SCP: Secret Laboratory

SCP: Secret Laboratory

36 ratings
The Scp Foundation (Outdated)
By ♣Kyoto♥
Welcome to My guide on how to survive Hell underground
   
Award
Favorite
Favorited
Unfavorite
D Class Roles
First of all if you spawn as D Class you may as well find a gun and shoot youself, but if you feel like not being killed instantly then try to follow these steps.

*Lore Dump* (Because google sucks ♥♥♥♥! Lore is not easy to come by for me.)
Correct me if I'm wrong.
D-Class are prisoners or those who've committed crimes and awaits their death, they are approached by an agent of the foundation to volunteer to their work in exchange they are not killed as originally dated. Class D are expendable personnel used a test subjects to various scps.
0.5: God I miss the old days...


1: Find any Keycard you see as this is basicly your only way out.

2: Worse case worse a certain D Class or Scientist may have stole your card and you don't like that, Go ahead and find a gun and shoot that ♥♥♥♥. A Chance of finding guns in Light Containment are from 4 Rooms (173s chambers) the room to the side of the stairs, and Gr18 a room you can find which doors look like 914) both have a chance of spawning a gun but Gr18 has a chance of spawning all sorts of items which can help, not to mention scp 012 and the bathroom. (Which really is confusing then again maybe it was bring your handgun to work day) *Of course an armory buuut ♥♥♥♥♥ that too*
2.5: Have some fun ♥♥♥♥ your team mates over and set the machine to course!


3: Now what do you do when some pesky Ntf spawn, Guns of course! find the armory or a gun closet once you have a guard keycard or higher and arm you and your fellow brothers in arms and somehow win the fight.
4: The Scientists (Aka The Nerds) are your 2nd way out as you can follow them to freedom, attempt to steal their card, or kill them for their card.
5: The scps may become your friend sometimes but don't expect the rules to allow this or the person playing the scp everytime.
6: Your best friend chaos insurge- i mean the 05 is the one thing that can nuke your entire nightmares and after the ash let chaos finish anyone off. the moment you get an 05 keep in mind any ntf or guard will kill you for it and wont care, even scientists.


5: Sneak like a ninja, hid in corners small rooms. Big room if that's your thing. Pretend you're little ♥♥♥♥♥♥♥ mouse and don't make a noise. Yet somehow you're caught! now this can go 2 ways 1 you shoot them or 2 you get shot by them. Simple huh!


Scientist Roles
Congrats You're one of the important facility personal and rescue is coming. Now that i think about it that's wrong.
*Lore Dump* (again google sucks and i couldn't find much lore about scientists in general only specific one likes Dr Daniels the stupid ♥♥♥♥! )
Correct me if I'm wrong
Scientists are Foundation personal, all of which are tasked with different things, objects, and scps. Picked from the ranks of the smartest and best-trained researchers from around the world. They are specialists in every field, from chemistry, botany, and to more specialized fields such as theoretical physics and xenobiology, the goals of the Foundation's research projects is to gain a better understanding of unexplained anomalies and how they operate.

Here's the General times and acts of being scientists.

1: D class are what is mostly known as the prisoners to scientists maybe even just materials, these D Boizs will attempt to steal your card at a minutes notice when they have a chance. To D class Survival of the biggest ♥♥♥♥♥♥♥ wins.

2: Finding a gun is as important to find as both Roles of Scientist or D class as only One can live (unless they are pretty chill and not Rude in that case nice job) but lets say they are not as friendly you can take out YOUR best friend Mr Handgun :)

3: The D Class Partners Chaos Insurgnecy a Scientists Worst Enemy Apart from scps, These Ruthless Soldiers Armed with Lmgs will most likely give no mercy to scientists let alone one who helps D class, stay away from these guys and make sure to have atleast 1 D class with you so you know they spawned.
4: Ntf who spawned is good for you if they manage to make into past scps, they are pretty much your rescue party try and make your way to them but mainly look for Lieutenant and Commanders as they can let you out. *Note* cadets are hardly upgraded Guards.

4.5: Cough cough way to true for me man.
The N.T.F
You're the Rescue party Save Scientists and Shoot The D Class unless you want to recruit them as your fellow N.t.f. (Nine Tailed Fox)


*Lore Dump*
N.T.F (Aka Nine Tailed Fox) is a division of M.T.F (Mobile Task Force) sent to handle containment breaches by re-containing all active and hostile Scps, rescuing surviving Foundation personnel and terminating any rogue D-Cla- D- Boys sorry.

1: The Scps are most likely going to kill you as you are their enemy and they are your enemy, stay away from these spooky folks and try making it into light containment.

2: make sure everything Dies! As the Furries of this facility it's your job to make sure it's empty with no scps on the loose and no d class thinkinig about seeing the sunlight in their entire lifespan.

3: Go save those scientists i mean it's your job to you have no other reason to exist other than to point and click on D class and scps. Did i mention to watch out for those good old spooky boys.
4: Did i mention Teamwork is vital? did i mention you can't trust anyone? and did i mention you probably don't see teamwork as it's just survival of the most skilled?

Did I mention friendly fire is on? :)

Facility Guard *Mall Cops*
We got a D-boi tryin to escape GET EM BOIS.

Welcome to your first day on the job, Execute those D-boiz and get the scientists to entrance. They have better cards then you anyway... ya useless ♥♥♥♥.

1: Find the locker room, maybe your only chance of escape other then murdering people for their cards. These lockers contains the common to a few uncommon items. Handguns, Radios, medkits, cards, grenades if you're into that kind of thing, and few more goods to look for.

2: Welp ♥♥♥♥♥ lockers didn't have anything time to go into Heavy containment. Now you need to find your partners. D-Cla Er Scientists as they can help you.

2.5: Maybe you want to find your own card, there are 3 rooms to find a card higher/lower then yours.

You have the nukeroom which can spawn a guard keykard. Guard keycards can open level 1 armorys and scp containments. (Light containment armory for ♥♥♥♥♥ who don't know) and can open the checkpoint gates from Entrace-heavy-light.


Then you have 096s room, this room is the weird looking closet with a computer inside and a nice looking chair. To open this door you need a tier 2 card, doesn't matter what card as long as it's tier 2.


Last is the Server room, this card is a senior guard (which fun fact is the card N.T.F Cadets spawn with). This card can open Checkpoints, and open level 1-2 weapon closet/armory *Aka Light containment armory, and the ♥♥♥♥♥♥♥ multiple gun closets in heavy*. It can also open level 2 scps chambers

3: Find the D-class and scientists who are alive and then have a fatal decision to choose who to save and work with.
N.T.F Commander (The Leader).
Commander, it's your job to deal with this ♥♥♥♥ now.

As much as it is, you're ♥♥♥♥♥♥♥ useless. Hardly anyone will *Listen* to the commander and his orders. The most you can be useful for is the following. A: intercom B: Microroom C: some ♥♥♥♥ generators that take forever to finish.

Anyway to the steps!

0.5: Leave no witnesses

1: Get to the elevators, there will always be that one ♥♥♥♥ who pressed the elevator when only 2 people are inside out of the 40 N.T.F who spawned.

2: Make sure you put your grenades to good use. I know I know, so many people inside a elevator and you have a grenade. It's better to use it on a group of D-boizs that way you don't hear in death chat: WHO TEH FUC THREW A GRENAD IN THE ELEVATER!? HEY BANS THE GUY!.

3: Now this can go 2 ways depending on whose left.

A: Lets say a scientist is alive, Welp good luck rescuing his sorry ass because all the scps will move to entrance after hearing *MOBILE TASK FORCE EPSILON 11 DESIGNATED NENE TELED FUX HAS ENTERED THE FACILITY*. See a D-boy? maybe handcuff him, then again half the N.T.F drops their tablets and disarmers thinking. Pffffffffffffffffftt Hah who needs that ♥♥♥♥, it takes up inventory space.

B: Now maybe a D-boy is alive instead of scientists. Best be on the watch for these orange bastards as they most likely have a gun and will shoot you on sight no matter what you say or try to do.

4: Just wait until your cadets die first, just maybe they can hurt the scps. That or you just got alot of free ammo and items.

4.5: Yeah uh so much for N.T.F Reinforcements... You're the last one and uh they're coming...
N.T.F Lieutenant Role. (2nd in command).
Lieutenant, assure the troops safety and follow the commanders ord- who the ♥♥♥♥ am I kidding no one follows this.

Oh dear lord you're not even better then a Commander, just worse. You're items are hardly the same to a commander even with the fact that all you N.T.F ♥♥♥♥♥ look alike. You hold grenades like a commander but your card is a tier ♥♥♥♥♥♥♥♥ and can't open the microroom, feel special already? hope not.

0.5: As Spicy the juice drinker 6 Once said. (Link to his profile show some support
https://steamcommunity.com/id/ugvje9rgyf4y56hrg4hwr45e4g )
N.T.F Lieutenants always throw the grenade in the elevator and when you are a Lieutenant you need to resist the urge of killing all those cadets in the elevator.

1: Just leave your Commander as he will do the same to you!
Just make sure the cadets aren't stuck behind the gates... the ♥♥♥♥♥♥ idiots.

2: Find 096s room as it's your only chance to get your own Commander card, that way you can rub it ALLL over your commanders face.

3: Have your rifle by you at all times, you never know when a cadet tries to see who would win in a fight Piece of crap 90 or Double tapsilon Rifle.

4: Boy oh boy do I hate the place we spawn in. Get the hell out of spawn quickly because dear lord the only ones who would be left alive is either the Cadets or maybe A lieutenant since they ran the ♥♥♥♥ away.
N.T.F Cadet Role (The Cannon Fodder).
Yeah no you're the D-Class of Cadets.

So as much as I can put it, I clearly state Cadets are cannon fodder.

1: Stick with your Lieutenants or commander since your sorry low rank ass can't open the Gates into the Facility.

2: Find any corpse, D-class, scientists, Guards, maybe your fellow N.T.F who happened to die in the same room you're in as his corpse states death by 9mm. *That was not a fun time*

3: Stand in front of all those N.T.F Lieutenants and Commanders so you can get domed in the back of the head, I mean hey now you can complain saying *ARGH WAT TEH ♥♥♥♥ ♥♥♥♥♥♥♥ KEEP TEAMKILLIN MEH*.

4: Run into the scps! you're cannon fodder just die by them, turn into a zombie, then run into a tesla gate so the doctor can sit there going (Hey uh where did my 20 zombies go?).


The Chaos Insurgencys
*Lore dump* (Thank god they actually have some good lore)

the Scp Foundation formed a covert special task force, codenamed the "Insurgency." The O5 Council had created the Insurgency to complete missions with ethically questionable methods and politically unsavory results while keeping the Foundation's public reputation clean.

To the majority of the Foundation and the anomalous world, the Insurgency was a splinter group that went A.W.O.L. with several researchers and anomalous objects. In reality the Insurgency operated under the guise of Foundation defectors, using anomalous objects to secretly further the goals of the O5 Council.

The Insurgency seized SCP objects with great research and military potential and inflicted severe casualties to Foundation personnel. Their covert black ops team had defected, and the Foundation faced a new threat from an organization now calling itself by a new name: the Chaos Insurgency

The Insurgency is split into two divisions: military and R&D. Cells within both divisions work independently, unaware of the exact actions and goals of other cells.


Now you have to save those Pesky D Class and scps. Good Luck with that you need it.

0.5: they dont have this anymore but still this is what used to be done. Use all the smokes you have and make sure Ntf cant see a thing

1: Get all the D class you can find, your job to save them almost like the good old N.t.f except you don't shoot scps.
1.5: just uh... you'll do fine.

2: Shoot the N.t.f since no one Likes Furries, maybe a scientist or two.
3: The time you spawn in, there should be N.t.f and scps left, if not your game should go like this (You get in a Fight with D class, scientists, Scps, and Ntf. With all of that happening you should doing something along the lines of this.

4: The spooky kids or the Scps will not always be friendly infact they may just kill you as if you were Ntf which in that case you can say to them *Why did you kill all Chaos* and they say something Stupid.
4.5: Enjoy your time, talk with your team mates have fun before you die by a ♥♥♥♥♥♥♥ monster.

5: Try and be sneaky since the moment they hear your boots they know it's you, So be one Sneaky Boi.


same with intercom the moment you hear someone you can be assured it's chaos since guards rarely get the cards anyway, so don't mistake them as Scientists who escaped and became N.T.F.
Scp 049 *Plague Doctor*
*Lore dump* Yay...

SCP-049 is a humanoid entity, which bears the appearance of a medieval plague doctor. While SCP-049 appears to be wearing the thick robes and the ceramic mask indicative of that profession, the garments instead seem to have grown out of Scp 049's body, and are now nearly indistinguishable from whatever form is beneath them.

SCP-049 is capable of speech in a variety of languages, (Yet the ♥♥♥♥ can't talk in Secret Laboratory) and tends to prefer English or medieval French. While Scp 049 is generally cordial and cooperative with Foundation staff, it can become especially irritated or at times outright aggressive if it feels that it is in the presence of what it calls the "Pestilence". Although the exact nature of this Pestilence is currently unknown to Foundation researchers, it does seem to be an issue of immense concern to SCP-049.


Scp 049... You're the Father!

So now you've become the monsters, congrats you're going to do poorly.

1: First and foremost, Move your slow ass since you jog like a toddler who see's candy. (weird example but sure!)


2: Gain an army, a good way to do it is the D-BOOOIZS. Find these orange jumpsuit brothers and begin you're lovely cure! Come on just one touch, lemme just... No Wait Please! Just one Touch!



3: Your Zombos (Or Children, some guys say Father Plague weird isn't it?) are maniacs who's first intentions are to find a tesla gate or a deep black pit to kill themselves in.



4: Let's say you got your children on the leashes


And are taking them to actually fight N.T.F make sure they don't cuddle up together and all die from the same grenade damn it, TOM I TOLD YOU THIS LIKE 10 ♥♥♥♥♥♥ TIMES.



5: Try and work with your fellow scps, since everyone is going to run only Chaos would be your friends.
Then again i get a spasm since they shoot me anyways.


6: Choose the right targets, since people would complain, try and pick the people who are worth it.

Like the annoying guy who *Talks ♥♥♥♥, says ♥♥♥♥, is annoying like ♥♥♥♥*


*Note* one game all the scps just ♥♥♥♥♥♥♥ yelled over on protecting a D-boy for being a girl, as they murdered the other 6 D-boys who were guys. "Protect the D-boy since they're a girl!".

I killed them on the spot anyways... ♥♥♥♥♥♥♥ Favoritism.
Scp 173 *Peanut*
The Lord and Savior Peanut has Returned to us.

*Lore dump ♥♥♥♥*
Scp 173 is constructed from concrete and rebar with traces of Krylon brand spray paint. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation.

As 173 you're the most iconic Scp in Containment breach an- OY the ♥♥♥♥ is scp containment breach? Wait why are you loading a handgun, NO WAIT PLEASE I'LL LEARN THE LOR-.

1: Hold m1 *Mouse one* (Aka Left mouse) and aim at people as people for some reason blink all at once letting you move around. Just come on give em a hug :)


2: Try and be one sneaky peanut boy as corners are you friends and dark places as well, keep in mind that they can really juke the ♥♥♥♥ out of you, so when you play as a human watch your corners if a peanut is around.

3: Work with your scp brothers, mostly with sticking with other scps. A Great *♥♥♥♥♥♥♥ annoying* combo is 096 and 173 as you can't look at 096 but you have to look at 173 ♥♥♥♥♥♥♥ you over entirely with no chance of escape what so ever!.

3.5: yeah uh don't let N.T.F do these steps.


3.6: Yeah Remember the movie Guard box? yeah not a great challenge if you ask me.



?
Grab your followers and prove to the server, you're more then a monster, You're a God amongst men.
Scp 939 *The Dog*
Bork Bork Bork I wants to bites

*Lore Dump*

SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound chemically similar to hemoglobin. Each of their four limbs end in three-fingered claws with a fourth, opposable digit, and are covered in setae which considerably augment climbing ability. Their heads are elongated, devoid of even vestigial eyes or eye sockets, and contain no brain casing. The jaws of SCP-939 are lined with red, faintly luminescent fang-like teeth, similar to those belonging to specimens of the genus Chauliodus, up to 6 cm in length, and encircled by heat-sensitive pit organs. Eye spots, sensitive to light and dark, run the length of their spined dorsal ridges.

1: Hey talk to the people make some friends, when someone says *HEY TATZ TEAMING ITZ INT HE RULES YOU CANT TEAM WITH SCPS* just murder them later.

2: Use your wall hacks to your advantage as you're the only one with this ability, ya know tell your friends where a human is or just telling them where other scps are.


3: Strongly check your corners with this scp, although you can see through walls that ability is turned into ♥♥♥♥ once they stand still and rendered invisible to your eyes. Check corners check hiding spots hell check everywhere.

4: Combos can work with almost any scp with 939 since unlike you, they can see some ♥♥♥♥ standing still in the middle of the hall.
Scp 096 *Shy guy*.
I be the saddest boi on earf

*Lore ♥♥♥♥♥*
SCP-096 is a humanoid creature subject shows very little muscle mass, with preliminary analysis of body mass suggesting mild malnutrition. Arms are grossly out of proportion with the rest of the subject's body. Skin is mostly devoid of pigmentation, with no sign of any body hair. SCP-096's jaw can open to four (4) times the norm of an average human. Other facial features remain similar to an average human, with the exception of the eyes, which are also devoid of pigmentation. It is not yet known whether SCP-096 is blind or not. It shows no signs of any higher brain functions, and is not considered to be sapient.

1: You're slow as ♥♥♥♥ so if you haven't really mastered things like tesla gate get the ♥♥♥♥ away from these.

2: Use closed doors to your advantage as they slow down your target but at the same time somewhat tells you where they went.

3: When someone looks at you, ♥♥♥♥♥♥♥ check your corners for those ♥♥♥♥♥ who are *Attempting to be smart* would hide in corners or ya know tricks with doors or elevators.

4: Try and work with the humans mostly just Chaos and maybe D-class, Murder the scientists and N.T.F although they are all ♥♥♥♥♥...
Scp 106 *Uncle Larry*.
HIPPITY HOPPITTY INTO MY DIMENSIONS

Time to kidnap some kids into your closet and let them slowly rot away as you sit there with a smile!

*lore dump wait wut*

SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms. SCP-106 is not exceptionally agile, and will remain motionless for days at a time, waiting for prey. SCP-106 is also capable of scaling any vertical surface and can remain suspended upside down indefinitely. When attacking, SCP-106 will attempt to incapacitate prey by damaging major organs, muscle groups, or tendons, then pull disabled prey into its pocket dimension. SCP-106 appears to prefer human prey items in the 10-25 years of age bracket. * hold up what the ♥♥♥♥?*

1: Walk through doors in case you don't know (For some reason) you can walk through every door no matter what unless it's a wall.

2: Watch who you grab as if you grab 9 guys 3 of which who had 05s, Facility Managers, or Containment engineer cards, well say goodbye to your sorry ass since they will break a Femur.


3: You really need to work with scps cause ♥♥♥♥♥♥♥♥ are you useless alone, since you can't really kill anyone.

4: You need to move quick to Light containment as 914 is locked 99% of the time.

5: Really want to tip some people off? hide in the dimension then murder anyone who gets in. FREE STUFF!
Scp 079 *The Computer*
Beep Beep Boop Windows 7 is Booting up, ♥♥♥♥... can't to much... lore.

*Last lore dump thank ♥♥♥♥*
SCP-079 is an Exidy Sorcerer microcomputer built in 1978. In 1981, its owner, █████ ██████ (deceased), a college sophomore attending ███, took it upon himself to attempt to code an AI. According to his notes, his plan was for the code to continuously evolve and improve itself as time went on. His project was completed a few months later, and after some tests and tweaks, █████ lost interest and moved on to a different brand of microcomputer. He left SCP-079 in his cluttered garage, still plugged in, and forgot about it for the next five years.

-1:

1: Press tab and take a look at the most confusing generated ♥♥♥♥♥♥♥ maps in the world, all of which are different each game until you notice all the map variations.

2: The most you can do when it comes to the sweet sweet embrace of murder, TESLA GATES :D.
When you see a man at these gates shock the ♥♥♥♥ out of em, keep in mind if they notice your camera they might just go the other way.

3: lock doors, do it. Lock those pesky D-class in their cells and keep scientists away from your power cord.

4: Guide the scps since you're the only one with a ♥♥♥♥♥♥♥ MAP ♥♥♥♥♥♥♥♥♥♥♥, I JUST WANT A MAP!

5: Watch your generators as they are the only way of your demise, well that or disconnect. Your screen will flash Red saying *WARNING GENERATOR ATTACKED* and in about 2 minutes the generator will be primed to blow. Don't worry you have 5 generators and to unlock these generators you need a card with level 3 armory access (Commander cards, 05 cards, and Chaos Insurgency cards).

As a Gentlemen once said
"What're you gonna do the door is locked." every game of scp ever
Just some things to mention.
Boy wonder how a Facility only has less then 10 scps at a time.
ℂℎαøȿ


What you expect from a Peanut.


Funny story, I had a pretty young player and we pretty much played protect the V.I.P.


D-Class in a nutshell.


He could use some help.


Just the Fandom in general.


This came up for M.T.F in google anyone here miss Fear?
21 Comments
Unreal_CreationsYT Aug 31, 2021 @ 3:12pm 
Think I Spotted mr. Sammy Lawrence in the King Peanut Scene ( or It Might be Uncle Larry )
☪ 𝕰𝖓𝖊𝕾 ☪ Nov 27, 2019 @ 4:02pm 
┊┊┊┊╭╯╭╯┊┊┊
┊╱▔╭╯╭╯▔╲┊┊
▕╲▂▂▂▂▂▂╱▏┊
┊▏┈╱╲╱╲┈▕━╮
┊▏┈╲┈┈╱┈▕┊┃
┊▏┈┈╲╱┈┈▕━╯
┊╲▂▂▂▂▂▂╱┊┊
O5-5 Mar 31, 2019 @ 8:12pm 
OMG I LOVED THE MEEEEEEEEEEEEEEEEEEEEEEMES XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
gunslinger joe Mar 30, 2019 @ 4:37pm 
You do not recognize the bodies in the water.
♣Kyoto♥  [author] Mar 29, 2019 @ 4:18pm 
That's the Purpose :)
bebop_ Mar 29, 2019 @ 3:54am 
cool this isnt helpful at all
Spicy the juice drinker Mar 27, 2019 @ 10:50am 
also MTF is mobile task force and nine tailed fox is a division of that force
Spicy the juice drinker Mar 27, 2019 @ 10:49am 
the only thing u need to write for the NTF Lieutenant is that they always throw the grenade in the elevator and when you are a Lieutenant you need to resist the urge of killing all those cadets in the elevator
♣Kyoto♥  [author] Mar 27, 2019 @ 12:48am 
Because fuck me I'm making the roles in more details, expect heavy changes on things such as the scp roles. *Also I'm working on it dad jeez just give me more time*
♣Kyoto♥  [author] Mar 26, 2019 @ 8:14pm 
Fuck me, Time to read all of mtf lore!
Cheers to those who actually like this cause this was just a meme i made.