Surviving Mars

Surviving Mars

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Oldest Profession On Mars
   
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10.279 MB
Nov 18, 2018 @ 11:35am
Nov 9, 2021 @ 1:25pm
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Oldest Profession On Mars

Description
*** UPDATED FOR PICARD ***

This mod adds:

Building: Brothel - 3rd shift only, satisfies Pleasure and, with lower chance, Relaxation and Drinking

Specialization: Escort - best fit for Brothel, acquired only from working there after some time, Gambling interest

Interest: Pleasure - added to some professions with game rules or acquired from visiting the Brothel for other interests

Game rules: Dirty Miners and Dirty Farmers changes default interests to add Pleasure to geologists or botanists

Flaw: Promiscuous - Greatly reduces birth rate, +Pleasure interest, chance to be acquired from visiting Brothels if not already interested in Pleasure by game rule specialization

Breakthrough: Red Planet Nightlife - Increases chance of Brothels to service drinking and relaxation needs via Strip Bar upgrade and decreases the impact of Promiscuous on birth rate

Commander Profile: Matron - tech: Red Planet Nightlife, special: unlocks 3 shifts for Brothels and workers there don't have night shift penalty

Credits: Building model(s) made by Silva specifically for use in this mod.

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67 Comments
Seasick Crocodile Nov 5, 2024 @ 7:06am 
:stopsign:
Hungry hungry hippo [UK] Apr 2, 2024 @ 7:56pm 
I can't see this, anyone else having problems?
AtticusNoyle Mar 1, 2023 @ 9:29am 
LOL Hereward I love the comment below :steamhappy:
Hereward Feb 23, 2023 @ 7:29pm 
The oldest mod in my subscriptions!
Kkat May 29, 2022 @ 6:29pm 
Amazing mod! It's become a staple in all my playthroughs.

One odd issue that I noticed today: biorobot escorts still have the "wrong specialization" penalty listed.
Selmephren Apr 29, 2022 @ 1:01am 
I have to ask, what is it that is reflected in the windows of the 3D model?
hinoron1 Mar 19, 2022 @ 1:50am 
I built smallish colony while I focused on the underground, staffing the single large surface dome with mostly biorobots (who don't die of old age, or procreate). I had the "Dirty Farmers" game rule on. I built 1 brothel. These are the conditions.

By the time I came back up and looked, about 60% of the surface dome's population were escorts, almost all of them working in the wrong profession. We really need some kind of FIRM cap on that growth.

Speaking of biorobots, I'd love to see a mod where their professions are still colour-coded into their icons within buildings, maybe less prominent than with human colonists, but still visible. I mention it to you, as you've already managed to modify those icons previously. Haven't seen anyone else do that yet.
hinoron1 Mar 19, 2022 @ 1:40am 
@ tizoc97 That... is literally the opposite of how reality works.
If anything, visiting the brothel should REMOVE the melancholic trait.

Though I first misread that as "melodramatic" and thought... yeah, that person should suffer a sanity penalty.
Maybe trigger a prohibitionist event, where you are offered a choice to support the Control Freak with Security Officers, and all non-religious colonists suffer -10 to moral and comfort as their rights and freedoms are trampled. One escort colonist dies and another receives the Chronic Condition flaw as a result of your Officers beating the shit out of them. All other Escorts take a -25 to sanity, moral, and comfort (some may leave the colony as a result).
Or, denounce the Control Freak, "we aspire to leave the worst parts of Earth behind, here on Mars", The Control Freak and 5 religious colonists leave on the next rocket, but moral and comfort of all remaining colonists receive a +15 bonus.
tizoc97 Feb 17, 2022 @ 10:25pm 
You should add a penalty where anyone suffers a mild sanity penalty when using the service, Make the penalty more severe for colonists with the melancholic trait.
Anon of the Sea Dec 31, 2021 @ 9:00pm 
As far as being useful for colonizing, the american west was literally built by brothels. The first building to go up in most frontier towns was the bar/brothel, followed by the church. Of course, if the priest left, the town would usually survive, but the most reliable determinant of the survival of a town was the presence of prostitutes.