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- Phosphor Serpenta: 6-8 energy damage for only 2 CP"
Avoid secutor unless you want to play with less efficient troops
At this point you get the lex eng +2 armour + body phy+ 1dominus legs + lex +1 phy = +2/+2 armour and + 6 movement.
Delay turns as you are hidden with the camouflage device. Once enemies are passed their turn use your crazy movement and cognition needles to move around and position yourself. Pop the prayer (select +2 direct damage, it stacks) and when your last TP get to shoot with the tiny 1-2 gun, it will do +2 xTP direct damage (17-18 direct fdamage with a 4 TP cohort).
To be able to do all missions go to difficulty settings and increase the combats per mission. This way most of the missions would be doable at 0%.
Item priority should be the camouflage device and cognition needle. It will allow you to delay turns until only your tps remains. Careful with heretek priest with flamethrowers.
Ability trees: it has changed. The op way now for general build:
Early game: dominus, tex, tech, xeno and seer lelv 1.
One thing: you said that you can't get less than 3% awakening per mission. I'm at 39% awakening with 22 deployments. I probably finished a third to half my missions with 0 awakening (I wasn't paying attention to how that affected the awakening meter). I've also done three boss fights with 4-5% awakening, simply because there's no way to avoid it, and a lot of my earlier missions had 1-3% awakening. I'm not on the highest difficulty, but am on the second-highest if that matters.
I stard this game few days ago, and Thaught I could not save any awakening below 3%. In some cases I let the timer go because of that and it could have been avoided.
Great job anyway !