Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.youtube.com/watch?v=ieg2uaK_YwQ
As far as cockpit windows... yea, they're basically a pain. If you're not trying to make a replica of a real-life aircraft you can start from the windows and cockpit and work from there (since you have less flexibility with window shapes). I would suggest starting with Large Angled Window and Corner Window (you can mirror it with U/I/O if you're not using symmetry mode).
If you are trying to model a real airplane... good luck. Most of the time you can basically forget trying to make them look exactly as they should, or making even just not look atrocious. But, what can I say, until they add more parts you just gotta work with what you have.