Take On Mars

Take On Mars

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Item Type: Addon
Dependencies: Standard
File Size
Posted
Updated
1.403 MB
Jan 24, 2019 @ 3:36am
Sep 7, 2019 @ 2:05am
5 Change Notes ( view )

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Return To Cydonia Mensae

In 1 collection by Gahad
TKOM Addons
8 items
Description
v1.3 March 2019

We've been here before.

Your landing site is Crusoe Outpost, built by Expedition One's sole survivor Mark Adams. Just a short distance east of here you'll find what's left of the ill-fated Expedition One landing site.

It's time to return to Cydonia Mensae. Acquire the resources needed to establish Crusoe Outpost as the main research and resources base for future missions in this hemisphere. Previous mission manifests indicate a small mining outpost four kilometers south of your position with facilities, resources and hardware that may be helpful to complete your objectives.

PRIORITY: Aquire 3D printer, drill, topsoil extractor, truck, & resource barrels

Difficulty: Advanced Playtime: at least 1 hour 15 mins

The hardcore challenge is to complete all objectives without restart or reload. When all objectives are complete the mission will finish and exit. Good luck commander.
17 Comments
bladerunner97 Jul 31, 2020 @ 8:08am 
The MDV (Mars Descent Vehicle) must be left over from the original scenario. It has no MAV (Mars Ascent Vehicle) so I may alter that and script an ending on take-off. For my personal use only of course
Gahad  [author] Jul 30, 2020 @ 11:47pm 
Yes... the scenario is a created from 'Mining Site C-03'. I just played that scenario again and it is ridiculously short, and easy. I made a lot of changes to it.

The scenario only ends when you are 30 ft from the base, with all objectives complete... and yes, it does just fade out.

There is no MDV that I remember... what does MDV stand for again?... to the EAST at the original Manned Campaign landing site, there is much wreckage and many useful items to be found, such as methane... so if any player can't use chemistry to create it with the refinery, there is a supply there.
bladerunner97 Jul 27, 2020 @ 7:31am 
Was it 'Mining site C-03' by any chance.

I think I spotted an MDV somewhere but haven't been over to investigate yet.

When I get back to 'Crusoe Outpost' with all the gear, a message briefly flashes on-screen saying something like "Complete all tasks to continue". All tasks are ticked off except Return to Crusoe. It disappears pretty quick so not sure on the wording. After that the scenario does not end and I am stumped.

https://steamuserimages-a.akamaihd.net/ugc/1458555330798756649/07F9E69626855B767B252EAF6F7C166B907C700D/

Unless I need to investigate the MDV I think I spotted.
Gahad  [author] Jul 24, 2020 @ 6:38pm 
Hi Bladerunner97

The RTCM scenario is based entirely on changing an existing TKOM scenario... I just moved things around, replaced some other items, modified the goals, renamed, and published... was very careful to keep the code clean...

Can you tell which TKOM scenario I started with?

There are some Easter eggs no one has ever found... at least no one has commented :-(

The End: When you finally return to the starting base 'Crusoe Outpost' with your truckload of equipment, the scenario just fades out... no fireworks, but congratulations... I created a RTCM pt2 but had trouble connecting the two scenarios together... the second scenario should start with ALL the items you collected in the back of the truck, and I couldn't easily find a way to do that, so no part 2 :-(
bladerunner97 Jul 21, 2020 @ 8:30am 
RE-subbed to this today and see you have made some changes. Very interesting I thought. Nice work.

I still have to disable most of my other add-on's but that's no problem. Saving still crashes the game but fortunately it does save, so I can at least load it back in.

All tasks complete except returning to base with the transport truck. Not sure what is supposed to happen after that.
Knightsleeper Jul 21, 2020 @ 3:33am 
Try this with the Knightsleeper's TKOM rebuild mod.
Gahad  [author] Jul 17, 2020 @ 5:10am 
Clear your cache, verify the integrity of your TKOM files, disable all other addons and mods, and restart the game... should be fine if TKOM works at all... both the crash on save error and the mod conflict problems have been seen before and discussed in this comment list... please continue to read the comments below for more detailed analysis...

Good ideas... there are many good ideas, but none of us are are the creator...

This version starts off on the ground... it's not supposed to be like that... previous versions of this mod had the capsule landing with you sitting in the right seat (as opposed to the left)... I made a change to accomodate a movie with dialogue and music but I couldn't get the movie to work in the game... uploaded and abandoned in frustration... I may fix it and reupload a new version... thank's for continuing to see value in my work.
PestMastah Jul 14, 2020 @ 12:06am 
I get an Engine error now... before I didn't.
I wanted to play this mission again after I solved it...
Only this time.. stay at the mining site and build a base there.
First error: The lander and truck (later) wanted to go to the right when pressing straight.
This made both go slow.. Before I got in the truck I had to run the lander completely out of methane and/or power (on the back of the truck) to get it to stop (even when I'm out of it, it ran).
I tried saving.. . the save attempt did create a save game file BUT crashed the game instantly.
reloading, I continued to the truck.. truck kept going to the right (same as car) but at reduced speed (as if it were on simple power).
When I got to within 200m of the mining site .. .the first "engine error" (white screen).
Restarting ToM, then reload game--after starting new game--- seemed to fix the right-turn-speed error.. but.. within 200m of the mining site.. crash again, Engine error.
PestMastah Jul 11, 2020 @ 5:14am 
How's this for a suggestion...
Add parts to make a HUGE solar panel that does the work of about 20 of the smaller ones.
This way bases can be made and it frees up the smaller panels to be used with machines in remote areas.
Each part of the "Huge Solar panel" can only be made in the 3D printer.. and is built just like an outpost.
Once built, it is too heavy to move unless you take it apart and reassemble it elsewhere
Gahad  [author] Mar 17, 2019 @ 1:06pm 
Anyone have any problems? Need help? Suggestions for the next version in April?

I'm listening.
Thank you