Monaco
567 ratings
FOOLISH REVERIE
   
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Mission Type: Heist
File Size
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45.841 KB
Jul 5, 2013 @ 2:40pm
Oct 16, 2017 @ 1:05pm
45 Change Notes ( view )

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FOOLISH REVERIE

Description
The phone call was to be expected. What I didn't expect was how quickly the Gentleman was able to find us so soon after the crew parted our seperate ways. But like moths to a flame, we answered the call.

At first It seemed as if the Gentleman was back to his old ways, but apparently his troubles could potentially spill over to our peaceful retirement and as such we couldn't say no to his request. Apparently his rival Davide got the best of all of us postmortem, and the Gentleman's assets we confiscated from Davide's Casino were found to be dupe replicas. The clever Davide kept fakes of all of his prized possessions whilst selling the real ones; a tactic to deceive his enemies should they ever get the best of him. And it worked. I must admit, it seemed as if I was the only one who found the whole situation funny, but like usual I kept it to myself.

The Hacker managed to track down the Gentlemans lost fortune; wasn't too hard, seeing as there was only one name comes to mind when it concerns big amounts of money and shady connections: Mr. Montez. His crime family name is notorious when it comes to illegal underground business. Won't be easy getting those possessions back this time though, seeing as the Gentleman's assets are located at the Grand Villa Resort, a place with a reputation for being the getaway locale for dangerous criminals and dirty cops. Here's hoping this will be the last one; something I find myself saying time and time again (in my head of course).
57 Comments
Back2TheFuture Oct 9, 2018 @ 6:05am 
Nice map, any suggestions how to remake a map as fast and efficient as possible? When I try to do a remake of a map i enter the reveal map cheat so i can see the walls clearly.
Scriptiones Oct 23, 2017 @ 8:22am 
Very nice update, more balanced regarding security and still quite challenging. You also have my support for the creation of your campaign, I'll make sure to check it out.
[unassigned]  [author] Oct 16, 2017 @ 1:00pm 
Consider the map updated. I have a few more maps to finish because I want to release a whole campaign's worth. 16 Missions with their own story. Hopefully sometime soon I will get the inspiration to finish them. But this one will do for now, rebalanced and tweeked. Enjoy!
Scriptiones Oct 16, 2017 @ 10:37am 
This heist is quite challenging, mostly because of the high number of NPC. It's still deserve its posititon in the top rated maps and I do hope to play it again with a enhanced update.
Flamant Rose Oct 16, 2017 @ 10:36am 
As saif by some other people, it would be very nice if this map got uptaded to enhanced.

Other than that it's a pretty challenging map, about a thousand eyes to watch you move from bush to bush, and if no one is watching you, you should get going because the laser is going to rotate back to you.

Would die again 8/10
cola.beans Aug 9, 2014 @ 8:57am 
If this map is ever updated for enhanced(and I hope it does) here just a few suggestions of my own:

Possibly look to cut down on number of civs/npcs a bit. Got a similar feeling like lizard did on the civ count, a few traps feel offputting. (like pads on heli and laser on first floor that goes thru window. scan lasers for atm feels overkill, especially taking into account the huge # of npcs there)

Maybe consider creating areas to block LoS, make wide open areas less open? (like garage on first floor for instance)
[unassigned]  [author] Jun 23, 2014 @ 9:07pm 
Congratulations twinArm! Hope you look forward to the major update coming soon.
canyon Jun 23, 2014 @ 4:36pm 
i did it
i beat the level with three people
Crawl Jan 3, 2014 @ 5:36am 
thanks for the advice!
[unassigned]  [author] Jan 2, 2014 @ 9:46pm 
@Frodo Baggins: It's alot easier than it sounds. Differ3nce posted a very helpful guide that should make it easy to add dialogue to your mission:

http://steamcommunity.com/sharedfiles/filedetails/?id=153597531#102812

Navigate to the "Folders and changing the dialogue" section on the right to find what you need.

One helpful piece of advice however concerning the 255 character limit; If you save the dialogue for last (after finishing the map to perfection) you are able to bypass the 255 limit without it being annoying because of the crashes (game will still crash when saving but it does save the mission and the dialogue). After that just run it again and submit the map to the workshop.