (think mustard gas). WARNING: Vehicles do not protect the crew inside from green ash.
  • GS/Gsupp - Garrison Supplies: Used to protect nearby structures from decaying when in a town, FOB or relic base which has been upgraded enough to do so. WARNING: Large amounts of structures will consume GS at a terrifying rate.
H
  • HAC - Heavy Armored Car: Warden-exclusive AC variant with mounting 40mm cannon instead of MGs at the cost of speed.
  • HE - High Explosive: Refers to both HE grenades, throwable anti-structure bombs used by infantry.
  • HEMAT - Heavy Explosive Material: Refined sulfur used in the more advanced explosives such as howizter and mortar shells.
  • Hex: Individual map region (which are shaped as hexagons).
  • HH - Huskhollow or Handsome Hideaway: Huskhollow is a town located in Farranac Coast on the center island. Handsome Hideaway is an island in Westgate with low strategic value apart from its Observation Tower. Context usually will make the location meant clear (people in Farranac will generally not be asking for supplies to be taken to Handsome Hideaway).
  • HMG - Heavy Machine Gun: Usually refers to MGs firing 12.7mm (as opposed to 7.92mm) There are a variety of types that use this caliber, from infantry-portable to tripod-mounted (and sometimes vehicle mounted).
  • HOI4: Usually used as a verb, to encircle an enemy position to starve them into submission (referencing Hearts of Iron IV).
  • Howi - Howizter: Either emplaced, player-operated artillery pieces or howizter garrisons which only fire back at incoming artillery.
  • HT - Halftrack: Armored vehicle which can be equipped with a variety of mounted weapons, such as the 12.7mm MGs, Foebreaker rocket launcher, or Infantry Support Gun. They also come in a few different types, usually trading more armor for slower speed.
    Ex: "HT just crossed the border!"
  • HTD - Heavy Tank Destroyer: Warden-exclusive vehicle equipped with a 68mm cannon.
  • Husk: Remnants of a bunker, FOB, BB, trench that remain after the structure has been destroyed. They will eventually disappear (depending on GS/BS of nearby bases for FOBs and BBs) but can also be removed with explosives.
  • HVFAT - High velocity field anti-tank: Colonial-exclusive upgraded version of the Field AT Gun (see FAT) with a high velocity 68mm cannon.
  • HVFC - High velocity field cannon: Warden-exclusive upgraded version of the 40mm Field Cannon (see FC) with a high velocity 40mm cannon.
  • HWM - Highwayman: Warden-exclusive medium tank based on an Outlaw chassis, with twin 20mm cannons in place of the main turret.
I
  • IC - Intelligence Center: Large bunker structure with the same upgrade requirements as a SC, but used to intercept enemy intel sources at extremely long range.
  • ISG - Infantry Support Gun: Colonial-exclusive, deployable cannon that fires 30mm shells. They must be placed on a deployed tripod and have a limited firing arc and ammo must be carried by the gunner.
  • IST - Infantry Support Tank: Colonial-exclusive vehicle armed with two machine guns and heavy armor. It also shows intel around it in a limited range.
J
  • Jade Cove: A town perched on top of a mountain in Farranac Coast. Infamously destroyed by the Wardens in War 19.
  • Jeep: The Light Utility Vehicle and its variants.
K
  • Kran/Krannie - H8 Kranesca: Colonial-exclusive light tank which can boost speed but at massively increased fuel consumption, smaller fuel tank, and increased RMAT cost than the H5 Hatchet.
L
  • LK - Listening Kit: Tripod-mounted item that intercepts enemy intel sources when placed with 80m. They make extremely quiet beeping sounds.
  • Logi - Logistics (team): A catchall term for anyone involved in gathering and refining resources, turning the resources into weapons and supplies, and delivering the finished products to the front lines. They are the arteries and veins keeping a team fighting. There are many guides for anyone interested in logi.
  • LS - Landing ship: Large boat that can be stockpiled like a FOB or TH and deployed at a beach to act as a spawn point. Warning: They cannot be undeployed so choose your landing site carefully (it must be a beach). They also do not have any defenses, so patrolling the waters behind it is advised.
  • LT - Light Tank: Three-person tank with one inventory slot and a 40mm cannon. There is no machine gun but is generally faster and more maneuverable than larger tanks. Like all other vehicles, it is susceptible to Green Ash if the crew aren't wearing Gas Masks. Several different variants for each faction.
  • LTD - Light Tank Destroyer: Colonial exclusive vehicle armed with a 68mm cannon and 45m of range. Because it is open-topped, the crew is very vulnerable to explosives. In addition, the fuel is tank is located on the front and the vehicle has very light armor.
  • LUV - Light Utility Vehicle: A small, fast, Jeep-like vehicle with good off-road speed and excellent maneuverability. Colonials and Wardens each have their own varieties with different inventories, passenger capacities, etc.
M
  • MATR - Mounted AT Rifle: Colonial-exclusive tripod-mounted ATR with longer range and increased stability at the cost of all the downsides relying on a tripod brings.
  • MBS - Mounted Bonesaw: Warden-exclusive Bonesaw variant which must be placed on tripods. Longer range at the cost of all the downsides relying on a tripod brings.
  • MBT - Main (or Medium) Battle Tank: See BT.
  • MG - Machine Gun: Rapid-firing, fully-automatic gun. Many different types firing many different calibers. Some can be carried by infantry, some must be mounted, some are integral parts of vehicles, the list goes on.
  • MG Garrison: Bunker type that fires in a (very) limited arc.
  • MH - Mortar House: Defensive-structure found in towns, can be loaded with mortar shells and then operated by infantry to fire at enemies. Longer range than handheld mortars.
  • MHT - Mortar Halftrack (Colonial-exclusive)
  • MLT - Mortar Light Tank (Warden-exclusive)
  • Mine: Not to be confused with AT mines. Mines work semi-autonomously, harvesting either scrap or sulfur, depending on the mine. They are powered by diesel or petrol (if upgraded to do so) which have a higher scrap yield per order.
  • MPF - Mass Production Factory: An additional factory located in the most important logi towns that is used to mass produce item and vehicles crates. An order in this factory can include up to 9 item crates or 5 vehicles crates, with one vehicle crate always consisting of three vehicles. Orders in this factory usually take a long time to finish, but every new order that is added to the queue reduces the time of the previous orders by a substantial amount.
  • MPT - Mass Produced Tank: Colonial-exclusive medium tank armed with a 40mm turret (actual name Falchion). Decent armor and health but under-powered gun for a medium tank. Its greatest strength is its low cost when made in the MPF (see above), allowing it to be, as the name suggest, mass-produced.
N
  • Node: Usually preceded by the type of resource that can be gathered (ex: fuel node, sulfur node, etc).
  • Noob: A new player, generally being blamed for anything that has gone wrong whether justified or not.
  • Nuke: Ballistic missile. It permanently destroys anything caught in the blast (for the remainder of the war). Very time consuming and expensive to launch.
O
  • Obs bunker - Observation Bunker: Bunker upgrade type that acts as an intel source with a larger radius than standard watch towers.
  • Obs Tower - Observation Tower: A pre-existing structure built by a CV with a 240m radius range (as opposed to a WT's 80m range).
  • OP: Operation (or over-powered if it's used as a complaint).
  • Outlaw: Warden medium tank with a 45m range 40mm main cannon and a 7.92mm MG on the front.
P
  • Partisan: Soldier operating behind enemy lines sabotaging logistics routes, destroying undefended towns, and generally being a nuisance to the enemies.
  • PB/Pill - Pillbox: Defensive structure which players may enter for increased stability and cover from the enemy. Three variants as of writing; Rifle, MG, and AT. The rifle pillbox can fire in 360 degrees but is relatively weak and vulnerable to 12.7mm weapons. The MG pillbox fires rapidly and is only able to be damaged by explosive-type damage (frags and Bomastones won't hurt them) but has a VERY limited arc of fire and has a habit of firing at dead bodies instead of switching targets properly. AT pillboxes also have 360 degree firing but will ONLY fire at vehicles, completely ignoring infantry standing next to it. All pillbox types require a nearby base for their AI to work, though infantry may always enter them for cover.
  • Proto - Prototype: A prototype kit can be acquired at the engineering center for a certain amount of iron, copper (for vehicles), or aluminium (for infantry weapons) alloy. It enables the player to build a vehicle or weapon that isn't fully unlocked. Proto-vehicles can be distinguished from their finished counterparts by the shiny, unpainted exterior.
  • PvE - Player versus Environment: In the context of Foxhole, when players fight structures built by other players, rather than against other players themselves. This can occur due to several factors, such as one side outnumbering the other or players not going to the area under attack quickly enough to fight back.
    Ex: "Enemies are PvEing defenses to the north!"
Q
  • QM - Quarter Master: QMs were used historically to streamline logistics for a team, when factories were very different. Currently there are "tech QMs" who manage the contribution of tech materials (iron and aluminium) to the tech tree. Usually there is only one tech QM active at a time, located in the main logi hub, who receives tech materials from multiple tech runners/tech maids collecting the materials from other friendly towns.
  • QRF - Quick Response/Reaction Force: Players that rapidly-respond to enemy attacks or partisan incursions. Sometimes used as a verb.
    Ex: "Enemies attacking Scurvyshire, need QRF ASAP!"
    Ex: "Can anyone QRF those partisans by Blemish?"
  • Quadiche: Colonial-exclusive heavy tank based on the Bardiche but with four RPG tubes instead of a cannon, along with a 12.7mm machine gun.
R
  • RDZ - Rapid-Decay Zone: Area extending ~120m from the borders where any structure built decays at a MUCH higher rate and cannot be protected from decay by Maintenance Supplies.
  • Refining: The process of converting raw resources into useful materials. The length of time varies between the resource being refined and refineries (indicated by the hammer on the map) can have as many resources being refined as one can put in so long as the process hasn't been completed. This can result in a time until completion of several days.
  • Region: A single map and everything involved.
  • Relic Base: Fixed bases (similar to towns) that are only a fort.
  • Reset: Also called tapping, it describes starting the blueprint of a destroyed enemy town or base to reset its upgrades and facilities. The town or base has to be unclaimed and a CV must be used to start the blueprint, though no materials are needed. Resetting reduces the contained supplies to 25% of their original amount and removes all soldier supplies, GS, and BS.
  • RG - Rifle Garrison: Bunker-based defense which functions in a similar manner to its pillbox counterpart, but must be connected to a bunker base with the appropriate unlocks.
  • RMAT - Refined Material: Like EMATs and BMATs, Refined Materials must be processed from a raw material at a refinery (in this case, Components). They are used to create armored vehicles and more powerful shells and also to upgrade gates to tier three.
S
  • SC - Storm Cannon: A large artillery piece that can only be built on top of a 3x3 bunker complex and requires a connected BB to have the corresponding storm cannon upgrade. It needs to be powered by connected Engine Rooms. Fire 300mm shells that can be stored in ammunition rooms for faster access. Shooting and turning the storm cannon consumes large amounts of power, but can be fired into neighboring regions with near-impunity.
  • Scraps: Original name for Salvage, still commonly used. A raw material gathered from scrap/salvage mines or from scrap piles. Scrap/salvage piles are indicated on the map as a screw/bolt. Scrap can then be turned into BMATs, EMATs, or diesel fuel.
  • Scrapper: Someone primarily engaged in gathering resources from resource nodes (typically scrap nodes) for logistics to pick up and deliver to refineries.
    Ex: "Scrapper at H7, I'm heading to you to pickup"
  • SD - Storage depot: Town structures where crates of unassembled items, vehicle crates, and vehicles can be stored
  • Seaport: Similar to the storage depot but located at the coast, the seaport can also store boats like freighters and gunboats. It is protected by coastal guns.
  • SH - Safehouse: Town structure that acts like a garrison house, in addition to providing a spawn point. Can be upgraded to power AI defenses and be immune to external damage past a certain threshold. Sometimes used to refer to Silverhand tanks (see below).
  • ST - Scout Tank: Warden-exclusive light tank armed with an MG turret. Though it lacks enough armor and firepower to last against actual tanks, its high speed off-road, massive fuel capacity, and ability to broadcast map intel like an LUV make up for it.
  • STD - Silverhand Tank Destroyer: Warden-exclusive open-topped vehicle, armed with a 94.5mm cannon and based on the Silverhand tank. As with all open-topped vehicle, the crew is vulnerable to being hit by plunging fire or enemies firing from above them. Four crew slots.
  • SVH - Silverhand: Warden-exclusive medium tank armed with 68mm and 40mm cannons.
  • Shirt: Spawn Supplies (see below), named due to the icon depicting a neatly folded shirt.
  • SS - Spawn Supplies: Commonly known as Shirts, THs, FOBs, and Cargo Ships must have these in order for players to respawn there.
  • Stickies - Sticky Bombs, anti-vehicle explosive which can only be thrown a short way but are highly effective against armored vehicles.
  • Stockpiling: The act of submitting materials and supplies into a base. Once stockpiled at anything besides a Depot (see below), items cannot be taken out in crate form; they must now be assembled not their final product.
T
  • T1/T2/T3 - Tier 1/2/3: Tiers can refer to many different things, usually obvious through context. FOBs, BBs, SHs, GHs, and even vehicles have different tiers, with higher tiers being stronger. A chevron indicates a higher tier vehicle (see also: vetted).
  • Tapping: Using a CV to start building a destroyed enemy base. This wipes out all upgrades the base had (see Resetting).
  • TD - Tank Destroyer: vehicle specialized in fighting tanks (or armor), usually equipped with a 68mm cannon. Colonials and Wardens each have unique designs.
  • Tech QM/Maid: Player role who coordinates and directs the team's tech progress, usually by picking up aluminum/iron from various locations and submitting them in a central engineering center.
  • Tech Runner/Maid: Players who retrieve tech materials (copper, iron, aluminum) and bring to a central location to the Tech QM, where they are used to research new technology.
  • Teching: Researching something in the technology tree, which can be done at the Engineering Center in every bigger logi town.
  • Their: Possessive.
  • There: A place.
  • They're: They are.
  • TH - Town Hall: Former name for Town Base.
  • TMATs: See "Tech."
  • TM - Tech Maid: See Tech QM/Maid
U
    Uniforms: Faction-locked equipment that, when worn, offer various benefits and drawbacks. Only one type of uniform can be worn at a time and all players will spawn with a default "soldier" uniform. Other uniforms must be manufactured at factories and then submitted like other items. Differences between uniforms include inventory size, whether ammo can stack in slots, weather protection, etc.
V
  • Vetted: Upgraded vehicle, with increased health and/or armor and specialized camouflage. These are unlocked by teching them on the second or third pass through the tech tree. See also "Tiers"
  • VF - Vehicle Factory: Large building indicated by a truck on the map where all ground-based vehicles are constructed (see also Garage).
  • Vote - The system to upgrade towns and bases requires players to cast their vote towards the desired upgrade. For a player's vote to count, he or she must set a spawn at the base and then set their vote in the right panel of the town menu.
  • VP - Victory Point: Towns that contribute to the faction's overall score, indicated by a white circle behind the town icon on the map. The town must have the first AI upgrade (tier one upgrade) to count as a victory point.
W
  • Warden: Blue.
  • WC - World Conquest: The main war where many regions are connected.
  • Wheelchair: Any push-gun, such as the FMG, FAT, HVFAT, 40mm Field Cannon, 250mm push mortar, etc.
  • WT - Watch Tower: Structures that provide map intel on friendly and enemy movement and structures within and 80m radius. Radios or Radio Backpacks are required to receive updated information, though the map intel is also updated upon accessing a base
  • WW - White Whale: See LS (Landing Ship).
X
Y
  • You're: You are.
  • Your: Possessive.
Z
  • Zoo: Intentionally NOT killing the last relic base/TH in a region so that border bases do not spawn. This is generally seen when one side is trying to position forces to capture as many border bases as possible so as to get the free supplies/spawns in them, as well as to prevent the opposing faction from acquiring them. See border bases for more info on them.
69 Comments
Resolute Nov 23, 2024 @ 1:33pm 
Their: Possessive.
There: A place.
They're: They are.

This got a laugh and my belated upvote, well done.
Faux Booz Nov 18, 2024 @ 11:56pm 
250 is a short range anti structure round used by the Chieftain/Ballista/Baby Ballista
ArcAng3L_Alpha Nov 17, 2024 @ 5:38pm 
Baby Ballista says it fires 250mm rounds. Do we have 250mm rounds? I thought it was just 120mm, 150mm, and 300mm.
Facehurt Jun 4, 2024 @ 12:27pm 
X = people mark areas on the map as well with an x (only said that cuz missing x section lul)
Danianson Feb 16, 2024 @ 9:42pm 
you forgot RSC
TheHappyTau Oct 5, 2023 @ 3:15pm 
Oh my god, I don't think I ever really looked back and realized how much stuff we have acronyms for ) O.O
crimson Aug 3, 2023 @ 12:45pm 
never say you are pushing cp on discord! worst mistake of my life!
VFR6 Jun 26, 2023 @ 1:18pm 
Need an entry about ACV.
No Telefrag Plz Apr 12, 2023 @ 2:02pm 
definitely needs "STD" now for the new lordscar, you basically can't understand what colonials are saying without that detail
WhiteWinter17 Jan 11, 2023 @ 8:52am 
You forgot Digger.