Stormworks: Build and Rescue

Stormworks: Build and Rescue

119 ratings
The Cockpit
By Johannes
Time to introduce you to the standard cockpit we are used to in real life or flightsim.
I have seen a lot of creative cockpits around, and some works well and others, well not so much. In aviation we like to make everything standard. This makes it easy to jump between aircraft when you expect to find buttons and gauges at the same place. This also applies to helicopters.
To make it simple, I'm only taking the basics here.
   
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Instruments
Basic T:
Whenever you are flying you need to have quick access to your altimeter and speed indicator. For flying at night Attitude indicator and vertical speed indicator are essential as well. Now, the standard system is based on the attitude indicator. Place the attitude in the middle of your front. Add altimeter to the right and speed to the left of the attitude. Add compass under it. Vertical speed indicator to the right of the compass (under altimeter)
With this setup you can safely fly at night.

(my image)

Now the rest. The engine gauges are normally placed in the middle except fighters and a few single pilot aircraft. The gear handle is also placed in the mid section so it is visible and quick access since its importance. Autopilot is placed above the other instruments. It is tight, but possible.
Note that I have the same for the copilot's seat.
Under i have a few examples of how to make this in stormworks:

Plane
Helicopter

(Here the altitude and speed is digital so to fit it I had to have the altimeter under the speedindicator)

Attitude: Shows the aircraft's relative position to the horizont.
Altitude: Shows height
Vertical speed: Shows if the aircraft is climbing (gaining height) or descending (loosing height).

If you like this guide, please let me know and I will make more. Also dont forget to check out my guide on Aircraft Lightning: https://steamcommunity.com/sharedfiles/filedetails/?id=1563703254
26 Comments
HostileMonk86 Jan 28, 2023 @ 7:34pm 
BOOO IM TO DUM FOR THIS SHIT
capedkarnage Aug 13, 2022 @ 1:28pm 
@iiBerlin this is the method I use for my cockpits it makes building the windows and nose easier :

https://www.youtube.com/watch?v=ieg2uaK_YwQ
Squid ward the III Jan 30, 2022 @ 4:16pm 
Also nice guide
Squid ward the III Jan 30, 2022 @ 4:15pm 
veggie apple
Squid ward the III Jan 30, 2022 @ 4:15pm 
Tails from sonic
Johannes  [author] Dec 6, 2020 @ 10:55am 
yes
Guitarin' Texan Dec 2, 2020 @ 11:57am 
Can I use this in my new guide just go here to see it The definitive guide to everything Stormworks Its just like a wiki but on steam.
tmk Nov 25, 2019 @ 7:12pm 
@BerlinYT My question is from almost a year ago. The 4-in-1 instrumentation panels were not in the game back then.

As far as cockpit windows... yea, they're basically a pain. If you're not trying to make a replica of a real-life aircraft you can start from the windows and cockpit and work from there (since you have less flexibility with window shapes). I would suggest starting with Large Angled Window and Corner Window (you can mirror it with U/I/O if you're not using symmetry mode).

If you are trying to model a real airplane... good luck. Most of the time you can basically forget trying to make them look exactly as they should, or making even just not look atrocious. But, what can I say, until they add more parts you just gotta work with what you have.
fid Nov 24, 2019 @ 3:04pm 
By the way guys, Any tips or tricks for the windows? I am having too much trouble making windows for the cockpit. It's truly a pain.
fid Nov 24, 2019 @ 3:03pm 
@tmk You can attempt to use instrument panels for instrumentation. If you need help, visit tutorials, maybe from MrNJersey. It consumes less space and allows you to put more switches and gauges into the cockpit to help to navigate flight. You can also include a flight engineer seat, to seperate the gauges.