Cities: Skylines

Cities: Skylines

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LRT - Tram Tracks
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Assets: Road
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40.421 MB
2 nov 2018 om 4:10
22 feb 2023 om 11:16
17 wijzigingsnotities (weergeven)
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LRT - Tram Tracks

In 4 verzamelingen van clus
Clus´s Transportation Assets
32 items
LRT - Tram - Network
65 items
Clus´s networks
115 items
ex - Vanilla (-only) Networks with additional AN support
59 items
Omschrijving


Hello all together !

This network is (kind of) a complete overhaul of the tram network. Its called "LRT - trams".
You can find all related networks/assets in the collection above.

This was the first network I created for cs, therefore there are some issues/mistakes I made, which cant be fixed anymore, kind of. ;) I could fix these, but I dont want to mess with everything thats already built with these tracks.


  • all elevations
  • rendered tunnels
  • different track meshes
  • this version (sadly) has props included
  • speed 80 km/h
  • version with fences next to the tracks

  • bridge elevation has sound barriers (and reduced noice emissions)



  • now with Adaptive Network Mod (by Kian Zarrin) support
  • AN - tracks
  • now with modified version of Vanilla Rails ! (see Pic below)
  • new thumbs
  • fixed Wire connections to "wide Tram Roads"
  • this road will still work without AN !



Issues and walkarrounds
  • Connections between the vanilla or any other tram network are possible, but they will produce
    at least a hole between the connecting segments. (not "fixable" in vanilla)
  • --> Fix: start your tracks connected to roads
  • transitions to elevated segments are not the best looking ones, but with some additional
    coverage they should look totally ok. ;)



  • LRT - Tram - Prop Pack

The network will (of course) work without these dependencies,
but I suggest to use them all in oder to have the full package. ;)


As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • all (currently) available LRT tracks use the same texture set
  • to use the full potential of this network, I suggest the use of the Adaptive Networks Mod by Kian Zarrin



I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)



Populaire discussies Alles weergeven (5)
2
4 apr 2023 om 9:21
No tracks show up on intersections
maxll
7
21 nov 2022 om 18:48
What about tram underground station?
Erliz
4
25 jun 2019 om 17:22
Unable to place stops
Illegal Prime
242 opmerkingen
schwenkbnsf 27 apr om 1:54 
Clus, did you ever make/upload an updated version of these? Thanks! As always, big fan of yours and all the work you've out into Cities. All the best.
clus  [auteur] 16 apr 2023 om 3:12 
Hi. Thanks for the infos ... unfortunately I wasnt able to reproduce the issue. Do you use AN ? If thats the case, then there could be a mod conflicting with AN, which leads to those missing tracks.
It looks as if Kian quit CS modding, therefore T. D. W. took over the AN support. Maybe he´ll be able to help you further.
Railfanner365 6 apr 2023 om 14:25 
On this asset as well as some of the other roads in the LRT collection, the rails are not showing up , and it seems to be specially common at intersections.
clus  [auteur] 24 jan 2023 om 0:06 
Hi. Tbh... I have no idea as to why this happens that way at your ... haven't done any comparising tests so far ... I'll do that next time when I load up my city.
Tophi 23 jan 2023 om 7:36 
Hi. Thank you for the great Mod! I see some differences in the usage of my tramlines between your tracks and the vanilla tracks. Line built with your tracks and stations ist used by, lets say 50 people. When I replace the same line with vanilla tracks and stations the usage of the line is multiplied by the factor of 10! Change back to your tracks and stations divid the usage of the factor of 10. Why is this happened? Thank you! :)
clus  [auteur] 27 dec 2022 om 9:10 
@Ueberlappen hi ! thanks for reporting ... I´ll look in to that the next days ... will come back to you after that.
Ueberlappen 23 dec 2022 om 23:35 
Great update, but I have minor issues with "Level Crossing - Cover on Transition Node" AN setting. Everytime I load a save the setting is gone. I'am not sure if this is an issue with AN, Node Controller or your LTR network.
Also transitions between ground and elevated tracks are set back to concrete. I have to click once with NC on the node to re-apply the gravel transition´:jfrown:

AN ALPHA
NC Stable
dacity3000 21 dec 2022 om 1:13 
Good News: AN has been updated~
dacity3000 19 dec 2022 om 20:31 
@clus @StayHungryStayFoolish I see, thanks~!
clus  [auteur] 19 dec 2022 om 10:35 
@dacity3000 hi ... the thing is, that the recent updates were created with a newer version of AN. In order for everything to work as it should, AN stable has to be updated. And yes, the only solution right now is to change to AN alpha ... ;) The whole thing was my mistake. :/ The updates were only possible via using the newer AN version and I was under the impression, that AN stable had already been updated due to the recent game update (DLC)... but I didnt check that and just uploaded the updates instead.