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MP4 implementation by Valve is extremely wonky. It honestly looks bad even at high settings, and it loves to mess with the colours.
AVI implementation by Valve is the worst thing I've ever seen. It was written in 1995 at the very latest and never updated since, as it has bugs that were fixed in the format in February 1996. Yes, you read that right. 1996. This bug corrupts AVIs over 2GB and breaks them completely over 4GB, both due to overflow errors. AND IT'S IN SFM REBORN FOR DOTA, TOO.
Image Sequence. Easiest to rerender if your video goes wrong, and with SFM, it will go wrong. Maybe the render might get stuck. Maybe something ends up inverted. Maybe the colours break. It's far easier to rerender an image and replace the original than use either of the two formats above.