Orcs Must Die! 2

Orcs Must Die! 2

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Cyclops Mage Guardian
   
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3.882 KB
Jul 14, 2013 @ 5:36pm
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Cyclops Mage Guardian

Description
{ARCHER REPLACEMENT} So glad that these worked
42 Comments
Rockinbite  [author] Mar 4, 2019 @ 12:24pm 
ive noticed that this does not work with the infinite guardians. Other then that i recently played the game with my mod and it worked fine
MaskedFox Mar 3, 2019 @ 12:16pm 
it did not come well insted it an archer
MaskedFox Mar 3, 2019 @ 12:15pm 
how dare you.....
MaskedFox Mar 3, 2019 @ 12:15pm 
it a lie
MaskedFox Mar 3, 2019 @ 12:15pm 
never mind


MaskedFox Feb 1, 2019 @ 1:42pm 
WHAT THEY COST?
:steamhappy:
Noot Apr 22, 2017 @ 12:06pm 
Its good that you've made the cyclops work as intended but the second unique upgrade (set enemies on fire) is obsolete and will not work. This is because you've used the cyclops enemy's gear as the guardian's weapon so the fire upgrade is attached to the unused archer gear. If you or anyone else wants to fix this just copy and rename the cyclops gear + projectile and attach the effect to the new projectile instead.

Sorry for waffling on. Ik this mod is very old now but just thought i'd contribute.
Rockinbite  [author] Apr 11, 2016 @ 9:38pm 
Alright got it installed and subbed to my own mod and after testing a fresh install with only this one enabled it worked perfectly with them spawning and using the correct preivews aswell as firing the tracking magic shots.
Rockinbite  [author] Apr 11, 2016 @ 8:12pm 
I'll look into this further i just have to reinstall the game.
SkyeRise Apr 11, 2016 @ 10:50am 
I do but I deactivated them all.