Warhammer 40,000: Mechanicus

Warhammer 40,000: Mechanicus

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A Basic Guide to Augmentations
By Burden of Brine
A very brief summary of the different augmentations you can unlock by going down the various Disciplines.
   
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Explorator
Head Augment: +2 Max HP, +1 Physical Armour
Torso Augment: +3 Max HP, +1 Physical Armour
Leg Augment: +2 Max HP, +3m Move
Arm Augment: +1 Physical Damage dealt
Secutor
Head Augment: +2 Max HP, +1 Energy Armour
Torso Augment: +4 Max HP
Leg Augment: +3 Max HP, +1m Move
Arm Augment: +2 Max HP, +20% Critical Hit Chance
Tech-Auxilium
Head Augment: +2 Energy Armour
Torso Augment: +4 Max HP, +1 Physical Armour
Leg Augment: +2 Max HP, +2m Move
Arm Augment: +1 Max HP, +20% Critical Hit Chance
Lexmechanic
Head Augment: +1 Physical Armour, +1 Energy Armour
Torso Augment: +4 Max HP
Leg Augment: +2 Max HP, +2m Move
Arm Augment: +2 Max HP, +20% Dodge Chance
Enginseer
Head Augment: +1 Physical Armour
Torso Augment: +3 Max HP, +1 Energy Armour
Leg Augment: +2 Max HP, +1 Energy Armour
Arm Augment: +2 Max HP
Dominus
Head Augment: +2 Max HP, +1 Energy Armour
Torso Augment: +3 Max HP, +1 Energy Armour
Leg Augment: +3 Max HP, +3m Move
Arm Augment: +1 Energy Damage dealt
Xenarite (Courtesy of Paugs)
Head Augment: +2 Max HP, +1 Physical Armour
Torso Augment: +5 Max HP
Leg Augment: +20% Critical Chance, +2m move
Arm Augment: +3 Max HP
9 Comments
Freedomfiend Mar 23, 2021 @ 9:49pm 
Xenarite Legs + Tech-Auxillum arms + Rites of Range = "Necrons don't resurrect, they ragdoll."
[VG] Shedovv Apr 16, 2020 @ 10:29am 
Very, very late but @Executioner. Yes, you do want to finish each mission at 100%. And unless you bring no healing augments with you whatsoever. It would be very very very hard to not do so. Simply leave 1 weak enemy alive (preferably one who cant damage you on its turn) like a Flayed One (No ranged attacks) and Kite it and heal all your units. Finish off the enemy. Profit.
Burden of Brine  [author] Apr 15, 2020 @ 1:08pm 
I will assume Xenarite is a new set from some DLC or the like, as I haven't really touched the game in quite some time now. Many thanks to Paugs/previous poster for providing information though!
Pau Apr 15, 2020 @ 12:35am 
Xenarite
Head Augment: +2 Max HP, +1 Physical Armour
Torso Augment: +5 Max HP
Leg Augment: +20% Critical Chance, +2m move
Arm Augment: +3 Max HP
TheWhiteFlame Oct 8, 2019 @ 1:31pm 
disagree. max hp is not really that desirable. (you will lose blackstone credits for EACH LOST HP!!, so you want finish each mission at 100%) so armor is vastly superior, sinc it minimizes what you need to heal. on the other hand, no armor, high HP, will leave you with the most expensive heaelth bills, if you dont treat them. so i would take the +2armor helm over 2hp+1armor helm anytime. for the other parts, depends, a tank my need some HP+armor, while i would pack the +1dmg on every priest.
[VG] Shedovv May 21, 2019 @ 7:16am 
IMHO the following are the Best In Slot + BIS Contender for each slot.
Head:
Best In Slot is either Secutor/Dominus (same stats) or Explorator choice depends on Armor Type you want.
Contender is either Tech-Auxilium or Lexmechanic choice of 2 E-Armor vs 1 of each.

Chest:
Best In Slot is Tech-Auxilium
Contender is either Enginseer or Dominus cosmetic differeance only.

Legs:
Best In Slot is Dominus
Contender is Enginseer

Arms:
Best In Slot is either Secutor or Lexmechanic, % bonus determines choice.
Contender is either Explorator or Dominus for Physical or Energy Dmg. bonus respectively.


The rest of the pieces are either objectively inferior and not worth taking over either of the above mentioned choices or only usefull in some very strict scenarios, but the fact that you will not know if you will have to deal with such scenarios in advance makes them moot.
GrayFolxy Nov 18, 2018 @ 8:56pm 
thx it help plan ahead
Seal Clubba Nov 17, 2018 @ 6:19pm 
yup appreciate this! :steamhappy:
Dusky Nov 17, 2018 @ 12:42pm 
This is great, thanks!