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[WH40K]Adeptus Mechanicus: Magos Xenobiologis
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Mod, 1.2, 1.3, 1.4, 1.5
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36.845 MB
17 out. 2018 às 14:26
29 jul. 2024 às 15:24
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[WH40K]Adeptus Mechanicus: Magos Xenobiologis

Numa coleção por Ogliss
Adeptus Mechanicus Collection Warhammer 40k
10 itens
Descrição
RimWorld 1.2, 1.3
This mod Adds factions from the Warhammer 40k universe to the game using weapons from my Armoury mod.

Unless marked as Humanlike, races added by this mod are Not able to be captured/recruited/tamed (they are more like Mechanoids)

Factions marked as Hidden do not spawn bases on the world map, only appearing as part of Incidents or Raids.

Playable addons for various races are linked in the description below

==Tau Empire==
Earliest Raid: 90 days
based on Cpt.Ohu's Tau armour
Pawns
: Current
Ethereal
Firewarrior Shas'la
Firewarrior Shas'ui
Pathfinder Shas'la
Pathfinder Shas'ui
Kroot Warrior

Kroothound
Krootox
Knarloc

: Planned but not yet included
Vespid Stingwing
Stealth Battlesuit
Crisis Battlesuit
Broadside Battlesuit

==Craftworld Eldar==
Hidden Faction
Earliest Raid: 90 days
Pawns
: Current
Farseer
Warlock
Guardian
Fire Support
Dire Avenger
Howling Banshee
Striking Scorpion
Swooping Hawk
Fire Dragon
Dark Reaper
Warp Spider
Ranger
Wraithguard/blade

: Planned but not yet included
Shadow Spectre
Avatar of Khaine
Wraithlord

==Necrons==
Hidden Faction
Earliest Raid: 180 days
Pawns
: Current
Scarab Swarm
Warrior
Flayed One
Wraith
Immortal
Tomb Spyder
Lord
Destroyer
Heavy Destroyer
Destroyer Lord

Incidents:
Monolith Spawn Incident

Mechanics:
We'll Be Back - Necrons with this special rule can regenerate any damage that did NOT bypass their armour

==Orkz==
Earliest Raid: 45 days
Pawns
: Current
Boyz (Shoota, Slugga, Choppa)
Eavy boyz
Nobz (Shoota, Choppa)
Eavy Nobz

Squig

: Planned but not yet included
More Squig variantz
Squiggothz
Gargantuan Squiggothz
Killa Kanz
Deff Dreadz

Incidents:
Ork Rok & Space Hulk: Orky Crashed Ship Part.

==Adeptus Mechanicus==
Hidden Faction
Earliest Raid: 90 days
Pawns
: Current
Tech Priests(Humanlike)
Skitarii(Humanlike)
Sicarians

==Chaos Deamons==
Hidden Faction
Earliest Raid: 180 days
Pawns
: Current
Horrors of Tzeentch (Pink, Blue, Brimstone)
Flamer of Tzeentch (Normal, Exalted)
Screamers of Tzeentch
Lord of Change

Nurgling
Plaguebearer
Great Unclean One

Deamonette
Keeper of Secrets

Bloodletters

: Planned but not yet included
Flesh Hounds
Bloodthirster

Incidents:
Warp Storm Incident
Deamonic Infestation Incident
Space Hulk: Deamonic Crashed Ship Part.

Mechanics:
Deamonic - Deamons are incredibly resilliant and have a small chance to ignore all damage

==Tyranids==
Hidden Faction
Earliest Raid: 180 days
Pawns
: Current
Ripper Swarm
Termagaunt
Hormagaunt
Gargoyle
Lictor
Genestealer
Ravener
Hive Tyrant
Zoanthrope
Warrior
Carnifex
Biovore

Incidents:
Space Hulk: Tyranid Crashed Ship Part.

==Load Order==
Always Load Humanoid Alien Races 2.0 before these mods if you use it
Astra Militarum Imperial Guard Core Mod
Adeptus Mechanicus: Armoury
Adeptus Mechanicus: Magos Xenobiologis

OR

Adeptus Mechanicus: Armoury
Adeptus Mechanicus: Magos Xenobiologis

==Addons==
Playable Races: These will overwrite the NPC versions of the factions added by Magos Xenobiologis
These require Humanoid Alien Races 2.0
Adeptus Mechanicus: Magos Xenobiologis (Playable Orkoids)

Adeptus Mechanicus: Magos Xenobiologis (Playable Tau)

Adeptus Mechanicus: Magos Xenobiologis (Playable Eldar)

you have my full permission to rebalance/patch/translate this mod, just please link back to the original :)
This does NOT include reuploading it or any of its contents here, on other websites without my express permission.

Problems? Questions? Comments? Got something youd like to see added to the mod?, Join us on Discord
[discord.gg]

Like the mods? want to help me meet my Imperial Tithe?
[ko-fi.com]
[www.patreon.com]



Are you artistically/creatively inclined and interested in helping with the mods?
I'm always looking for artists to do texturing, writers for descriptions, backstories, please feel free to contact me!

For those with a flair for creative writing, more backstories are always appreciated! feel free to use the Backstory Submission Form[docs.google.com]
Discussões Populares Ver todos (2)
181
3 de jan. às 15:57
AFIXADO: Bug Reports & Known Issues
Ogliss
12
11 de mar. às 21:27
AFIXADO: Balancing & Feedback
Ogliss
1.055 comentários
TenTech 17 de mai. às 3:42 
This is the base mod, the rest are just weapons and playable factions (and Ogliss' version of the Dual Wield mod). You probably shouldn't have been playing without it in the first place.
General Stukov 16 de mai. às 20:10 
This mod seems to undo some things with replace everything, the pintle mounted heavy bolter is not going over sandbags instead it replaces them. I used all your wh40k mods besides this one and it seemed to be working fine at the time but when adding this that's when the weirdness started happening
Realm Imp 2 de abr. às 3:26 
Can I use their dropped gear? hope someone can answer
TenTech 24 de fev. às 5:14 
Remove all other mods and see if it still misbehaves.
Potato0 23 de fev. às 14:36 
I'm wondering if there are enginseers in this mod, because im unable to control my enginseers in the game (draft them or any of those commands), or is this from another mod?
Moriarty 18 de fev. às 13:34 
Great mod. Seams to be working but a bit afraid every time i start game it gives an red error about acces building The Adeptus Mechanicus mod is trying to access a field (buildingList) in the Alien Race Framework that no longer exists or has been changed.

here is a hugslib log https://gist.github.com/HugsLibRecordKeeper/8e367545925985440d0ea995e13e120b

To save you time big mod list it starts the error log at 6376

Might this just be a false error or is it a problem that will cause problems whit my new save?
RandomEdits 15 de jan. às 2:24 
Can you make a version that's just the Adeptus Mechanicus?
TenTech 9 nov. 2024 às 23:55 
Antagonists only, I'm afraid. Same as Necrons.
Doggocide 9 nov. 2024 às 22:49 
Is there any way I can play as tyranids? If anyone knows how, that would be amazing!
bdegenkolb4 9 nov. 2024 às 1:09 
sorry wrong mod.