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About those Mechanics perks, here are my 2cents:
[*] Concentration - Hard to say, I believe it has to do with one or some of the following but have no proof;[list]
[*]Driver mistake chance
[*]Better information for setup mini-game (practice)
[*]Might be a hidden influence on Pit Stop mistakes!?
The Math the game shows for mistake chances is bogus anyway. i don´t remember the exact formulas but am 99% certain that probabilty don´t work like that!
[/list]
[*] Part Fixes - this directly influences how long it takes to repair the car after! each race.
[*] Pit Stops - again unclear, might or might not influence some of the following;[list]
[*]Access to better Pit Crew - likely
[*]Hidden factor for Pit Stop mistakes?!
[*]better Pit Stop times outside the race (Practice/Qualifying) - unlikely, in my experience sofar those times are set.
[*]better outcome when Pit mistakes happen. e.g less time loss, no Pit fire on refueling mistakes - just a thought out of my experiences with the game sofar
[/list]
[/list]
PS: you mention it, but "Nurse" perk & to a lesser extent "Push it to the Limit" in combination with Weight Stripping is borderline broken OP
atm I play Silva and just promoted to APS where I compete for podiums with the worst car - sick!
tier 3 component 'x2 performance weight stripping and +25 performance' is actually the x2 performance boost and +15 performance
tier 4 component '+60 performance +15 red zone' is '+40 performance +15 red zone'