Dungeon Defenders

Dungeon Defenders

40 ratings
Tavern Defence campaign NMHC Build
By Alec Furiosity and 1 collaborators
This is a simple and effective build for Tavern Defence NMHC campaign! This build requires monk,summoner, and EV
   
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Build Basics
For this Build you will a decent summoner with around 3k stats, a decent monk with ok tower radius and attack, and a EV that isn't terrible for buffing.
Wave 1 Building
So before wave 1 starts you will need a monk that will place down 3 auras stacks consisting of 1 ensnare, 1 elecricity, and 1 power drain aura each outside

Then inside the tavern on the left of the crystal there is an aura stack that has ensnare and elecric and power drain auras near the forge and to the right of the crystal there is an aura stack that consist of a power draing,ensnare, and elecric aura right inside the entryway to the tavern.




Next comes the summoner. Outside you want to place 3 archers then 1 mage then 2 more archers on each brown strip closes to the crystal.



Then Inside you want 3 archers next to the pole to the left of the crystal and to the right place on archer on the table then 2 on the floor followed by a mage then another 2 archers.


And by then you should have either started or are about to start the wave
Second Wave Building
So now is when you take out your EV
So outside you build 6 DU buff beams over each line of archers, 2 Du reflect beams infront of them, and 5 DU physical beams a little bit infront of those.

Then Inside you want a 4 DU buff beam on the 3 archers

Then you want a 6 DU buff beam on the 5 archers and 1 mage, then infront of that you want a 1 DU reflection beam and then a 5 DU physical beam a little bit infront of that.



And then your build is done!

OUTSIDE


INSIDE
Upgrading
Ok so the upgrading here is fairly simple
1. you want to start outside by upgrading the buff beams up to 1 star each
2. upgrade the ensnare and elecric auras starting with the bridge first to one star
3. from there you finish upgrading all the buff beams both inside and outside to 3 stars and upgrading ensnare and elecricity auras to 1 star at least.
4. then you're going to want to upgrade the physical walls about 1-2 times depending on your stats
5. once the auras are fully upgraded and buff beams are all fully upped sit back and enjoy the experience!
BOSS FIGHT
Well for the boss if you're just doing this for experience then it saves time to not do the boss fight since it doesn't give much xp.

But if you're in this for the items and mana you will want to do the boss fight.
First off the mega cupid will pretty much be killed by your archers so you don't have to worry about him much. And if you physical walls are upgraded enough you won't have to worry much about the snowman either. The real problem in this boss fight is the Mega Turkey, since because of his location there will be many goblin copters and there is a chance the Mega Turkey will simply hit you off the edge. The way to beat the Mega turkey is with a good dps barbarian with a good propcat on.
You will want to charge in with full mana each time you go to chip away at his health and with siphon and eagle strike on. You will want to hawk strike him after he attacks you so you don't miss due to his knockback. You'll want to focus on him with siphon on and using hawk strike every time it recharges. With a decent dps barbarian (20-30m dps) after going back to him with full mana maybe 3-4 times he will die, of course that is if you don't die first. If all dps people die there is no point in continuing since the enemies are endless. When ever your mana gets below around 400~ you will want to retreat and pick some up from dying ogres and other enemies. By the time you kill the Mega Turkey Mega Cupid should already be dead and that leaves the Mega Snowman, which isn't very hard. He has tons of hp and hits hard but will focus on your physical beam and minions so you can stand next to him and take him out fairly fast! And once he is dead you have won and gained a very good amount of xp!
Recomended Stats
Summoner:
tower hp ~ 2.3k
tower damage ~ 3.3k
tower attack speed ~ 2k
tower radius ~ 2k

Monk:
tower hp ~ 1.5k
tower damage ~2k
tower attack speed ~ 2k
tower radius ~ 2.5k

EV:
tower hp ~ 1k
tower damage ~ 2k
tower attack speed ~ doesn't matter
tower stun time ~ doesn't matter
15 Comments
Alec Furiosity  [author] Jan 24, 2018 @ 7:38pm 
@Hubaloo2 I'm glad to see that! makes all the work put into this worth it
benTong8 Jan 29, 2016 @ 7:18am 
There's some missing images. :(
JonesCaiden Sep 23, 2015 @ 9:20pm 
best build ever
Alec Furiosity  [author] Nov 12, 2014 @ 12:41pm 
yes i do! just search King's Game NMHC
KirPicSis Nov 11, 2014 @ 4:47pm 
Your guide helped me out alot:) I really liked how you added the pics with you guide, seeing it really helped me build my defenses correctly. Do you happen to have a guide for the kings board I can't create a build that last.
Alec Furiosity  [author] Nov 11, 2014 @ 8:02am 
@KirPicSis no problem! glad i could help! I personally don't play terribly often anymore but it makes me happy to see this guide still helping people!
KirPicSis Nov 10, 2014 @ 7:47pm 
Thank you so much, I'm using this build right now on IHC pure strategy but this will be the first time I will be able to complete it solo. Thank you so much.
Alec Furiosity  [author] Jul 19, 2013 @ 2:44pm 
if you placed the beams correctly and placed and upraded the ensnare auras you shoulon't have a problem with the sharkens moving beams
maximaLz Jul 19, 2013 @ 5:06am 
Why the fuck do the phys beams move around all the time ? I have to rebuild them all the waves..
Alec Furiosity  [author] Jun 28, 2013 @ 8:36pm 
ugh read what i said earlier.. this build was made to use the minimum amount of classes and to use all of the DU and Summoning units for the extra xp bonus