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Here's the link if interested!
Great work on the mod!
Thank you for the kind words! It's great to hear that my tokens are favoured as an addition to your games!
Regarding your concern that some tokens aren't displaying their art properly, I've been looking over my mod file, and the reported tokens appear to be displaying correctly for me. Nevertheless, I will ask a buddy of mine to see if his version is also doing the same, or if he has display issues as well.
A huge thanks to you for letting me know specifically which pieces have been acting up, that saves an incredible amount of time on my end here.
I just wanted to make you aware that some of the items don't work anymore, sadly. Of course I don't expect you to fix these anytime soon, but it would be a shame to never see them return after you put in the effort of creating them.
Artisans Tools: Lyre, Carpenter's Tools, Disguise Kit, Smith's Tools
Adventuring Gear: Bell, Grappling Hook, Emblem, Hourglass, Ladder, Sheet of Parchment, Orb, Vial of Acid, Pile of Coins, Book, Bucket
Ammo: Blowgun Needles (Uncommon), Arrows (Very Rare)
Treasures: Talon
Custom Arts: Artifact Ring, Kobold Adventuring Garb
I'd love to print them and have physical copies for my players! :D
Do you have pdf or pictures of these icons?
Moving forward, I plan to update this mod with tokens fitting campaigns I'm a part of, so here's what you can look forward to in the future currently:
-The aforementioned stand-in tokens for varying types of treasures and items
-The remaining Lost Mines of Phandelver tokens (I didn't draw all of them due to the makeup of the party that I'm DM'ing. A hunter, rogue, wizard, and druid have no use for a magical mace, for instance)
-The upcoming campaigns I'm going to be a player for. One is a custom campaign, and the other is Curse of Strahd. Expect a healthy mix of official and homebrew tokens from these two adventures
Hopefully that will clear some things up!
(3/3)
However, you have brought up an oversight on my part. I have different rarities for weapons and armor, and I was intending that users of my mod simply rename the tokens to fit the name for specific treasures I haven't made unique artwork of yet, but I do now realize that I don't have art for the likes of treasures that are likely to be found, such as belts, rings, gloves, or even things that aren't worn, such as the Alchemy Jug or Portable Hole, so I'll come up with some stand-in icons for those, in the usual rarities.
(2/3)
As it stands right now, consider it highly unlikely for me to do every single official DnD item on my own without the help of extra artists. If my math is correct, going off the DnD Beyond database shows that there would be some 630+ items to draw, and I don't know if that includes items such as Warning Weapon, which can apply to any weapon (that's 30+ tokens to make for that one entry alone).
By comparison, this mod's official items (those being Weapons, Armor, and Adventuring Gear) plus the grouping of official Treasures I made total up to around 185 different drawings for those tokens alone (not including the custom tokens I made for friends' campaigns), and that took me around half a year to make on my own. If I wanted to finish ALL the rest of the tokens on my own, I'm looking at around a year and a half of token making at the very least.
(1/3)