Haydee
361 ratings
Resident Evil 1 [UPDATE 1.5]
   
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File Size
Posted
Updated
71.434 MB
Nov 23, 2018 @ 12:03am
May 26, 2019 @ 11:53pm
13 Change Notes ( view )

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Resident Evil 1 [UPDATE 1.5]

Description
A map based entirely on the Resident Evil Remake mansion layout with lots of elements inspired by the mansion! Back tracking and ammo conservation is key to surviving. Let me know if there are any bugs or exploits. Screwdrivers act as lockpicks, you use one and it will break. There are 4 that you can find but you only need 3 to complete the map. Keycards dont vanish so you must decide wether or not you need the inventory space. SMG room might have a couple bugs but from what I tested, thats as good as it will good. Also avoid discarding items in that room. I made it so midway through the map, your weapons will be taken from you as a way to get around the infinite ammunition mod and I placed a few manditory enemies that are hidden and need to walk from an unreachable place as a way to get around the mod that prevents bots from attacking. The lab sectino has been added which extends the gameplay time. The ending is achievable by getting in the helicopter and not falling out. I've made a list of known bugs from when i tested it that i found. Please let me know if you find any. I will do immediate update for game breaking ones.

[UPDATE]
File size has been reduced, tremendously!
Added LISA TREVOR area
Added Laboratory Section
Added third picture room
Added camera for pressing dining room button
Increased Spider room difficulty
Yellow card can be retrieved if using bug mod
Fixed elevators leading to water path
Rooftop fight has been completely modified featuring a helicopter ending!

[Known Bugs]
Door in hallway will stay locked if player enters another room(Hunters spawning from door)

KEY ITEMS:
Blue - Above fireplace behind black frame
White - In the only bathroom in the mansion
Wifi - Outside on the right of the mansion
Remote - In the grandfather clock
Red - In coffin hanging from ceiling of red room
Wounder Haydee - Have a medkit in your inventory
Yellow 1 - In Snake room
Yellow 2 - In Spider room
Purple - In casket after pushing pillars off
Blue 2 - In chest next to ladder
White - On bottom floor of lab after taking lift
Red 2 - In computer room
Green - before Lisa area in a corner
Green 2 - On a ledge while taking the lift down
Green 3 - In a crate in closet room next to health kit room
Green 4 - In power node room
Green 5 - Next to power socket by the water path bridge area
Yellow 3 - In engine room with red beacons(Picking up activates gas for all lab areas)
Gas Mask - In same room as yellow 3
Screw 4 - In container next to white card reader
Popular Discussions View All (4)
1
Jan 12, 2019 @ 5:33pm
WHERE in the discussions page??
willkpc
1
Nov 27, 2018 @ 7:11am
Pro Tip
A Face For a Skull
1
Nov 23, 2018 @ 10:01pm
1F East Staircase Save Room Bug
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196 Comments
RO234DA_2 Apr 7 @ 2:04am 
perfect map irmão
GIP0D Jan 6 @ 4:48am 
Guys, I couldn't climb over the white box that is in the room to the right of the stairs (The stairs are the point of rebirth, the beginning of the game) . There is a statue in this room holding the power button for the elevator. The character just jumps on the spot. Everything works fine on a regular Haydee card. Of the mods, only the Spy skin and this very map are installed. Please tell me what I need to do to fix this moment ?
Ascendance  [author] Jan 9, 2023 @ 10:48pm 
Nope, I don't think that's possible without just remaking it
NomeGrande Nov 27, 2021 @ 5:36am 
Any plans on porting to Haydee 2?
Gwenda Nov 22, 2021 @ 1:19am 
Oh my god,what a map,so great,it is hard and fun!!!great job!!!
N7Citadel Oct 2, 2021 @ 5:56am 
i got stuck on a door where i unlock the grate using the red keycard but the door cannot be open, the door is next to the room with 3 haydees in cages
Nickioncore May 28, 2021 @ 7:58am 
this port for haydee 2?
Ascendance  [author] Dec 17, 2020 @ 7:32pm 
The layout I intentionally changed for some areas and left-out certain sections which led to the order of tasks also being different. Unfortunately, I no longer have the files so I can't update the map with more features

The boxes were unintentional at first but once I understood how to connect it, i decided to leave as is since it is a feature in the RE games XD Thank you for playing!
Vic883N Dec 16, 2020 @ 5:54pm 
One other thing: I suppose this is Real Survivor mode because none of the boxes are linked!
Vic883N Dec 16, 2020 @ 5:52pm 
FANTASTIC WORK!! You obviously put a lot of time and effort into this mod. Not sure if it was intentional, but it is not an exact replica of the Spencer mansion, so that does make it a new experience! Some of the room layouts are different, and the order in which rooms you go to has been changed. My only complaint is that you used RE2 music instead of RE1.