The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Better Combat AI
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Jul 16, 2013 @ 2:27pm
Apr 24, 2015 @ 11:54pm
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Better Combat AI

Description
Better Combat A.I. (Artificial Intelligence)
Enhances the combat AI for NPCs within the game.

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NEW 4.25.15
Many creature additions:
- Lowered confidence/increased chance of fleeing of animals (sabre cats, dogs, skeevers, mudcrabs, horkers, mammoths, bears, horses) while alone, and increased aggressiveness while in groups
- Severely lowered confidence of horses while alone
- Giants now have the ability to flee
- Increased desire to flee for passive creatures (deer, cows, chickens, rabbits, goats)
- Increased flanking ability of sabre cats, dogs, and spiders
- Hagravens and spriggans are much more aggressive and will cast spells more frequently
- Increased circling ability of hagravens

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What this mod does:

1. Smarter NPC combat behavior. NPCs are now more likely to:
- Use power attacks more effectively (i.e. power attack when their enemy is blocking/staggered)
- Attack more aggressively when in groups (including mages/archers)
- Try to bash and stagger
- Attack when their enemy is not blocking
- Attempt to block
- Disengage from melee combat (if NPC is an archer/mage) when they gain distance from their enemy
- Archers are more prone to draw melee weapons (if available) if they believe they're getting charged. For balance, archers now have a higher preferred distance from their enemy.
- Attempt to circle their enemy if they can't find an angle for attack
- Archers/mages have increased desire to navigate away from enemies to avoid melee combat
- NPCs will now search a wider radius when alerted
- NPCs will travel further distances/have higher preference for picking up better weapons in combat

2. Expand differences in combat styles to make combat more immersive. For example:
- NPCs using the 'beserker' combat style will spend the majority of their time attacking, while NPCs using the 'tank' combat style will spend most of their time blocking or defending.
- A farmer will be much less effective in combat than a bandit ringleader
- Draugr charge straight towards enemies and spend very little time blocking
- Wolves will circle around an enemy and only attack for short periods before circling again. In larger packs, wolves will rotate in for the attack while the rest circle their enemy
- Dragons now highly prefer hovering/strafing attacks over perched/ground attacks. To balance this for melee players, when dragons do decide to land, they stay landed for an increased amount of time. Also, dragons are now more prone to perform special ground moves (for example, tail bashing an enemy attacking from behind.)


There is an optional module that lower dragons' preference for attacking while in the air, increasing the likelihood of dragons landing/perching to attack. The optional module can be found here - http://steamcommunity.com/sharedfiles/filedetails/?id=430739032

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NPCs from mods should take advantage of the changes made from this mod, unless they're given a unique combat style (which is rare.)

This mod does not use ANY scripts; this mod only modifies default combat styles and combat mults found within the creation kit to enhance realism/immersion. For those concerned, this mod has been made as clean as possible; all references besides 'combat style' and 'GMST' have been removed from the mod via TES5edit.

Confirmed compatibility:
Duel - Combat Realism
Amazing Follower Tweaks

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The following is not Skyrim/mod related, so feel free to stop reading!

Just a bit of self-promotion to any of you who play CS:GO - If you want, I would greatly appreciate it if you could check out my weapon submissions for the CS:GO workshop! Any feedback is appreciated.
Popular Discussions View All (4)
6
May 12, 2021 @ 1:32pm
Compatibility questions
Mos Anted
2
Dec 26, 2014 @ 2:50pm
Questions before installing the mod...
Mister Roboot
2
Dec 19, 2015 @ 6:38am
Harder to kill dragons led to more NPC deaths? (Inquiry)
Atola
532 Comments
joop  [author] Nov 18, 2023 @ 7:03pm 
Nope, didn’t touch NPC records at all! Not sure what’s going on, sorry.
Zhikse Nov 18, 2023 @ 6:33pm 
hey so, as far as I'm aware I'm not using any other mod that touches on combat but, does this mod reduce the health of enemies to compensate for the changes in ai? it's probably been asked a million times sorry but I just feel like things take less hits to die now
joop  [author] Oct 9, 2023 @ 1:09am 
Yes sir
wh1rlpool Oct 9, 2023 @ 1:05am 
Is this compatible with Ultimate Combat? Thanks for your hard work.
BadKarma Apr 14, 2023 @ 7:18pm 
My character is level 170 on Legendary and I do believe the otherwise generic boring fights with bandits etc are more challenging and it actually feels way more immersive.
This mod might be old but still seems to work and I haven't had any issues after a few hours.
Mosley was right Feb 2, 2023 @ 1:07am 
@ShammyTheGoat

I suggest you download SkyDie...
ShammyTheGoat Oct 18, 2022 @ 7:56am 
Sadly going to have to remove this. It does seem to make enemies have way more health and do way more damage regardless of difficulty. Plus the fact that enemies have infinite stamina makes your tank and berserker settings extremely tiring to deal with. Would have loved to keep it without the changes to humanoids.
Kara Aug 1, 2022 @ 9:27am 
One of the best mods for Skyrim, a must have.
Cr7-3st3v3z Jan 1, 2022 @ 1:14am 
i have "revenge of the enemies 2016", are they compatible?¿
Jerem Watts Aug 26, 2021 @ 9:10pm 
thank you for helping fix this console-shill of a game