Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Return to Das Herrenhaus [v1.05]
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File Size
Posted
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9.039 GB
Jan 6, 2019 @ 10:01pm
Aug 26, 2019 @ 6:02am
6 Change Notes ( view )

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Return to Das Herrenhaus [v1.05]

In 1 collection by Seth Norris
Return to Das Herrenhaus - Complete Experience
2 items
Description
A strange boarding school lies abandoned after WW2 in occupied Germany. Or is it...

- DESCRIPTION:

Das Herrenhaus is a zombie single player/Co-op map based in Der Riese style scripts and tries to capture the kino der toten feel. It represents an elite boarding school ruled by nazi scientists.

Background Story: In the last days of WW2 all communication with a strange Group 935 facility is lost. Reports speak of a boarding school ruled by a nazi officer, and identified member of the group 935, the doctor Hermann Schuster. With the war finished, the strange place was closed and abandoned. Nothing was heard of the students, professors, or even the doctor Schuster himself. A week later, somehow, some friendly faces landed inside the cursed building... The locals still remember that day, those screams, those lights...


- FEATURES
  • Complete, circular and challenging map for regular zombie games
  • WW2 and cold war era themed guns with custom PaP and working attachments
  • Optional Major EE that starts with the release of a very hard Zombie Boss
  • Secondary EE with mysterious rewards
  • And much more I don't want to spoil

INTRO CINEMATIC AUDIO
https://steamcommunity.com/sharedfiles/filedetails/?id=1617936945
Due to the way the game is coded, the only possible way to have audio in the loading cinematic requires a mod, subscribe if you want that audio, the mod doesnt add or change anything else.

CREDITS
Sethnorris for mapping, code and pretty much all
[paypal.me]
Ardivee, Symbo, Harrybo21, Madgaz, Zeroy, QuentinFTL, StevieWonder87, Alexisloic21, TitoPricus and many more for being awesome and making this map possible.

Also
DTXPorter, TomBMX, Scobalula and more who made many tools and plugins which is almost impossible to imagine cod modding without them.

(Description will be improved)

Popular Discussions View All (16)
31
Oct 19, 2021 @ 4:23pm
EE Hunt
Seth Norris
8
Mar 24, 2023 @ 7:52am
Samantha's Games Quest Guide
?.,; . 市ᶥ﹜﹖ᶡᶢ﹕ᶆ..兎 .
7
4
Apr 30, 2023 @ 1:02pm
Complete Guide to Return to Das Herrenhaus
Randomd3Face
435 Comments
cheecheemon May 6 @ 7:22pm 
nigga mouse
KFCgamingFR Apr 29 @ 2:04pm 
L'une des Meilleur Custom map que j'ai joué :)
Ayant une taille monstrueuse et une histoire rentrant dans celle du Call of Zombie Originel !

Je met un 10/10 dommage que je suis mort en manche 10 en me faisant coincé par des zombies :)
Kami Apr 27 @ 2:38am 
One of the best maps my friends and I had played in a while. Perfect EE buildup, great map layout, weapon load out was great, along with amazing challenges and rewards. Just maybe add one more wonder weapon (Wonderwaffe?).

Only REAL critique we had was the final sequence. Maybe it was our fault for thinking it.. We just expected a final shootout with a final boss or something.

(SPOILERS)

Samantha walking up the stairs while shooting the Exploding Zombies (forgot name) was exciting however just not very challenging. Was more so hoping for that to lead to another fight after taking her to the teleporter.

Overall 9/10 map. Would highly recommend to others.
MOONBEA Apr 22 @ 8:25am 
awesome to see it from WAW to BO3
Yuiko Ohara Fan Apr 8 @ 1:44pm 
not possible without guide
Valigade Mar 11 @ 8:16am 
based map
ZeMajestic Mar 4 @ 1:17pm 
All time favorite map
Sgt.SwishaSweet Feb 22 @ 8:19pm 
das her anus
Cursed bullets Feb 13 @ 4:24pm 
this map is the fucking worst
please fix the layout its horrible AND the map is massive
literally spent 1-2 hours trying to figure out where the hell is pack
AND STILL EVEN WITH HELP IT TOOK ME FOREVER TO FIGURE OUT HOW TF TO GET IT WORKING ITS THE WORST I HOPE NO ONE COPIES THIER WAY OF GETTING TO PACK
what a shame, so much effort went through the map BUT ITS HORRIBLE dont play it
$uicide $cruffy Feb 12 @ 11:25am 
gobble gum machines throughout the map but none of them work so why add them in the first place?