Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

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Nomad and Kaid guide
By G_I
This guide will help you to learn basic tactics and skills for new operators.
   
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Introduction
Jalal “Kaid” El Fassi


Originally posted by Jalal “Kaid” El Fassi:
Come. Break your bag against the mountain

Early in his career with the Royal Moroccan Gendarmerie, he demonstrated natural leadership skills which later led to his promotion as Captain. When the reputable Kasbah Sehkra Mania required a new successor, all eyes turned to Kaid to guide the future of Moroccan Special Forces. The stoic and imposing leader became the 8th Commander at the country’s famed Fortress.

Kaid abides by strict values and he leads by example. Over the years, his teaching methods and leadership style have proven to be effective. The Fortress gained accolades and its reputation continues to rise, making Kaid arguably the most successful resident Commander at the famous Kasbah.

He teaches all incoming soldiers to be self-reliant. This is a skill that his former graduate and the new Attacker on Rainbow Six has taken to heart. Often labelled a “traditionalist”, Kaid firmly believes that over-reliance on technology can be an Operator’s downfall. He’s curious to see how many of Rainbow's specialists can adapt on the field without high tech assistance.

Above all, Kaid is the embodiment of dedication and duty, so much so that he sacrificed a personal life for the success of the Kasbah. Moroccan military personnel look up to him, both figuratively and literally as he guides their future from his home and castle.
Device: "Rtila"
Protecting the Fortress is his top priority and his spider-inspired gadget can complement his security systems. Kaid’s "Rtila" Electroclaw can electrify reinforced walls and hatches, barbed wire, and deployable shields.

Armament and Equipment
Kaid's main weapon is AUG A3. But this is a very bad weapon. Any SMG will be better than AUG with it fire rate and damage. He is good because he has almost no recoil.
You also should pay attention to the TCSG12. This is a very good shotgun which shooting slug with really big damage. But there is one bad thing - high recoil, so you need to use it at long distances.
The only secondary gun - 44.Mag Semi-Auto. One of a kind pistol with ACOG. At long distances, aim at the head, at small distances - shoot without aiming.

You have impact grenades and barbed wire. We take wire, it is good bonus to our ability.

GUN
Damage
Fire rate
Magazine capacity
Modifiers
AUG A3
27
700
31
Flash Hider, Vertical Grip, Holo Sight
TCSG12
84
1
10
Vertical Grip, Laser, ACOG, Flash Hider
.44 MAG Semi-Auto
74
1
7
Laser
Basic tactics with Kaid
Anti-Hibana. Be very careful - you need to catch the moment when her charges just start burning through the wall. Throw your device on the wall and it will destroy the charges.
Kaid + Bandit. They can work together to maximize protection of a room with their electrifying devices. As a result, they have similar synergies.
Mute + Bandit. Signal Disruptors can work together with electrified objects in stopping or destroying Attacking gadgets during the game, especially against Drones during and after the Preparation Phase or Breach Charges during the Action Phase.
Frost + Kaid. Attackers caught in one of Frost's Welcome Mats can also be killed by an electrified Barbed Wire if it was over the gadget.
Counter-measures against Kaid
Thatcher As with all electrical devices, their countered by Thatcher.
IQ Can detect the gadget and mark it for Maverick
Maverick With information from IQ can destroy the device.
Twitch Her drone can destroy the device
Tips for playing Kaid
1) Kad can roam and stay in room. It is best to be in the room if you use AUG and roam with TCSG12
2) Long corridors the best place to implement TCSG12
3) Do not try to repeat the Bandit-trick with the Rtila
4)Electroclaws affect metal objects in the same way as Bandit's Shock Wires do, destroying electronic gadgets that touch them.
5)The effective radius do go through surfaces, meaning that the Rtila is able to electrify metal objects on the other side of a wall, as long as the Rtila's effective radius touches them.
6)The Rtila takes four seconds to charge up after they have attached to a surface, displaying its electrifying radius in the progress.
7)Objects electrified by the Electroclaws deal more damage than those electrified by Bandit, but also show more brightly as there are more electrical arcs present.
As an example, attempting to melee attack Barbed Wire electrified by an Electroclaw can deal 3 damage in a single instances.
Sanaa “Nomad” El Maktoub


Originally posted by Sanaa “Nomad” El Maktoub:
On the highest peaks I found the wind. Now - I let it clear my path

Brought up in a wealthy family, she enlisted in the Royal Moroccan Army at a young age and graduated from the renowned Kasbah Sehkra Mania. She later joined the GIGR. Having served multiple tours with the Mountain Infantry Battalion, she’s her unit’s expert on environmental operations.

Between tours, she undertakes solo expeditions where she sketches out her trips in her notebook. Both introspective dreamer and practical survivalist, she’s visited more countries on foot than any other Operator in Rainbow Six.

In addition to her trademark gadget, she possesses unmatched resilience to survive the elements and her endurance is famous within military circles. Her travels also enabled her to encounter many secluded cultures, which in turn resulted in self-taught skills in cultural diplomacy. The latter may be a soft power but it’s not something Six could overlook. Nomad’s top conditioning and her repertoire of unique skills were more than enough to warrant an invitation.
Device: The Airjab Launcher
During an expedition through Kenya, the idea of having a non-lethal pushback device crossed her mind, something that can push away the predatory wildlife near her camp without causing them harm. With further development and testing for military applications, her signature rifle attachment was born: The Airjab Launcher.

Armament and Equipment
Armament is easier than Kaid's armament. We have two rifles on which we hang the same modifiers. AK-74M is similar to the Para-308, and the ARX200 is similar to the Hibana's TYPE .

Pistol has already been reviewed above.

You have flash grenades and breaching charge. I think it will be better to take flash grenades.

GUN
Damage
Fire rate
Magazine capacity
Modifiers
AK-74M
44
650
41
ACOG, Flash Hider
ARX200
47
750
21
ACOG, Flash Hider
.44 MAG Semi-Auto
74
1
7
Laser
Basic tactics with Nomad
Blitz + Nomad. We launch a grenade, we bring down opponents, and Blitz finishes them
Covering the deactivator. Put the shells near the deactivator
Covering your rush. Put the shells behind your rush way
Counter-measures against Nomad
Jager. Magpies can take out Nomad's grenades.
Airjabs are vulnerable to objects electrified by Bandit or Kaid.
Tips for playing Nomad
1)Nomad is equipped with "Airjab" repulsion grenades that shoot from a grenade launcher attached to her primary weapon. When she switches to the launcher, a yellow laser sight turns on and becomes visible in the air.
2)The Airjab pushes all Operators in range back a small distance (~3 m) and knocks them down for a few seconds. Destructible objects, including destructible walls, in the way of the flying Operator are broken, making falling damage a possibility.
3)The Airjab explosion does not create any vertical lift, and the pushed Operators are still moving on the ground in terms of game coding.
4)Door Reinforcements, Castle Armor Panels, and Deployable Shields will also be destroyed by a flying Operator.
5)When deployed as a mine, the Airjab is visible as a small device with a bright yellow light. Nomad can see its range indicated as a circle around 2 meters in radius immediately after deployment.
The End :)
Thanks for watching this guide.
2 Comments
stanley! Dec 16, 2018 @ 9:01am 
naec gaid laik
KorePlanet Dec 5, 2018 @ 5:28pm 
Good guide but there should be more tips for playing both ops, and Nomad's tips aren't even tips.