Cities: Skylines

Cities: Skylines

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Bulldoze It!
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0.108 MB
Jan 18, 2019 @ 2:18am
Feb 19, 2019 @ 12:36am
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Bulldoze It!

In 1 collection by Keallu
C:S mods that I use
53 items
Description
Compatible with Cities Skylines 1.13.0-f7 (Sunset Harbor)

This mod allows to automate the bulldozing of buildings.

NEW IN 1.4
- Added support for intervals in seconds following real time.
NEW IN 1.3
- Added support for ignoring search for survivors by a disaster response unit before bulldozing. - Fixed bug where collapsed buildings never counted towards statistics.
NEW IN 1.2
- Added support for one-time execution of bulldozing of abandoned, burned down, collapsed and flooded buildings. See instructions for details.
NEW IN 1.1
- Added support for specific counters for each of the four bulldozing options, abandoned, burned down, collapsed and flooded. They are shown in the bulldozer bar.

Several other mods exist with similar functionality but none with the same configurability and performance. In this mod it can be configured whether abandoned, burned down, collapsed or flooded buildings should be automatically bulldozed and also in which interval and even how many buildings per interval. It is also possible to preserve historical buildings and to ignore search for survivors by a disaster response unit before bulldozing.

It is also possible to execute bulldozing only once using key mappings.

Even further both specific counters and accumulated statistics about how many buildings are automatically bulldozed can be shown in the info panel.

Notice that only residential, industrial, commercial and offices are bulldozed. Other buildings, that can normally be rebuilt, will not be bulldozed.

Thank you to the amazing modding community and especially SamsamTS, TPB, boformer and BloodyPenguin for releasing the source code of their great mods so we can all be inspired.

Instructions
Subscribe to the mod and choose in-game whether abandoned, burned down, collapsed or flooded buildings should be automatically bulldozed.

In options, it is possible to decide in which interval the automatic bulldozing should occur and how many buildings per interval. It is further possible to preserve historical buildings and also to ignore search for survivors by a disaster response unit before bulldozing.

If you want one-time execution of bulldozing, use the following key mapping(s) when clicking buttons:

Use LEFT SHIFT for one-time execution of bulldozing in the next cycle with maximum buildings limitation.

Use LEFT SHIFT + LEFT CTRL for one-time execution of bulldozing in the next cycle without maximum buildings limitation.

You will notice a little clock on the button while waiting for the next cycle.

Compatibility
This mod does not use any detour, patching, replacing or decorating technique and it does not alter game save files in any way and can be disabled or unsubscribed safely at any time.

Known issues
  • None

Source code
The source code is available here[github.com]

Thank you for:
  • rating this mod
  • being generous and supporting my work with a donation[paypal.me]
  • leaving your comments, impressions and ideas below
Popular Discussions View All (1)
3
Apr 6 @ 11:31am
Bulldoze It Mod "Info Panel" Overlapping with Other Mod
M.S.Referee
< >
249 Comments
BougePasJteTue Aug 10 @ 5:12am 
At first I thought it was not working but then I found those icons in the Bulldoze tool from which I could toggle on/off the items I wanted to bulldoze. The automatic bulldoze seems overwelmed at 1st so a couple of forced bulldoze without limit ( hold left-ctrl+left-shift then click on the toggle ) had it going and after that it was clearing debris automatically. Good job on this:steamthumbsup:
Dusky Aug 5 @ 4:11pm 
it dosent work. what going on???
C Jul 15 @ 2:38am 
not working
ronlive818 Jun 26 @ 2:52pm 
It doesn't work at anymore. Stays at 0 and never bulldozes anything. Turning mod off and back on will make it work for a few minutes and then goes back to 0:steamthumbsdown:
AnjaTheCat May 15 @ 7:41pm 
Works wonderfully!

--== Suggestion ==--
Add "Bulldoze - Ready For Rebuilding" (Blue Disaster Recovery Badge) buildings?
CowMowTV May 3 @ 1:03am 
It doesn`t work for me. Set the interval to 5 sec and max buildings per interval to 4096.
Outcast Apr 10 @ 9:21am 
It would be nice if these kind of mods also de-zoned the area the building that got demoed was on, so that it didn't just build back up right off to be abandoned again.
I find it becomes stupidly easy to flatline in your demands, the RCI, due to any 'issues' that form from you over doing one of the demand types that the game never gets to balance out so your demand starts returning, instead it balances out at a flat line as abandoned goes poof and just barely enough demand pops up for a new building to replace it than that demand is back to zero.
That's why bulldozing these things is normally a manual thing.
KaneTheBoom Mar 31 @ 10:10pm 
This is functioning. Make sure you go to the mod settings at set the max buildings per interval to a high number like 99999999 then it works.
Твоя Мать Mar 26 @ 3:37pm 
It broke somehow my RICO menu
hampter Mar 25 @ 3:36am 
don't know why and how, but this caused a simulation error in my save. had to roll back to an earlier save to fix