Marc Eckō's Getting Up: Contents Under Pressure

Marc Eckō's Getting Up: Contents Under Pressure

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Marc Eckō's Getting Up: Contents Under Pressure - Various engine options [Updated - 15.08.2021]
By unknownproject
I will try to help you to get enhanced experience with this game [Round 2].
   
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Player option.
Player option allows you to play as the enemy or the ally.


There are 3 ways to activate it:
I. Via missionlist.txt
1. Go to /endine/gameinfo/
2. Open missionlist.txt.
3. Put player=%name% parameter after each level.
II Via commandline argument.
1. Go to properties tab of GettingUp.exe
2. Set commandline argument player=%name%
III. Via default.cfg.
1. Go to /engine/
2. Open default_pc.cfg
3. Add player=%name%

Possible player values:
Trane

OrangeGuardLightHead
SilverGuardLightHead
OrangeGuardHeavy
SilverGuardHeavy
ManfredsArmy
Gabe
PoliceChief
Welder
Dip
Janitor
MeatWorker
ConWorker
WorkBum
SecurityGuard
VandalSquad
VanRHeavy
VanRMiniBoss
Dog
WWAHeavy
Stake
Kry1
Spleen
ShannaRay
MeatWorkerLight


[ I recommend to start from Trane's Hood (M01_HOO_Tranes_Hood_1a) map as the one of crashfree levels. Some enemies don't have their own actionlist/inventory. ]
Console commands.


============================================================================
*Supported console commands
============================================================================
addbind - Add a controller binding to an existing location
help - Get a list of available commands
listvars - Get a list of available console variables
move_window - Move specified console window : move_window <window name> <x> <y>
quit - Quit the game
save_prefs - Save out preferences
save_vars - Save out console variables
set - Set a console variable : set <variable> <value>
setbind - Create a controller binding
setconfig - Set a custom controller configuration
size_window - Set specified console window size : size_window <window name> <x> <y>
============================================================================

*You can switch commands by pressing Tab button.

============================================================================
Possible console variables
============================================================================
aiDisabled [boolean]
allshadows [boolean]
attachments [boolean]
bloom [number]
blooma [number]
bloomb [number]
bloomg [number]
bloomr [number]
bloomt [number]
buglog [boolean]
cameraCombatRange [number]
cameraDistance [number]
cameraInvertFirstVert [boolean]
cameraInvertThirdHoriz [boolean]
cameraInvertThirdVert [boolean]
cameraResetDelay [number]
characterInputDebug [boolean]
charfade [boolean]
chunkVelFact [number]
dbanim [boolean]
dbgPrefChar [number]
DBGVar [number]
deathtime [number]
debugCamera [boolean]
debugcarryrules [number]
debugKillAllies [boolean]
debugsprites [boolean]
debugtest [boolean]
defaultfov [number]
depthblur [number]
depthblurf [number]
depthblurn [number]
depthblurp [number]
depthblurt [number]
dhAIDebug [boolean]
dhAimDebug [boolean]
difficultyLevel [number]
disableIK [boolean]
displaybumpbounds [number]
displayswaying [number]
earAtCam [boolean]
fixedtick [number]
forcecapsules [boolean]
fov [number]
fps [boolean]
fpsLimit [number]
framecapture [boolean]
gameInfo [boolean]
gamma [number]
god [boolean]
gravity [boolean]
grid [number]
health [number]
highresmeshes [boolean]
highrestextures [boolean]
hud [number]
InputDeadZone [number]
InputSaturationZone [number]
inputstream [number]
light [number]
logCinematics [boolean]
logMusic [boolean]
logPickupPhysics [boolean]
logRumble [boolean]
logSplats [boolean]
logTriggers [boolean]
maxFPSLimit [number]
maxhealth [number]
maxlights [number]
maxpower [number]
microsecondmin [number]
minsoundreport [boolean]
mousespeed [number]
noCheat [boolean]
nogamepadCheat [boolean]
noMusic [boolean]
notext [boolean]
oldmovementdrop [boolean]
particleAxisSize [number]
physics [boolean]
power [number]
psysDynLightsEnabled [boolean]
rnd_alphascene [boolean]
rnd_bones [number]
rnd_brushes [boolean]
rnd_characterMeshes [boolean]
rnd_clipall [boolean]
rnd_collision [number]
rnd_entities [boolean]
rnd_fog [boolean]
rnd_idonly [number]
rnd_meshes [boolean]
rnd_npcMeshes [boolean]
rnd_opaquescene [boolean]
rnd_particleaxis [boolean]
rnd_particlebounds [boolean]
rnd_particles [boolean]
rnd_playerMesh [boolean]
rnd_playeronly [boolean]
rnd_portals [boolean]
rnd_reflections [boolean]
rnd_scene [boolean]
rnd_shadows [boolean]
rnd_singlesector [boolean]
rnd_skybox [boolean]
rnd_skyboxonly [boolean]
rnd_staticMeshes [boolean]
rnd_stripfx [boolean]
rnd_trivialmeshes [boolean]
rnd_water [boolean]
rnd_wire [boolean]
rumble [boolean]
rumbleScale [number]
scn_lightmaps [boolean]
scn_onlyfirstlayer [boolean]
scn_textures [boolean]
shadows [boolean]
singletick [boolean]
stepping [number]
swap [number]
targethealth [number]
targetinputstream [number]
targetmaxhealth [number]
targetmaxpower [number]
targetpower [number]
timermaxcount [number]
timeScale [number]
timeScaleFast [number]
timeScaleSlow [number]
tips [boolean]
transInfo [boolean]
triggerLogUnnamed [boolean]
useranges [boolean]
volume [number]
volumefx [number]
volumemusic [number]
volumevoice [number]
vsync [boolean]
warn_animation [boolean]
warn_audio [boolean]
warn_characterart [boolean]
warn_cinematics [boolean]
warn_design [boolean]
warn_environmentalart [boolean]
warn_fxart [boolean]
warn_leveldesign [boolean]
warn_miscart [boolean]
warn_programming [boolean]
warn_scripting [boolean]
watchmode [number]
watchrange [number]
============================================================================
Actual for all games based on The Slayer Engine.
============================================================================
Map option.
Map option allows you to set the current level.

To change map you need to use commandline parameter "map=%mapname%" or you can change it via default_pc.cfg


Available values:
m_rhapsody_shell

M00_CIV_Intro_1
M01_HOO_Tranes_Hood_1
M01_HOO_Tranes_Hood_1a
M01_HOO_Tranes_Hood_2
M01_HOO_Tranes_Hood_3
M01_HOO_Tranes_Hood_4
M02_HOO_Subway_1a
M02_HOO_Subway_1b
M02_HOO_Subway_2
M02_HOO_Subway_3
M03_HOO_Whos_Got_Beef_1
M03_HOO_Whos_Got_Beef_2
M03_HOO_Whos_Got_Beef_3
M03_HOO_Whos_Got_Beef_4
M04_HOO_Subway_Layup_0
M04_HOO_Subway_Layup_1a
M04_HOO_Subway_Layup_1b
M04_HOO_Subway_Layup_2
M05_HOO_Battle_1
M05_HOO_Battle_3
M06_IND_Bulletproof_0
M06_IND_Bulletproof_1
M06_IND_Bulletproof_2
M06_IND_Bulletproof_3
M07_HOO_Blind_Justice_0
M07_HOO_Blind_Justice_1
M07_HOO_Blind_Justice_2
M07_HOO_Blind_Justice_3
M08_HOO_Remember_Alamo_0
M08_HOO_Remember_Alamo_1
M08_HOO_Remember_Alamo_2
M08_HOO_Remember_Alamo_3
M09_CIV_Cat_and_Mouse_1a
M09_CIV_Cat_and_Mouse_1b
M09_CIV_Cat_and_Mouse_2
M10_CIV_Bridge_1
M10_CIV_Bridge_2
M11_CIV_Blimp_1
M11_CIV_Blimp_2
M12_blimptop_fight
M12_burning_school_rooftop
M12_civ_cat_and_mouse_arena
M12_freeway_overpass
M12_newradius_pier
M12_subway_hideout
M12_vanr_crib
M12_vanr_streets
Default_pc.cfg Settings
map = m_rhapsody_shell //Set your current level
nolog=1 //Do not save engine messages to Message.log
logmemory=1 // Dump memory info to Memory log [very buggy - not recommended]
logclassusage=1 //Class usage logging

All possible settings:

logResourceLocks
tileLightFactor
objLightFactor
tileRampHigh
tileRampLow
objRampHigh
objRampLow
toShellWhenDone
bindAllAnims
inToolMode
preferredBitDepth
preferredFullscreenRes
preferredWindowRes
funcTimerFrames
funcTimer
maxactivechar
transtoshell
debuganims
precachemusic
autosave
demoTimeTotal
timesinceinput
attractTriggerTime
demoTimeout
logPrecachePickups
precachepickups
profile
resurrected
logPS2emissionMesh
dumpData
forcevolumetextures
forcebumpmapping
allowSkippableLevelIntroMovies
resetHealth
remoteDebug
spawn
stream2
stream1
checkpoint
subtitles
dumpStrings
usePrecacheItemsList
makePrecacheItemsList
delayInit
precachecharacters
sessionload
session
preservelogfile
spawnindex
controller
memoryunit
loadInventory
packfilename
resmgrload
quit
noKatmai
executable
previousmap
nolog
rpecopy
antiAlias
optionalanims
screenfadeexittime
screenfadeexitcolor
allanims
game
root
detectDirectLaunch
playlicensemovie
measurestreaming
streamingglobalbudget
emulatestreaming
enablestreaming
cinematicCaptureScreenHeight
cinematicCaptureTime
cinematicCapture
nocontrol
logclassusage
scriptErrors
useSelectScreen
disablenpc
cutscene
execParams
sound3d
milesSound
restrictorSeed
restrictorGroup
pause
variations
logload
logsounds
logtransitions
loganims
soundCompensation
logmusicpermap
logMusic
loglock
preservebackbuffer
minwarn
Dialogue
audioDiagnostics
sound
vsyncInterval
vsync
packlist
pack
languageAudio
languageText
language
allowhighestresolution
allowenglishaudio
alreadyPlayedMovieList
allowgameskipmovie
allowskipmovie
killmovie
disablemovie
loadScreenPrefix
loadparams
logStaticManagerMeshes
logmemory
logbones
nextmap
logframerate
logmaterialdescriptors
logmemorystats
cheats
widescreen
res
fullScreen
playerMesh
player
vars_pc.cfg Settings
aiDisabled=true //disables AI
gravity=false //Gravity off
god=true //God mode (Unlimited ammo + Invincibility)
notext=1 //no debug labels (FPS and etc).

Note: vars_pc.cfg includes all variables that you can modify via console.
FAQ
1. How to change FOV
Answer: Type set defaultfov %number% command in console.

2. How to disable shadows
Answer: Type set shadows false command in console.

3. How to change mousespeed
Answer: Type set mousespeed %number% command in console.

4. How to change gamma
Answer: Type set gamma %number% command in console.


Note: you can check current value for each variable by typing set %variable% command.
%variable% is a variable you want to check.
%number% is a decimal or floating point value you want to use.
Patches [New - Update 4]
Patch 4 activates hidden debug windows and fixes resolution menu code.

Download link[github.com]

Discord: https://discord.gg/Vyw8cVN