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As for reinforcements, it is basically the same way for each faction in this mod; recruitment by means of enslavement, bribing, controlling or raising from the dead. Each faction in this mod should have one or more of these means available to them, though I admit it is quite heavily biased towards undead and probably humans as well.
I can make no promises, but if I do get a strange mood one day I will see if I can make some recruitment sites for the various factions in this mod.
As for things such as the pearl shops and windmills, I am not sure if I can easily re-add them, as I believe they are set up to trigger when the main campaign heroes are available. I might look into making my own variations thereof in the future, unless the developers end up rejiggering how those events/locations works on their own. I can't make any promises as to when or even if I can make a fix for it, but I'll certainly try and keep it in mind on future work on this mod.
Any favorite factions or heroes found in this mod yet, to anyone that might come by the comment section?
I don't know if it's an error somewhere on my part, but is it possible to re-add the books somehow? I can access the shops and procedurally generated encounters, but the likes of the windmill, pearlshop, etc, are all missing when I try to play as any of the mods added factions? Not sure if it's just me.