XCOM 2
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[WOTC] Wrist-Mounted Blades
   
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2018년 10월 7일 오후 6시 26분
2019년 10월 13일 오후 7시 40분
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[WOTC] Wrist-Mounted Blades

NightNinja54님의 1 모음집
Weaponry & Armor
아이템 12개
설명
Commander, I overheard Mox talking to some of our rangers. Apparently they've been using the skirmisher's ripjacks in place of their swords. At first I thought he was upset, but I think he was impressed. I don't think they'll be able to perform the acrobatics the skirmishers do... but a blade is a blade.
- Central

Introduces Wrist-Mounted Blades
Many of the characters available on the workshop are limited in class choice due to potential clipping due of secondary weapons like the ranger's sword. These wrist-mounted blades aim to alleviate that concern while maintaining expected gameplay. Each repurposed ripjack should overlap well with any armor.

New Content
Conventional Wrist-Mounted Blades
  • Available at the start of the game.
  • Has the same damage potential and abilities of the Conventional sword.
Ionic Wrist-Mounted Blades
  • Available at the same time of building the Ionic sword.
  • Has the same damage potential and abilities of the Ionic sword.
Fusion Wrist-Mounted Blades
  • Available at the same time of building the Fusion sword.
  • Has the same damage potential and abilities of the Fusion sword.

Additional Details
This will seamlessly integrate into a current or new campaign.

Please let me know if you encounter any bugs or discrepancies. I hope you enjoy!

Compatibility Note
  • Incompatible with Musashi’s Primary Secondaries Mod - The models and animations just look wonky, no issues otherwise.
  • Incompatible with Musashi’s Dual Wield Mod - The models and animations will just look wonky, no issues otherwise.

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인기 토론 모두 보기(1)
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2023년 12월 2일 오후 6시 14분
Simplified Chinese Localization 简体中文
Tommy
댓글 77
Epic Dovahkiin 2024년 1월 31일 오후 4시 29분 
i run all the mods together with no issues following these 2 rules
Epic Dovahkiin 2024년 1월 31일 오후 4시 27분 
you can still use both of the incompatible mods and it'll still look fine model and animation wise ONLY IF you A) keep the blades in their proper secondary slot and B) do not dual wield melee weapons
NightNinja54  [작성자] 2022년 6월 22일 오전 8시 51분 
@Maldracai
Yeah, I'm candidly uncertain what causes this. Sorry for the inconvenience!
Maldracai 2021년 12월 2일 오후 2시 12분 
I'm not sure why, but whenever I upgrade to the Ion ripjack, any soldier I have wielding a sword has the ripjack appear on their wrist, so they're running about with a sword and a ripjack, tho it's purely cosmetic and isn't used.
NightNinja54  [작성자] 2020년 8월 30일 오전 7시 55분 
@SimplyTheCat
Yes, animations will conflict with other melee mods as noted:
Compatibility Note [list]
[*]Incompatible with Musashi’s Primary Secondaries Mod - The models and animations just look wonky, no issues otherwise.
[*]Incompatible with Musashi’s Dual Wield Mod - The models and animations will just look wonky, no issues otherwise.
[/list]

@Damn Feraligatr & Salazzle
I do not believe so, I am unfamiliar with that.

@Eoftar
:)
A Cat 2020년 8월 30일 오전 4시 21분 
It looks like itheir animation in arsenal(maybe in other places too) are bugged, can it conflict with other melee mods? Specifically for animations.
Damn Blaziken 2020년 8월 13일 오전 5시 13분 
Any compatibility with Custom Effects Percentages WOTC + TLP?
Eoftar 2020년 7월 7일 오전 4시 02분 
*the Predator theme intensifies*
NightNinja54  [작성자] 2020년 1월 7일 오후 2시 08분 
@Titan101
Weird, thanks for following up, and glad to hear
TITAN_101 2020년 1월 7일 오후 12시 21분 
Nvm it must have fixed it self as later missions it used the correct animation, game must have fucked up on that mission leaving me in my confused state, great mod thou