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Well if you make a custom asset you will have a unity file of some sort (unity.3d or if you use masterbundle). The item won't appear in game without it. Then the english and asset.dat file are the files that holds the ingame information (like for example the description and the "stats". Like if it's a gun you will be editing the damage etc). Then if you want the item to spawn in the game you have to add the id from the asset.dat file into the spawn table.