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Bir çeviri sorunu bildirin
I'm not sure what you're trying to accomplish. It's not that simple. In 3D, you actually move by degrees, not pixels or screens. The m_yaw value is critical here, which is basically another sensitivity multiplier for the x axis.
360° / 100° (16:10 FOV) = 3.6 (Screens per 360° rotation)
2304 pixels (desktop horizontal pixels) / 1600 (mouse dpi) = 1.44 (Mouse Inches per Screen)
3.6 * 1.44 = 5.184 (Mouse Inches per 360°)
then fit that to in-game sensitivity: 1.97