Tabletop Simulator

Tabletop Simulator

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[TOOL] - Global Texture Swap from Visible / Invisible [It's Tragic]
   
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Tags: Misc
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Nov 22, 2018 @ 12:56pm
Feb 28, 2023 @ 10:34am
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[TOOL] - Global Texture Swap from Visible / Invisible [It's Tragic]

Description
G'Day Tragic here....

This is a very simple mod that looks through your entire scene and swaps out one texture for another on any custom objects that have the texture it is looking for. This is a tool I use a lot in my mods to allow me to have "invisible" objects. This works really well for invisible bags. You can place a invisible bag under a pile of tokens or at a map location or w/e and still use it but the actual bag is hidden from view. The problem is that as the object is totally invisible you can loose them, accidentally move them or even have a bunch of hidden objects in the scene you have completely forgotten about. This tool allows you to quickly swap out all hidden textures with something visible for easy mod editing.

Have Fun and ROLL HIGH
--Tragic

--== How do I use this? ==--
NOTE: See uTube video for instructions. https://www.youtube.com/watch?v=HvxIpreO7UU

Load the mod, and you will see a box. This is a example custom object. If you click that box and copy the DIFFUSE texture URL and use that URL on your objects, then the mod will function. So copy that coloured texture URL and place it on your own custom objects.
13 Comments
Tragic  [author] Dec 16, 2019 @ 5:15pm 
@Unreal Man... using the small invisibale dispenser bags that sit around a frozen component is so good.. I am not sure whay I never thought of that... but it allows you to make "bags" out of any TTS object token from a single PNG file... wow.. awesome use of this mod! Using this idea for all my bags in my new AH mod.
Unreal Ed Dec 1, 2019 @ 8:44pm 
Very happy to have you back Tragic!
Tragic  [author] Dec 1, 2019 @ 1:41pm 
@Happy Wanderer - I would have to do some tests, the texture swap would work, but the default TTS objects do not support transparency in the same was a the obj or asset objects do.
Tragic  [author] Dec 1, 2019 @ 1:38pm 
UPDATE : 02/12/2019

Hey ya'll: I am currently fixing my mods. There was a huge error a while back with googleDrive that completely broke all the links in all my mods. I was so upset I stopped TTS modding for nearly a year. I am now committed to fixing all my original mods!

• CHANGED : This mod is updated to use SteamCloud as the link storage for 100% perma links as long as steam WorkShop exists.

• CHANGED : I have added a more verbose output to chat which gives more feedback to the user.
• FIXED : I have also fixed the recurring issue of having some objects visible and some not. It will now set everything to be either or. Instead of it being a mish-mash.
Unreal Ed Nov 30, 2019 @ 7:54am 
He created a rainbow texture and a transparent texture. The button on the tool just switches between them. If you copy either texture on something (just copy/paste the texture URL), pressing the tool's button will make that object appear or disappear. That way you can have invisible objects.

Usually, I use it on that cylinder which is a bag (included in the mod), and just put a token underneath it. That way you have what just looks like a token on the table but if you reach of it it's actually a bag full of that token.
Nanyayoksay Nov 29, 2019 @ 2:15pm 
didnt get how to use it. sorry vid isnt pretty clear
Happy Wanderer Oct 18, 2019 @ 8:15pm 
Hi Tragic,

Great tool..but,

How woudl I do this with a custom Tile or Token ie to make them invisible. That would be extremely useful to allow for deployable, but hidden, markers or boardgame counters.

Cheers

Happy W
Tragic  [author] Jul 29, 2019 @ 12:15pm 
UPDATE - 29/07/2019

• CHANGED : I modified this script as there was a usability issue when you had multiple objects in the scene, some hidden, some not.
Watafaka Apr 8, 2019 @ 11:40am 
Man, this is awesome!
darleth Nov 23, 2018 @ 1:47am 
Thanks....