Torchlight II
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General Passives
   
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17 юни 2013 в 13:02
17 апр. 2014 в 13:52
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General Passives

Описание
Adds 12 new passives that all 4 classes can use. Each passive skill has a maximum level of 25 and has 5 Skill Tiers, adding bonuses as you reach each tier. To make better use of this, the amount of skill points gained per level is increased to 2, but fame level skill points remain at 1.

Passives boost character stats such as life, mana, damage, magic find, and much more.

Community members made versions of this mod that are compatible with other mods: EB64's Synergies edition and Draco 1121's Additional Classes edition

If you would like to use the default number of skill points per level version (1 unless a different mod in use changes that), go here.

If you are unaware, in order to use existing characters in a mod, you must move the character files stored on your harddrive to the User/Documents/My Games/Runic Games/Torchlight II/Modsave folder.


This mod can be unpaked and used with any mod you would like to publish, so long as it is not simply a duplicate of this.

For those having issues with the workshop .mod file and would like the original files, a download link is here.[drive.google.com]

If you are having trouble with this version working, or do not have the steam version of the game, you can download the mod from the RunicGamesFansite here[www.runicgamesfansite.com].

Compatibility wise, this mod should work with any mod that does not alter the base class skill tree layout files.

If you have a custom character class and would like to add the General Passives Tab to that class, follow the steps below:

1. Unpak and Combine Files in the mod folder (You will have to update the path in the imageset files for the hud and skill icons if put in a different folder).

2. Open Players and under Skills add new and add all 12 passives bonuses, changing the Starting Level from -1 to 0.

3. Open the UI Editor and Open the Layout for any of the default class skill tree overrides.

4. Under SkillWindow/WindowCenter/Skills/Window/SkillsAndLogic/skillgroup copy the SkillPane4 and the Tab4 and paste (ctrl+c is the only way to copy and ctrl+v is the only way to paste in GUTS) them into the skill tree override for the custom class in the same section.

5. For the custom class skill tree override in the SkillWindow/WindowCenter/Skills/Window/SkillsAndLogic/ edit the SkillTabsLogic by selecting it and hitting View External Tool.

6. Move the new External Tool Window to the side and go back to the UI Editor. Click the SkillPane4 and Tab4 (Ctrl+Click to do them together) and then right click in the External Tool window to add Currently Selected Nodes.

7. Make the output for Tab4 Toggled On and the Inputs for SkillPane4 Show and Hide. You will then be able to connect the inputs and outputs from each tab to make it follow the logic of showing the SkillPane4 only when Tab4 is selected and otherwise hiding it (The defaults make this easier to see).

8. Save everything and reload. Your custom class should now have the General Passives Tab.

Thanks for trying it out and have fun. Please notify me if there are any bug fixes that are needed.
122 коментара
Pixel 22 окт. 2021 в 17:15 
How do i make this work with the Essentials mod?
Bayne 29 юли 2020 в 2:48 
hm
Officer Gachi 11 май 2018 в 2:20 
omg installing this mod so pain in the ass
Deworld 27 февр. 2018 в 7:38 
Good idea, but these passives is too OP.
Quelex  [автор] 2 дек. 2017 в 16:03 
If it has files in that conflict it will. You're better off trying it and seeing if it works. For the most part, the mods that won't work with it are mods that interract with the skill tree pages.
Gulp DragonDawn 7 март 2017 в 9:11 
compatable with diablo III UI?
WOLFLORD 13 окт. 2016 в 23:14 
Any idea how to get the extra skill points retroactively for a charecter already in the mod saves?
Gulp DragonDawn 6 авг. 2016 в 8:01 
Anyone please let me know if any progress of this is made and I will set up a combined form for everyone.
Gulp DragonDawn 6 авг. 2016 в 7:59 
To combine classy classes with this skill I think I have an idea. They should work, but they don't. The only connection. Skill Trees! Possibly there is either a file preventing both skill trees from interacting properly (Solution: Modification of file) or a file needs to be created to tell the game through GUTS compilation that "these 13 skills should show" (4 classes * 3 skill trees per class + 1 general passive tree) (Solution: Create that file). I don't know how myself. I can combine mods and tweak out bugs by reordering compilation, but nothing this complicated.
Fluttershy413 5 авг. 2016 в 17:22 
I'm trying to do the steps above for a custom class, but I'm having issues I can't seem to find anyone else having. first, I'm not completely sure what you mean by "combine" the mod folders. do you mean into a compressed (zip) file, or into a normal folder under mods?

second, I have no files labelled players or skills. the files I have under runic games > torchlight 2 are, in order, guts, logs, mods, modsave, save, and some non folder files. third, I dont know where to find the UI editor.