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@Luca94 That's a pretty old bug. I can fix it once I figure out this issue
@Feanux I've rolled back the game due to a different bug, so !random no longer exists. I think I've found the problem with the randomness algorithm, but keep in mind that the game-start randomization is the same thing and has the same issues, so determine who goes first the old-fashioned way for now!
@StormKitten Holyhell that's a lot of tedius work I haven't gotten around to yet. Honestly, I don't reaaallly see the point of names on things that aren't Guppy items or The Bloat--- seems like a waste of time if ya don't need to search for 'em...
https://i.imgur.com/Ze946lV.png
3 players in the game, spamming this gives me the same thing.
nah, your version is the best. ^^
https://steamcommunity.com/id/Luca94b/screenshots/
Each time you put a monster card in the 3 extra spaces you have to manually correct the die
3) No; I personally think that's annoying, and I refuse to steal his work besides. Plus, the lag issue as with 1.2 (anywhere from eight to forty tokens). You can flip the hearts to indicate they're gone, or toss them off their slots and put them back when you heal--- they have snap points to make this easier.
If you like any of these intentional choices made differently, you can play the other you linked (though I'm not sure what his update status is on the cards changed in the print version). :D
1) No.
1.2) No.
2) No.
3) No.
To be more specific:
1) No; using dice over counters was an intentional choice of preference. The HP can only range from 1 to 8 anyway, and the dice can be easily set by using the numline while hovering. This is preferable to the default counters with their tiiiny buttons, and to the better counters cause you can set them from 1 to 8 in one button. This'll probably end up having to change if a card with >8HP is released, though...
1.2) No; each monster HP counter needs its own scripting zone, and adding too many scripting zones could clog up the system and contribute to lag. When you have an irregularly high amount of monsters, it's recommended to just copy-paste the d8 and keep track manually. I might add a button to reset monster HP a la Jerb's mod, because that only makes a load when it's clicked.