RimWorld

RimWorld

1,491 ratings
Multiplayer Compatibility
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Mod, 1.2, 1.3, 1.4
File Size
Posted
Updated
1.318 MB
Jan 19, 2019 @ 8:51pm
Nov 27 @ 8:20am
210 Change Notes ( view )

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Multiplayer Compatibility

In 1 collection by Charlotte
Multiplayer-able!
236 items
Description
RimWorld Multiplayer Compatibility Project
Compatibility for random mods, for the ideal Multiplayer experience.

== Supported mods ==
- Allow Tool
- Almost There!
- Alpha Animals
- Alpha Biomes
- Alpha Memes
- Android tiers
- Animals logic
- Animal Tab
- Anima Obelisk
- Autoharvester Auto-cycle
- Avoid Friendly Fire
- Dubs Bad Hygiene
- Blueprints
- Cash Register
- Choice Of Psycasts
- Cleaning Area
- Clutter Structures
- Common Sense
- Corruption: Core
- Corruption: Psykers
- Corruption: Worship
- Custom Prisoner Interactions
- Cut plants before building
- Deep Storage
- Netrve's DeepStorage GUI
- Desynchronized
- Dragon's Descent
- Dubs Mint Menus
- Dubs Mint Minimap
- Dubs Paint Shop
- Eccentric Tech - Fusion Power
- Extended Bioengineering for VFE Insectoids
- Fertile Fields
- Follow Me
x Gastronomy
- Gene Ripper
- Genetic Rim
- Grazing Lands
- Healer Mech Serum Choice
- Immortals
- LightsOut
- Medical Tab
- Medicines+
- Minify Everything
- Misc. Robots
- Misc. Training
- More Archotech Garbage
- More Faction Interaction
- One bed to sleep with all
- Path Avoid
- Perspective: Buildings
- Pharmacist
- Pick Up And Haul
- Pocket Sand
- PokéWorld
- PowerSwitch
- Prison Commons
- Processor Framework
- Quality Builder
- ResearchPowl
- Reunion
- Rim-Effect: Core
- Rim-Effect: Drell
- Rim-Effect: Extended Cut
- RimFridge
- Rimsential - Spaceports
- RPG Style Inventory
x RunAndGun
- Search and Destroy
- Signs and Comments
- Simple Sidearms
- Simply More Bridges
- Smarter Construction
- Smart Farming
- Smart Medicine
- Smart Speed
- Quick Stockpile Creation
- Sparkling Worlds
- SRTS Expanded
- Stuffed Floors
- Time of day switches
- Toggleable Shields
- Utility Columns
- Vanilla Achievements Expanded
- Vanilla Animals Expanded - Caves
- Vanilla Animals Expanded - Endangered
- Vanilla Brewing Expanded
- Vanilla Events Expanded
- Vanilla Expanded Framework and other Vanilla Expanded mods
- Vanilla Factions Expanded - Ancients
- Vanilla Factions Expanded - Insectoids
- Vanilla Factions Expanded - Mechanoids
- Vanilla Factions Expanded - Medieval
- Vanilla Factions Expanded - Pirates
- Fanilla Factions Expanded - Settlers
- Vanilla Factions Expanded - Vikings
- Vanilla Fishing Expanded
- Vanilla Furniture Expanded
- Vanilla Furniture Expanded - Farming
- Vanilla Furniture Expanded - Power
- Vanilla Furniture Expanded - Security
- Vanilla Genetics Expanded
- Vanilla Hair Expanded
- Vanilla Ideology Expanded - Dryads
- Vanilla Ideology Expanded - Memes and Structures
- Vanilla Outposts Expanded
- Vanilla Plants Expanded - Auto Plow Patch
- Vanilla Plants Expanded - More Plants
- Vanilla Psycasts Expanded
- Vanilla Skills Expanded
- Vanilla Storytellers Expanded - Winston Waves
- Vanilla Traits Expanded
- What the hack?!
- Windows
- Work Tab
- Save Our Ship 2
- Vanilla Expanded Framework and other Vanilla Expanded mods
- Vanilla Factions Expanded - Classical
x ZombieLand

Check the github for the direct links to mods, it doesn't fit here.


== Source Code ==
Github[github.com]

Support me or Commission me
[ko-fi.com]
< >
1,091 Comments
XPandorasActorX 18 hours ago 
pretty good
el eel Nov 28 @ 6:35pm 
vehicle framework would be bussin
Monsieur Scrat Nov 25 @ 12:31pm 
Any chance of seeing Colony Manager make its way onto the supported mod list? It seems to work for the most part as far as I can tell, but the mod compatibility list shows it as a 1
Liaf Gib Nov 23 @ 9:10am 
Hye o/ blueprint have new version "blueprint fix" but can't use blueprint, possible fix? <3
https://steamcommunity.com/sharedfiles/filedetails/?id=2984173499
Gingacide Nov 17 @ 6:55pm 
@Wick Multiplayer allows for multifaction so you and your friend can have multiple factions/research/pawns simultaneously. To do that just turn on "multifaction" and ideally "async time" so that your friend doesn't have to pause whenever you do and vice versa.
Caelus Nov 13 @ 10:06pm 
Running into the same desync problems with Pick up and Haul that others have reported, just FYI.
[+| CL rautamiekka Nov 12 @ 11:01am 
@Wick

1 base for everyone.

Multiple colonies is still experimental even in vanilla. I haven't tried with just the MP mod, so I dunno how well it works.
Wick Nov 11 @ 7:11pm 
If multiplayer, do all players start by sharing the same one colony, or do each person start in their own base and npcs to control?
Mama Nov 11 @ 6:23pm 
Pick up and Haul desynchronise 🤷‍♂️
Final272 Nov 9 @ 1:37pm 
Pick up and haul update desync when dropping stuff in storage zone