Sid Meier's Civilization VI

Sid Meier's Civilization VI

117 valoraciones
Map Tacks +
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Type: Mod
Mod: UI
Tamaño
Publicado el
Actualizado el
121.953 KB
16 NOV 2018 a las 1:46 a. m.
19 FEB 2019 a las 1:26 p. m.
5 notas sobre cambios ( ver )

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Map Tacks +

Descripción
Map Tacks +
Improves the map tacks interface:
  • Adds new map tack icons.
    • Districts, customized with civilization unique districts
    • Improvements, including unique & bonus improvements from civilization abilities, city states, and governors.
    • Unit actions like harvesting, repair, archaeology, and espionage
    • Great people
    • Wonders
    • Units
    • Governors
    • Random other icons
    • Easy configuration to turn off the categories you don't want
  • Enhances list interface and readability of map pins in world view.
  • Fixes bugs and styling.
  • Adds quick access and quality of life features
    • Hotkey to add/edit a map tack (U by default)
    • Right-click to delete a map tack

Installation
To use this mod you also need to install

Compatibility
This mod should be compatible with other mods that do not touch the map tacks interface. However, as with any mod, unforeseen conflicts may occur.

Version History
2019/2/19 - Added auto-naming of pins.
2019/2/19 - Added icons for flooding and volcanoes. Moved some icons to the new "Environment" section. Added new spy mission icons. Better sizing by default for Gathering Storm.
2019/2/14 - Updated for Gathering Storm release. Changed key binding behavior so it is now push key then select hex with mouse rather than push key to select current hex the mouse is over. I realize this is slightly less convenient, but it meshes better with another mod I have in the works.

Disclaimer
Sid Meier's Civilization VI, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse, authorize or are in any other way associated with this mod.

This mod is provided "as is", without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the mod or the use or other dealings in the mod.
26 comentarios
Havan_IronOak 7 ENE 2022 a las 3:05 a. m. 
Converted to another Map Tacks mod and while I LOVE their yields display, I miss some of this mods additional varieties of tacks
Havan_IronOak 28 DIC 2021 a las 3:19 a. m. 
Just started using this and LOVE the mod. I wish it were easier to see all the possible tacks. (Many get cut off in my display - I CAN get them back by closing most of the categories until everything fits in the window. It might be better certain classes of tacks were just optionally made invisible or if the groups could be arranged as to a preferred order.
Mialu 2 DIC 2021 a las 4:20 a. m. 
mod incompatible with Detailed Map Tacks, map take of this mod will not show up...
KingGunGang 6 OCT 2020 a las 6:16 p. m. 
since latest update, hotkey isn't working in my game. are there anyone else like me?
circeus 18 JUL 2020 a las 4:56 p. m. 
Why are some tacks available WAY before the tech that enables the action (e.g. Seasted) but some others not (plant forest)? I'm trying to put tacks for forests in my current game, I know it must exist because I can see it RIGHT THERE in the example screenshot! Am I overlooking something obvious aside from not having gotten Conservation yet?
RELXX 22 JUN 2020 a las 5:11 a. m. 
Does this work on the base game?
ggorererere 16 JUN 2020 a las 2:39 a. m. 
how changed key setting?
set decide, go back setting
SuperPinkyMan 9 FEB 2020 a las 9:11 a. m. 
Thanks a lot for your mod, it adds really useful pins especially for multiplayer. Do you think you could add pins with startegic resources icons? When you reveal one in teamers the first thing you do is usually pin those tiles to your allies so they know which districts they need to plant bofore revealing the resource themselves. You could rename the 'yield' category 'resources' and put them there.
Nizou 19 AGO 2019 a las 11:37 a. m. 
Does it works with "Unique District Icon" mod, and is a GS update planned ?
2 MAR 2019 a las 11:32 a. m. 
Very usefull, Thanks