Monster Hunter: World

Monster Hunter: World

111 ratings
Dual Blades, the ultimate easy mode guide
By Böhnchen
A quick guide to one of the most straight forward dual blades build around. Aimed at beginners and those who struggle with endgame content in general.
   
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Introduction
Note: This is absolutely not a multiplayer build due to it being centered around survivability and severly lacks DPS compared to many other builds, this is strictly made and developed for solo play.

Now I wasn't sure if I should post this build or not but after reading the forums for a couple of weeks I figured I would post it anyway seeing as people seem to be struggling with everything from Lunastra to AT Val Hazak. I initially set this up for easy Deviljho farming but it's powerful enough to take on any foe in the game (appart from soloing Behemot or Kulve Taroth as your DPS won't be enough to beat the timer), including AT Elder Dragons, but you will be sacrificing damage for ease of use and a very high uptime on pretty much any target.
Gear
This guide is built around the Val Hazak set as well as the recovery speed stat to give you maximum health regeneration as well as full immunity to most types of crowd control and blights. Beta versions of all armor pieces are absolutely required due to the need of decoration slots. The following should be your bread and butter setup:

Armor:

  • Helmet: Bazel Helm Beta is your only real option for this slot as your aim is to get 5/5 of the earplugs skill.
  • Charm: Earplugs Charm III for the same reason as stated above.
  • Chest: Val Hazak Mail Beta because of the 3 set from the Val Hazak armor and you want to get 3/3 of the recovery speed skill.
  • Gloves: Val Hazak Braces beta mostly just for the 3 set bonus, but peak performance is a nice free attack boost while at maximum health.
  • Belt: Val Hazak Coil beta for the same reasons as stated above.
  • Legs: Death's Stench Heel Beta is arguably the best option since Handicraft is quite useful for white sharpness and they offer 2 more decoration slots which come in handy. This is however the one slot where you have some wriggle room as to what you use.

Note: You want to augment and upgrade all these to their maximum level before you even go anywhere near the Arch Tempred Elder Dragons, you should be fine for pretty much everything else with minor upgrades to them though.

Weapons:

There are a few choices what goes for weapons:

  • Fire and Ice are your absolute #1 choice but they require a lot of farming to obtain as materials from multiple Elder Dragons are required.
  • Bazelhawk Rookslayers are probably the easiest out of the lot to obtain as most of the materials are aquired from Bazelguse but compared to Fire and Ice they come accross as rather weak.
  • Decimation Claws are your Elderseal blades and will be used exclusively when fighting Elder Dragons, in any other situation they fall way behind Fire and Ice.
  • Xeno Raqs are an option due to their double sockets and they are surprisingly easy to obtain once you have finished the main story, but overall they aren't as good as Fire and Ice or Decimation Claws.

You should augment Lifesteal on either weapon you use, any other stat you can augment on top of that is simply a bonus.

Mantles:

  • Temporal Mantle will always will always be equiped as it is by far the best one for the purpose of this entire build, automatically dodging every heavy attack for 90 seconds.
  • Rocksteady Mantle is your general choice for the second slot. Use Vitality Mantle if you haven't aquired Rocksteady Mantle yet.
  • Thunderproof Mantle is mainly only used against Kirin and nothing else.

Any other mantles are generally just wasting a slot.

Decorations
The decorations for this build are generally not very rare so you should obtain them rather quickly simply by playing the game.

Absolutely necessary decorations:

Vitality Jewel x3 to put you at maximum health (200) when you have eaten a max potion.
Recovery Jewel x1 to get you to the maximum 3/3 recovery skill alongside the 2 points from the chest armor.
Steadfast Jewel x3 to give you stun immunity, as the whole point of this build isn't so much to avoid damage as it is outhealing it, so you would spend a lot of time being stunned otherwise.

Optional decorations:

For the remaining 5 (or 6 decoration slots if you use Xeno Raqs) you should aim to get 2 (3 with Xeno Raqs) Marathon Runner Jewels and leave the remaining three slots for fight specific decorations, i.e. 3x Miasma Jewels for Val Hazak or 3x Resistor Jewels for enemies that cause elemental debuffs.
Final Thoughts
You should now be set to go out into the New World and conquer almost anything the Monster Hunter World lategame has to offer with ease. I'm well aware that this guide does not make you immortal, and it's not optimized to make you a DPS god, but I believe it will help some of you out if you are struggling with certain fights and once you get better at the game you will probably want to move on to different, more effective builds. I do not personally use this setup very much anymore, but it made some of the farming less of a chore.

With that said, all I can wish you is Happy hunting!
3 Comments
White Lily Sep 22, 2020 @ 5:25am 
Thaks for the guide bro
Reapson2 Dec 8, 2019 @ 10:49am 
Note: This is absolutely not a multiplayer build due to it being centered around survivability and severly lacks DPS compared to many other builds, this is strictly made and developed for solo play. survivability is as important as DPS because faints are shared and DB does have avg to long anim times so not being 1 shotted because u were in the middle of an anim and wasting a faint that a less experienced or stunlocked player will use is good. p.s i do know that monster dmg is buffed in multi so out healing it will be a bit harder but not fainting as much as meta dps sets is good. oh and also constitution is a good way to slow stamina drain.
Zeriously Feb 7, 2019 @ 7:56am 
Great guide! Using it now, and it's a blast!