Surviving Mars

Surviving Mars

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Standing Unlocks Sponsor Buildings
   
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Nov 19, 2018 @ 10:31am
May 21 @ 4:45pm
11 Change Notes ( view )
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Standing Unlocks Sponsor Buildings

In 1 collection by ChoGGi
ChoGGi's Mods: Cheats
130 items
Description
If your standing with a rival colony is excellent (min 61), you will be able to build any buildings locked to that sponsor.
This is a slightly less cheaty version of All Sponsor Buildings. Shows a notification when unlocked buildings have changed.


Mod Options:
Show Notification: Show a notification when unlocked buildings have changed.
Minimum Standing: Your standing needs to be at or above this to unlock buildings.

Known Issues:
You'll need to restart the game to reset unlocked buildings between different saves.

Requested by ve2dmn/veryinky.
93 Comments
ChoGGi  [author] May 21 @ 4:45pm 
v0.8
Notification only showed two rivals.
ChoGGi  [author] May 18 @ 9:30am 
You need to recall the drones to the rc before you launch.
ChoGGi  [author] May 17 @ 8:53am 
Lander rockets are asteroid rockets. Not sure about the drones, could just be a bug with the game. I'll give it a try and see what's up.
ExoFage May 17 @ 7:53am 
Wow, that's a quick response! Impressive! I had honestly resigned myself to needing to take a break and continue my playthrough in maybe a couple weeks, but the fact that I can continue the very next day is great. Thanks for keeping up with this game, even over 7 years after release.

The fix seems to work great, too. I can also confirm that the change seems to work for lander rockets in addition to the asteroid rockets (well, they show up in the menu; I haven't actually ordered one.) I'd noticed that they couldn't be ordered before, but researching Drone Printing was easy, so I didn't really consider it a "bug".

The only issue is that the RC Generator (the only one I tested) lost all 20 of its drones when it got out of the lander. Not a huge deal, I can just have the drones in the cargo separately and reassign them when I get there. Even if 20 drones is an extra 20 tons, I don't need them all, and it'll just take another trip at most, especially with Extended Cargo Modules.
ChoGGi  [author] May 16 @ 6:19pm 
v0.7
Added buildings to cargo.


I think that'll work for the lander rockets as well, but not 100% sure.
ExoFage May 16 @ 1:51pm 
Hi, would it be possible to make it so that the newly unlocked RC Vehicles are allowed to be loaded onto an asteroid rocket? I unlocked the RC Generator and was super excited to use it on asteroids, but I can't seem to select it.
ChoGGi  [author] Apr 16 @ 9:37am 
Since there's no changes to the building by the mod (since nothing was included), then removing the MetalsRefinery will allow the game to use the built-in one.

I think you should be able to do it from the mod editor without having to mess around in items.lua.
Dub Apr 16 @ 9:31am 
So, uh... I presume the issue lies in the other mod then, and that there's nothing you can do to fix it? I'm worried the other author is inactive, so is there a way to fix it myself? Can I delete or add some lines somewhere to make it work?
ChoGGi  [author] Apr 16 @ 7:58am 
Oh, no need for logs. That modded MetalsRefinery he added in items.lua is basically empty. It's missing all the required data.
ChoGGi  [author] Apr 16 @ 7:52am 
Thanks