Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I see no problems with that. I am basing the decision on the standard industry practice that once a system is out, it won't be changed in a backwards-breaking way.
I am not going to review whether it works for 1.6, because I have faith from 5 years ago it's gonna work for 1.6.
You may notice how this mod is early-tagged as "compatible with v1.5" even when I dont even know what v1.5 will contain.
That sounds good as the next step, but would go way out of scope. Also, the tech is too hard.
Besides, I have heard of a mod In-Game Def Editor https://steamcommunity.com/sharedfiles/filedetails/?id=1568772413 that allows you to modify the numbers in-game. For the tech-savvy and the nerds, that mod would be a good start to really "modify the numbers in this mod" since recipes are simply yet another kind of defs. If you are careful enough, you could even transition fully to that Editor and just straight-up drop this mod too. But for the general users, this mod should do.
(Or, you could just go and get yourself a non-Steam copy of this mod through GitHub in the link above and modify the value inside the patching XML to your content, that works also)