RimWorld

RimWorld

5,071 ratings
Better Pawn Control
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
806.036 KB
Oct 17, 2018 @ 1:25pm
Apr 21 @ 5:26am
66 Change Notes ( view )

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Better Pawn Control

Description
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action. Setup different policies and switch at will.

Tutorial -> https://www.youtube.com/watch?v=aKhFCkFcaGU

If you like my mod and feel like contributing, just buy me a coffee :-)
[ko-fi.com]

v2.7.3

Last updates
- Rimworld 1.5 upgrade


How to use
1. Create a policy either for animals or for colonists by clicking the cog icon
2. Select and activate a new created policy by clicking on the button next to cog icon
3. Configure the policy by setting the areas, outfits, drugs, etc as you always do
4. Done.
Repeat this process for other policies and THEN change between them in one click. WIN!

Features
- Presets (policies) for Work, Schedule, Assign and Animal tabs
- Default outfits, food, drugs when colonist or prisoners join colony
- Emergency' button to toggle your configured policies at once

Compatibility
Save compatible. You are free to add and remove this mod at any time.
Compatible with 'Children, School and Learning'
Compatible with Gear Up & Go
Compatible with AutoCleaner
Compatible with Animal Tab
Compatible with Work Tab - NOW, FULL INTEGRATION
Compatible with RimHUD
Compatible with Numbers

Official forum thread including change log
https://ludeon.com/forums/index.php?topic=26618.0

Github
https://github.com/voult2/BetterPawnControl

People feedback
"This mod has saved me a ton of aggravation when it comes to saving my animals during raids. I have an unrestricted (auto) policy during non-raids. When there's a raid I have another policy called "hide" and they go indoors. If it's an infestation I use another policy where my animals rally in a canyon and eat grass while I kill the bugs" by asquirrel

"My God, I do hate to have to restrict every single animal and pawn individually.. This is the answer to my prayers!" by FreyaMaluk

"Thanks for this, just alt-tabbed out of my game in exasperation to look for a mod that would do this - a heat wave hit for the second time in just a few days and I have to tell 25 guys to go put on dusters instead of standing outside in their jackets till they go insane" by sapling

Leave a comment with suggestions and please rate!

Credits:
Fluffy for all the help with Animal Tab integration!
Skyarkhangel for all the support with Combat Realism integration. Kudos for you!
Marnador for the logo font (it is available here[ludeon.com])
Lauri7x3 for german translation
Coldmoon for korean translation
debugzxcv for the patches optimisation
boundir for french translation
Proxyer for japanese translation
53N4 and Crusader for spanish translation
Dango998 for chinese simplified translation
delphin92 for russian translation
Ornament for pinpointing and fixing an annoying bug
muggenhor for AutoCleaner compatibility
Deno226 for v2.4 contributions and polish translation
TheLonerD for Work Tab inner priorities integration and v1.5 upgrade. Special Kudos for you!
IonFrigate for french and chinese translation updates and 1.5 updates
Popular Discussions View All (4)
296
May 17 @ 12:03pm
Possible bug reports
VouLT
36
Dec 21, 2023 @ 2:38pm
Suggestion
Ravenmaster [GB]
6
3
Aug 31, 2022 @ 10:46pm
Combat Extended compatibility
BacuJluu_Kocou
1,107 Comments
Anon Jun 3 @ 12:07pm 
Doesn't work, if you change a policy it goes back as soon as you close the tab
DomB May 23 @ 12:30pm 
If anyone would like to use the below changes, I have uploaded to the workshop.

- Better Pawn Control - UI Fixes

https://steamcommunity.com/sharedfiles/filedetails/?id=3252913005
DomB May 23 @ 11:43am 
@VouLT

I've requested PR on your github, brought back medical default buttons for colonist, prisoner & slave & integrated these with the core vanilla system for the same. + some minor error fixes surrounding Ideology DLC compatibility and code cleanup.

Appreciate if you can take a look when you get chance, cheers

https://github.com/voult2/BetterPawnControl/pull/52
Vast Russian Conspiracy May 22 @ 4:13pm 
Hello, my priorities are getting reset as well. Is there any logs or anything I can provide to help get this patched?
Pahanda[HDL] May 16 @ 6:26pm 
I sent in a PR on Github for the fix I mentioned upthread.
Adamsticks May 16 @ 5:30pm 
@hashbrownselfie. Sorry for the delayed response! Not been keeping up with this :(. I don't use the work tab mod, no.
Jaggid Edje May 16 @ 4:32am 
I have issues with priorities getting reset as well, and I do not use the Work Tab mod. The only work tab effecting mod that I use other than this one is Priority Master.

My issue is that priorities are being reset for all except the main (default) profile I set up. The settings persist for a while, but eventually they reset to the same values as the default so I have to reconfigure them again.
Pahanda[HDL] May 15 @ 2:53pm 
It looks like the compatibility for "Work Tab" is hard-coded to the actual name of the mod (referring to https://github.com/voult2/BetterPawnControl/blob/master/Source/Helpers/Widget_WorkTab.cs#L32) , but some folks are using a forked 1.5 version of Work Tab (https://steamcommunity.com/sharedfiles/filedetails/?id=2552065963) and because it's using a different name in About.xml, the compatibility for the priority fix isn't kicking in.

Could the logic for the check there be changed from "equals" to "contains", or similar? That would remove that problem entirely, without causing any other compatibility issues.
Twitxx May 13 @ 11:57am 
I'm getting some red errors related to the "rescue" work type, which doesn't seem to work at all either. Do you have any idea what might be the issue?
https://pastebin.com/xrt4ynHd
https://pastebin.com/Si74qC9N
kongkim May 11 @ 11:40pm 
Looks really really good.

But do it work for mechs? and how will it work with a mod like Scheduled Area?
https://steamcommunity.com/sharedfiles/filedetails/?id=3225403693