Cities: Skylines

Cities: Skylines

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Bulldoze It!
 
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0.108 MB
Jan 18 @ 2:18am
Feb 19 @ 12:36am
5 Change Notes ( view )

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Bulldoze It!

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In 1 collection by Keallu
C:S mods that I use
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Description
Compatible with Cities Skylines 1.12.1-f2 (Campus)

This mod allows to automate the bulldozing of buildings.

NEW IN 1.4
- Added support for intervals in seconds following real time.
NEW IN 1.3
- Added support for ignoring search for survivors by a disaster response unit before bulldozing. - Fixed bug where collapsed buildings never counted towards statistics.
NEW IN 1.2
- Added support for one-time execution of bulldozing of abandoned, burned down, collapsed and flooded buildings. See instructions for details.
NEW IN 1.1
- Added support for specific counters for each of the four bulldozing options, abandoned, burned down, collapsed and flooded. They are shown in the bulldozer bar.

Several other mods exist with similar functionality but none with the same configurability and performance. In this mod it can be configured whether abandoned, burned down, collapsed or flooded buildings should be automatically bulldozed and also in which interval and even how many buildings per interval. It is also possible to preserve historical buildings and to ignore search for survivors by a disaster response unit before bulldozing.

It is also possible to execute bulldozing only once using key mappings.

Even further both specific counters and accumulated statistics about how many buildings are automatically bulldozed can be shown in the info panel.

Notice that only residential, industrial, commercial and offices are bulldozed. Other buildings, that can normally be rebuilt, will not be bulldozed.

Thank you to the amazing modding community and especially SamsamTS, TPB, boformer and BloodyPenguin for releasing the source code of their great mods so we can all be inspired.

Instructions
Subscribe to the mod and choose in-game whether abandoned, burned down, collapsed or flooded buildings should be automatically bulldozed.

In options, it is possible to decide in which interval the automatic bulldozing should occur and how many buildings per interval. It is further possible to preserve historical buildings and also to ignore search for survivors by a disaster response unit before bulldozing.

If you want one-time execution of bulldozing, use the following key mapping(s) when clicking buttons:

Use LEFT SHIFT for one-time execution of bulldozing in the next cycle with maximum buildings limitation.

Use LEFT SHIFT + LEFT CTRL for one-time execution of bulldozing in the next cycle without maximum buildings limitation.

You will notice a little clock on the button while waiting for the next cycle.

Compatibility
This mod does not use any detour, patching, replacing or decorating technique and it does not alter game save files in any way and can be disabled or unsubscribed safely at any time.

Known issues
  • None

Source code
The source code is available here[github.com]

Thank you for:
  • rating this mod
  • being generous and supporting my work with a donation[paypal.me]
  • leaving your comments, impressions and ideas below
Popular Discussions View All (1)
1
Jan 24 @ 9:53am
Bulldoze It Mod "Info Panel" Overlapping with Other Mod
M.S.Referee
< >
133 Comments
Keallu  [author] Jun 13 @ 2:20pm 
Dosaki: Very strange :-/
Dosaki Jun 13 @ 2:19pm 
100% sure. I had not heard about it before seeing it mentioned here.
You can see on my settings that Bulldoze It! is my only mod.

It's working all right now though ¯\_(ツ)_/¯
Keallu  [author] Jun 13 @ 1:34pm 
Dosaki: Are you sure you are not using Plop the Growables?
Dosaki Jun 13 @ 12:42pm 
Wait... it randomly started working again...
Dosaki Jun 13 @ 12:41pm 
These are my settings: https://i.imgur.com/4mKkGJX.png

And I only have abandon and burnt down buildings on: https://i.imgur.com/txmG5PJ.png
jeebus Jun 12 @ 10:29am 
Love your work!
Keallu  [author] Jun 12 @ 2:27am 
Dosaki: A screen shot of your Bulldoze It! mod settings would help to try to reproduce.

Do you by any chance use Plop the Growables? Remember if historical setting is on then you need to uncheck "Preserve Historical Buildings".
Dosaki Jun 11 @ 4:30pm 
I do not. I haven't changed my mods at all and I've not gotten any update on the ones I do use.
I've tried running only with Bulldoze It! activated too, and it still doesn't work.

Is there anything I can give you that would help you debug the issue?
Keallu  [author] Jun 11 @ 3:33pm 
Dosaki: Do you use Real Time mod?
Dosaki Jun 11 @ 3:13pm 
@Keallu they are. I only have abandoned and burned down buildings activated though