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I assume behind-the-scenes that every time you move your gravship to a new map all custom zones get recreated and assignments updated, and this mod needs to replicate that logic.
I deleted my comments about compatibility with Complex Jobs and have created a discussion instead as i noticed a few comments in the list about the same thing.
Hopefully this means you can provide insights into the Discussion so its all in one place and easier to find, rather than having to read / reply to the same comments over and over again :)
Thanks in advance!
-Third tentative fix to 'null pointer exception' bug when saving pawn states;
The error should not happen so what I'm trying to do is to avoid the crash. I've added more logs to further help understand how often it could happen (while trying to prevent the crash)
Is there any way you could patch it so this option could be kept astive without red error?