Orcs Must Die! 2

Orcs Must Die! 2

86 ratings
Magic Roulette Spike Trap
   
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File Size
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3.238 KB
Jul 20, 2013 @ 9:47am
Jul 21, 2013 @ 8:26am
2 Change Notes ( view )

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Magic Roulette Spike Trap

Description
The Magic Roulette Spike Trap is the spike trap you all know and love (Or abandoned due to lack of usefulness) with a faster reset time and added random effects on hit!

Changes include:
- Reduced time before firing after entering the trap to 1 third of previous time (0.3 seconds)
- Reduced trap reset time to 4 seconds
- Increased cost to 600
- Hits now have a chance to apply a random effect from either;
Stun
Burn
Poison
Bleed
Chill
Freeze
Fear
19 Comments
Snake Jun 9, 2021 @ 3:27am 
翻译:魔法轮盘狼牙陷阱是你们都知道并且喜欢的狼牙陷阱(或者因为缺乏实用性而被放弃),重置时间更快,并且在命中时增加了随机效果!

变化包括:
-进入陷阱后射击前的时间减少到前一时间的1/3(0.3秒)
-陷阱重置时间缩短至4秒
-成本增加到600
-命中现在有机会应用随机效果;
使目瞪口呆
烧伤
毒药
敲诈
寒冷
冻结
害怕
我是好人
Nazenko Jul 4, 2014 @ 2:50am 
Pas mal ! :D
DaKaracon May 27, 2014 @ 3:03am 
you should add charm to one of the random effects
Thunder Chief Dec 25, 2013 @ 10:47pm 
Going to try this mod out, sounds like fun. And as far as anybody abandoning the spike trap prior to this mod, their loss! Honestly, the spike trap is essential to ANY build because of it's low damage... it helps build up your multiplier for a low cost. And, at the end of the day, it is ALL about the multiplier.
:skullz::skullz::skullz::skullz::skullz:
Ballincat43 Dec 24, 2013 @ 2:36am 
LoL
Castiel Dec 21, 2013 @ 11:19am 
very good
MegadanXzero  [author] Dec 17, 2013 @ 4:06am 
To be honest I'm not 100% sure of how the chance works, because it uses a number of random tags that are part of their script system and I'm not sure how it picks the right one. What I think happens is it checks the random chance for each effect, and as soon as one of them is hit it stops checking the rest and uses that effect, which would give the following chances:

Stun - 35%
Burn - 22%
Poison -15%
Bleed - 10%
Chill - 6%
Freeze - 4%
Fear - 2%
No effect - 5%

I put fear and freeze near the bottom since they last longer than the others, which gives your other traps more chance of hitting a second time or something so I feel like those are the 'best' ones. I hadn't actually worked out what the chance of each one happening was until now though, I didn't realise that there was such a large difference, so maybe I should balance it out a bit more...
Haigen Dec 16, 2013 @ 6:53pm 
Nice idea.
how big is the chance for effects to be applied?
Wellington Fonseca Sep 7, 2013 @ 6:41pm 
Shooooow...
k0re Aug 4, 2013 @ 1:06pm 
NANANEA İS USİNG THİS! WATCH SUBSCRİBES SKYROCKET! :D