Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Pathfinder: Kingmaker cheat guide Character/Item/kingdom editing
By dkerensky
A summary of ways to cheat by editing the savegamefile.
Targets for editing:
Kingdom stats
Character stats, levels (beyond 20, multiple caplevel classes possible)
Item duping by swap
Alignment fix/change

Guide based on my own findings.
Useful tip on using the described edits: ability to remember to always make a backup before editing ;)

Note: author is currently inactive in the game, no new tricks likely to come and activity in the comment field by author is sporadic.
Other users have chipped in and helped so by all means post questions in the comments field, it may be answered by me or others.
   
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Guide Contents
Editing kingdom stats, money

Editing stats on characters
Editing experience
Editing character level


Item edits:
Duplicating existing item(s)
Spawning new items
Itemcode lists

Editing character alignment
Changes do not stick! (read this then)
About a week after I posted the guide (which has very much been a work in progress thanks to questions and suggestions in the comments field) I got a couple complaints that the edits done to files didnt stick.

Its important to alter your methods for saving the changes according to the programs you use.
Im using winrar and its "smart" enough to ask me if I want to update a file inside an open archive (zks) when I have edited a file and saved the file.
From what I gather when you open a *.json file inside a zks archive in 7zip, you must select edit not open or changes will be ignored.
My initial method was to extract the json file I wanted to edit and do it outside the archive then return the file to the archive and update, but I altered this procedure when I noticed winrar being very userfriendly in my activities.

So if you have trouble getting changes to stick, verify that your program is being cooperative and if not, do edits on an extracted file and pack it back into the zks file when done.
Where to find things:
Your LOCAL savegame is found in the c:\users\*\appdata\locallow\owlcat games\pathfinder kingmaker\saved games\
substitute * for your windowsaccountname
To get to the saves "quickly": open a random folder, type
%userprofile%\appdata\locallow\owlcat games\pathfinder kingmaker\saved games\
in the addressbar.

Path shown below:




If you have steam cloud saves enabled, you also have duplicates in the following location:
c:\program files(x86)\steam\userdata\your steam id\640820\remote\
I suggest disabling cloudsaves, they sit in your very local programfiles folder anyways and more likely than not cause issues when you alter one of the duplicate files.
(this paragraph added july 2019)

The files in savegamefolder will be either autosave files or manual saves.
Filetype is .zks and since we will be editing those files, associate it with your favorite zip program (winrar, winzip, 7zip or similar) by opening it and selecting open with this program always.

Content of the zks files:
useless files (header.json/png)
zonefiles (32 letters named files of type .json/png) - used for item manipulation
player.json - contain kingdom stats, gold
party.json - contain character info: stats, items, alignment
history - used to grab zonename and item codes


Going forward I assume you will use notepad to edit the files inside the savegame(archive).
Player.json
Player.json
Buildpoints, current: search for "BP", line looks like:
"BP":6178,"BPPerTurn":0,"Alignment":"LawfulNeutral"
simply change value right after "BP":

Kingdom stats:
search for"stats" (one occurence), and adjust the lines looking like this:
{"$id":"2057","Type":"Community","Rank":1,"Value":40},
Rank is the bonus to event rolls (2 pts for each rank), value is the stat itself.

Gold:
Search for "Money" or hit CTRL+END, its on the last line in the file. Cant really miss it.

unrest states:
Status ok:
"UnrestOnLastRavenVisit":"Stable"
"Unrest":"Stable"

Status riot:
"UnrestOnLastRavenVisit":"Unrest"
"Unrest":"Unrest"

Gametime:
"GameTime":* (30 less than currentday)
"CurrentDay":*
Edit as needed to get more time for loitering.

Settings that influence some events' execute time:
"REModifierUnclaimed": 0.0,
"REModifierClaimed": -0.5,
"REModifierUpgraded": -1.0,
"ClaimCostModifier": -0.25,
"ClaimTimeModifier": -0.5,
"RankupTimeModifier": -0.5,
"BuildingTimeModifier": 0.0,

Setting "ClaimTimeModifier": -0.95,
"RankupTimeModifier": -0.95,
"BuildingTimeModifier": -0.95,

Would cut time to execute claim region, rankup advisor and complete buildings to 1 day.

Interesting flag codes (registered as [Unlocks] in history)
Used for quests:
EventSolvedCounter (a90e950c73db4c5459c1d4d29f5bee24): set to *
Event-ProblemSolvedCounter (fee3518f3427a3f43aaf57ce0e8a4b69): set to *

achievement
ComradesInArmsAchevementsFlag (825efdf8e15d96b4e91177e40fd17447): set to *

used for lich quest:
Get phylactery (in capital well). Its level is derived directly from the lairscleared flag.
Kill 45 significant monsters
Open chamber to the lich, kill and loot (standard operations procedure)
This guide is about cheating(and debugging the game where it is bugged) so:
To save time on significant monsters, set flag for cleared lairs to 44 then kill a significant monster
LairsCleared (bee350a000e7ade4da900d475022ba4b): set to 44"

achievement:
Killing lich gives flag LichKulich_Defeated (f3df1f1dd009dd6479ae3b2daacc85e0): set to 1" and achievement Yet another ancient evil
Item duplication/changing: Statistic.json/Zonename.json
Update to this section:
Statistics.json has been split in two files, history (no extension) and statistics.json.
History contain info needed to find itemcodes and mapcodes for duping.

History
This file is a historylog of the entire game.
I suppose it can become fairly large, my current file is 9 mb so far.
We can use it to find the name of the last map we entered, and item codes on items we dropped.
This is done by going to the bottom of the file (CTRL+END), then CTRL+F and search for loading area, direction up(obviously)
sample line to be found:
"06:08:16 21.07.4710 - [Area] CapitalThroneRoom (173c1547502bb7243ad94ef8eec980d0): loading area",
Info we get:
173c1547502bb7243ad94ef8eec980d0.json is the area file where items you drop will be saved.

Nice info to be sure. open that file inside the savegame, move it to the side for now.
To get itemcode of the items you dropped and want to duplicate or spawn new items upon:
search for one item you dropped. If you dropped a longsword, search for that, again from the bottom of the file to find latest instance of the item which is what you dropped in this map.
lets search for the bag of holding we dropped:
search for bag, holding or bagofholding
"10:11:39 18.06.4710 - [Items] BagOfHolding (9ba294466c6090e4dac1c7dfbc158a03): item lost",
"10:11:39 18.06.4710 - [Items] DevourerOfMetal (1d3e5519d0840ed4d96378d6a07cc9d1): item lost",
Lost means you dropped it on the ground.
9ba294466c6090e4dac1c7dfbc158a03 is the itemcode.
switch to the mapfile you opened and search for this.
You should get a return like this:


That is a lot of data but thankfully we can ignore most of it.
The following is what we edit:
"m_Blueprint":"9ba294466c6090e4dac1c7dfbc158a03","m_Count":1,"m_InventorySlotIndex":0,
Short explanation on this line:
m_Blueprint is the itemcode. m_Count is usually 1 unless you have a stack of potions in inventory.
m_InventorySlotIndex is the number the item has in a lootstack, item number 2 has ..index":1, 2 and so on.

This being the bag holding that we want more of, we dont alter it but set "m_Count":20 and have 20 bags of holding to loot as a stack.
As we duplicated an existing item and didnt change it in any way, we receive 20 working bags of holding.

With the next item I dropped, a Devourer of metal (+1 comp longbow with corrosive damage, very useful bow btw) I want to make a longsword with corrosive damage
searching for 1d3e5519d0840ed4d96378d6a07cc9d1 I get:
m_Blueprint":"1d3e5519d0840ed4d96378d6a07cc9d1","m_Count":1,"m_InventorySlotIndex":1,
First off, to spawn new items: you increase the count, and the first looted item will be a dud with original statistics and it is the first looted item which you can discard.
itemcode for longsword +2, acidic: 9476b938dc89a984f90810eb084632b2

new sentence when we're done editing:

"m_Blueprint":"9476b938dc89a984f90810eb084632b2","m_Count":20,"m_InventorySlotIndex":0,
Which gets us 19 good acid longsword and 1 messed up item.

Looting the items:


As the screenshot will show, the first item is actually superior having higher acid damage and downgrading to +1 instead of +2 due to being changed from a bow.





This is the essence of item manipulation. Duplicate or change.
There is some rules though.
All items have an itemclass, and you cant change an item from one class to another.
Classes:
Weapons
Armor
Simple items
Charged items

Basically, if you want a ring or other accessory like boots, cloak, bracer: use same type.
use armor to armor, weapon to weapon, potion to potion/scroll/wand (charged).


One last thing.

Items can be found 2 places: in the party.json file and in zonefile.json

Due to the manner manipulated items work, I have not edited items directly in inventory.
Reason being that changing item id does not confer item enhancements and it is much quicker to simply spawn a stack of items and discard the first item that will be get the item description, but no enhancement. It can easily be used to spawn even more items, its ruined anyways.

Useful zonenames:
Olegs tradingpost (outside)
ead426a6c23d39548a670ee515d77df4.json

Throneroom:
173c1547502bb7243ad94ef8eec980d0.json

Character editing: Party.json
In the party.json file we find our inventory and character stats.
Stat order, downward:
Hitpoints "Type":"HitPoints"
BAB "Type":"BaseAttackBonus"
Charisma "Type":"Charisma"
Constitution "Type":"Constitution"
Dexterity "Type":"Dexterity"
Intelligence "Type":"Intelligence"
Wisdom "Type":"Wisdom"
Strength "Type":"Strength"
Characterlevel "Characterlevel":
Experience "Experience":
Alignment "Vector":
CustomName "nameofhero/merc"
CustomAsks voice

Sample format for hitpoints:
"Type":"HitPoints","m_BaseValue":687,"m_Dependents":null,"m_DependentFacts":null,"PermanentValue":687,"PersistentModifierList":[{"$ref":"8165"}]},"TemporaryHitPoints":

Basevalue and PermanentValue should match. this is the rolled hitpoints, sans constitution bonus.


Most stats come with only m_BaseValue and can easily be adjusted.
Racial modifiers add or subtract from basevalue and the m_PermanentValue will be higher or lower, accordingly. Failing to adjust both base and perm value can result in no gain in stats, so hit both where they appear.
The attributes cha-str simply set the attributes to the desired level.


How characterlevel and experience works:
Characterlevel is the levels the game believes the character has trained.
Experience points on the other hand is the numerical value representing the allowed training the character can do. And this we can exploit by setting characterlevel to a lower value, and increasing the experience to permit more levels than the game intends to permit.

Setting characterlevel to 1 and experience to 4000000 will let you level 20 levels.
When you hit level 20 in a class, there can be no more training in that class.
If you still havent trained all the characterlevels, you can level up another class until characterlevel equals the experience.
And after that happens, you can reduce the characterlevel to 1 and repeat the exploit.
When lowering characterlevel, I notice that current characterlevel determine max skill rank on regular skills like mobility, perception and such. There is also some anomalies with how many points you get to spend when training up a second time toward 20, but this should probably not be a concern. Like stats, skills can be edited by setting the permanentvalue to a higher number.
I have come to the conclusion that most things on the characters can be modified, however getting new feats beyond what is granted through levelling is something I have not looked into.
From what I can see, each level up has a log entry with what feat you pick and the game automatically recognize the total level in every class but does not sum them up and throw an error when the levels exceed 20.


To edit your characters:
Save game twice and edit party.json (twice in case you make a mistake and the save is unreadable)

Find your characters:
For the mainchar or mercs, search for the name. Their hitpoints - exp values will be above the name.
For standard companion the game does not have names, but blueprintcode.
Search for "CustomPrefabGuid" - line that will come up:
"CustomPrefabGuid":"","m_Pet":{"m_UniqueId":null},"Blueprint":"5455cd3cd375d7a459ca47ea9ff2de78"
Code in "Blueprint" is the companioncode.

Companion Blueprint Amiri_Companion b3f29faef0a82b941af04f08ceb47fa2 CustomCompanion(merc) baaff53a675a84f4983f1e2113b24552 Ekun_Companion d5bc1d94cd3e5be4bbc03f3366f67afc Harrim_Companion aab03d0ab5262da498b32daa6a99b507 Jaethal_Companion 32d2801eddf236b499d42e4a7d34de23 Jubilost_Companion 3f5777b51d301524c9b912812955ee1e Linzi_Companion 77c11edb92ce0fd408ad96b40fd27121 NokNok_Companion f9417988783876044b76f918f8636455 Octavia_Companion f9161aa0b3f519c47acbce01f53ee217 Regongar_Companion b090918d7e9010a45b96465de7a104c3 StartGame_Player_Unit 4391e8b9afbb0cf43aeba700c089f56d Tartuccio_Companion 5455cd3cd375d7a459ca47ea9ff2de78 Tristian_Companion f6c23e93512e1b54dba11560446a9e02 Valerie_Companion 54be53f0b35bf3c4592a97ae335fe765

Voices:
"CustomAsks":"GUID"
Voice GUID PC_Female_Aggressive_Barks 658bb6f61cfeb664ebd6eed7cb2ce15e PC_Female_Brave_Barks 4fd6c458b8cab284d82f8db530bac7a3 PC_Female_Confident_Barks 5d30b41cae209e047b679614b5520d6c PC_Female_Madman_Barks d088b40b81a12d345af51eeb4ba913dc PC_Female_Pious_Barks 41de17d88c60c734eae579812a3616bb PC_Female_Pragmatic_Barks 15d12365cd8a84e4a8efa095eb292b83 PC_Female_Reserved_Barks 2b63671451c82094f828817ce94d33e5 PC_Male_Aggressive_Barks 875e273f9fb12e74c82d2ac7d901eae7 PC_Male_Brave_Barks 875760f22cf9073499d7e4705b4c36f7 PC_Male_Confident_Barks 090b8bee9e498df40918136ec69d33c5 PC_Male_Madman_Barks d3f75c07e14448a4f9b9010f2004e480 PC_Male_Pious_Barks 62d6c36669e7d414380e20b33d41130f PC_Male_Pragmatic_Barks 7f0a743a90858e74eacb95823b058cce PC_Male_Reserved_Barks 2dbc60282a52a184f869c67ff488dc9b PC_None_Barks e7b22776ba8e2b84eaaff98e439639a7

Ah, one final note.
There is 2 experience sums that will correspond to your main characters xp/level:
One is your actual character's XP.
The other is the XP any customcreated mercs get, which also determine hire cost.
Itemcodes, primer.
The itemcodes in the following lists are lifted from the resources.assets file in kingmaker installfolder, a 1.4 gb monster file.
To view the file without crashing my computer I used a hex editor since any normal program that tries to load an entire 1.4 gb file will hang or at least spend half an eternity loading it.

The format the items are listed in the file is internalname, lots of punctuations and then a 32 digit hexvalue in plaintext. That value is frequently followed by more letters starting with $, but the rest is fluff. The item spawning process described earlier in the guide creates one broken item and the rest works, so while I saw the potential for completely creating a new item without bug, it was clear that it took more time to do so than I have patience for. Afterall, cheating is done to make things easier, not to create hard work :)

Sample items:
BastardSwordCorrosivePlus2.................. ...c485d74a439a0b249b14741d621fe322$...794d3833-b283-4a43-8b03-7b69563a39c1........
As mentioned: the first 32 digits are the itemcode. the rest are attached property code, which will appear on the spawned items.
This is what we care about then:
BastardSwordCorrosivePlus2.................. ...c485d74a439a0b249b14741d621fe322

Site with all/most itemcodes, submitted in the comments by omsion°µ:

https://wiki.fireundubh.com/kingmaker
Itemlist, Weapons
While +5 weapons are available, due to the occasional need to kill trolls immune to fire, acid weapons (corrosive) is highly recommended.

Consumables:
PotionOfCureSeriousWounds........e76d14096063ee041bdb1d13d8172599
PotionOfRemoveBlindness..........bafd5734adc579641904284aa380dd48
PotionOfRemoveCurse..............152944f618996bb4992030141bc96659

Weapons +2 and/or special
LightCrossbowCorrosivePlus2.......19b62c46d247f9e47931fb6da5978651
LongbowCorrosivePlus2................294311f5f567acb4e9c33dd7b4f33e36
BastardSwordFlamingPlus2...........56d5eaaed9d4e774c9ef9f331c2d647e
BastardSwordCorrosivePlus2.........c485d74a439a0b249b14741d621fe322
BastardSwordOversizedFlamingPlus2....da9408398a7391844aa29241ed298f82
BastardSwordOversizedCorrosivePlus2..8cc9c3664eeb26242aab6fc315a819c5
DaggerFlamingPlus2...................840d56ad51e927741aa639adbdcc6881
HandCrossbowFlamingPlus2.......a9d9627fde3055145a6854f06659eca2
HeavyMaceFlamingPlus2.............0df63591e52c39948a74ed599ddc2001
LightCrossbowFlamingPlus2........1958bdc04bbc3a64ca93e980dd7d2894
LightMaceFlamingPlus2...............09892e0ec5fbf54469833464d19f5f41
LongswordFlamingPlus2..............684ff52e687aacf43a3f673e42b9c957
LongswordCorrosivePlus2............9476b938dc89a984f90810eb084632b2
ScytheFlamingPlus2.....................32f9b62ea6acf8f45940d475fdc12420
ShortbowFlamingPlus2.................2a0ad9a19f9a28347b4f2f708bde148a
ShortswordCorrosivePlus2...........b639003df0cbd0e419aea94149027f6a
ShortswordFlamingPlus2..............8245c0d2fc3617f468cc3dd03f7c9391
SpikedHeavyShieldFlamingPlus2.e82afdce41775824fb851e947b922c82
FlailHolyPlus3...............................d974b3a311fff4c4fbe608802e33d438
HolyDisruptionHeavyMacePlus3Item.....43501c5515f6a7e4785a81d06001fa5d
ColdIronBastardSwordHolyPlus1........ace38e21f5507f34a956aeb707935e53

Weapons +5
BastardSwordOversizedPlus5..........4ff24ef8735a8ea48a995bb8872fbca0
BastardSwordPlus5.........................91a4b3f6b4b53ae4fb3095cba86a38ca
CompositeLongbowPlus5................5f17ce231ff46b94397ea269c5393dfe
CompositeShortbowPlus5...............c948923056fbfc24883eebb07f598220
DuelingSwordPlus5.........................c23265c7960b5c144a200eafda0e7cf1
DaggerPlus5....................................801183fdc4e6d524f84cb209abb6e2f8
HandCrossbowPlus5.......................9b1c6550508a0a94db612fa513cd7f94
HeavyCrossbowPlus5......................cf03a30b823d142459fa34ea7fb595cf
HeavyMacePlus5.............................d41c4a06568c4e2459e6a4f94f5f9120
HeavyRepeatingCrossbowPlus5.....2924c26ce91d2e143bc8bb68c9b0eb1f
LightCrossbowPlus5........................c6f3a5ef61e39154dae388d76e981e85
LightRepeatedCrossbowPlus5........6f70d69ba33e44744b6d458a639f5ea5
LongbowPlus5.................................015b7388cf7d5804486c86ebc051efbf
LongswordPlus5..............................7453fb8aa1cd7f3428a14eeadc2022d7
QuarterstaffPlus5.............................32257fb7aaee82946aad584a02d3211a
ScimitarPlus5...................................af2a9b2b3a6905f49a44e4676a39cea8
ScythePlus5.....................................492d209052d0d9f4ea65a371544f8edb
ShortbowPlus5.................................98807f3d48bfc3e4e9f1484512219bb3
ShortswordPlus5..............................b5f6e218fb193a24cb00bdec435732ff
SpikedLightShieldPlus5...................b8b0c8f58b56bec48a42b16b171c4149
QuarterstaffGhostTouchPlus4..........185bb749645b73743a84a4c495970ff0
CompositeLongbowSpeedPlus2......2fe00e2c0591ecd4b9abee963373c9a7
BastardSwordOversizedExtremeFrostPlus5.....................947a00427667fa646819dbbfb5228be7
BleedSpikedHeavyShieldPlus5................................33cb974f254759849a90e7b081dccab1
BastardSwordOversizedFuriouExtremeShockPlus5NoPenalty......8087fd95c19a83a43afd17c83a4d1c7a
BastardSwordOversizedFuriousExtremeFrostPlus5NoPenalty.....4d7aa1669e8c192478337e4ce2f4c213

oversized bastardsword = Amiri's weapon.
Itemlist, armor and accessories
Shields:
BleedSpikedHeavyShieldPlus5............33cb974f254759849a90e7b081dccab1
WeaponHeavyShieldPlus5.................8a75f507300a6a847ba6e294fbd17166
WeaponHeavyShieldFlamingPlus2..........f1245a73626b8594aaa279d9a53741da
WeaponLightShieldPlus5.................a841ff5e5297e984eb9401cce126ddf9
TowerShieldItemPlus5...................a03cb1b8370305247bf94cd193e9bc82
SpikedLightShieldPlus5.................b8b0c8f58b56bec48a42b16b171c4149
LightShieldItemPlus5...................0bebff4f12aca5649ac4402ffd59d9ad

Armors:
MithralChainshirtPlus5...............098ef271273098e498d27ba2846b1f1a
AdamantineChainshirtPlus5............3b5b1f3da5704f34eb33e84557e9319f
AdamantineLeatherPlus5...............de03b0e4e279b304c95aee8a5439b7bf
MithralLeatherPlus5..................51f88ef02a90de545bdbe926a1932966

Bracers:
BracersOfArmor8......................bade8137f5101834c849c277ba0301a1

Amulets:
AmuletOfSpells.......................b9bc244f20551564da681a54865a2103
AmuletOfLifeVeilItem.................138f2b7ce23a4fa4fa3d633c1d3a0ae3
AmuletOfInnerVirtue..................8722776a6f94485499fe476bce767716
AmuletOfNaturalArmor5................11f435140501db84e8e787bf8792fac2
AmuletOfTimeTrickery.................8fdd83cc5f9d57e4387430a1b437de0c
AmuletOfMightyFists5.................ff74157b090c1744598408c8f221b9fc
AmuletOfEvilDoomItem.................f02eb9b8cb10d434d905225796f0345b
AmuletOfEternalHunter................c4c7997fb14c9ee47a384d76fbc4512a
AmuletOfAgileFistsPlus4..............296a9377c1f5ea44c82f023e5f54e4a3


Rings:
RingOfTwinArrows...................83c2ff8758c18db4a93d3255d72dad16
RingOfProtection5..................2d576daea5f62ae489028bce40469285
RingOfSecurityItem.................70dadcb5b5184e746a7ee1b8e43b8b63
RingOfLuck1........................ec4c8aa06b5f46e4f961c5bc3526da04
RingOfHuntersLuckItem..............fde80a3b342957f4b88b90fe8b8c261a
RingOfEnergySourceItem.............9525bbdd4aeb7db4ab7fe2a7b8f20902


Cloaks:
CloakArcaneProtection2............9e027c05878ffbc4ab28e132038b8966
CloakOfHeroism....................dd7e65ef127b930488b85a48616b4baa
CloakOfResistance6................37090c79c13262f45821d91071efc138
CloakOfShadows....................42aa20c20917c41448fd6cb27de98d60
CloakOfTheWinterWolfItem..........77491022ca26d194fbee5e04395ae967

Boots:
BootsOfElvenKind..............1223ceb45ed647b44a04b44a9312328b
BootsOfSwiftFoot..............8644bca1c3bf6f64ab4d89be643a8850

Wands:
WandOfCallLightning25..........c82d0d34fc611cb4ebc2bb5a81b8121f
WandOfIceStorm25...............95aa86e236378b9468d5783b2ac97b1f
WandOfMaxBurningHands..........c9e134e82d52f514eadfb731b990dce8
WandOfCureCriticalWounds50.....8112e0066266681428a9bf35219e3eff
WandOfDispelMagic..............840a8af5e538d9940bca7ecabd7509f9
WandOfFindTraps................a20d40dc97457f041a2c29bdb2e2efe8
WandOfFireball9CL8.............229fcbd357a9d6b48bc63b79188cdbd6
WandOfHoldPerson...............186f1b83119c17342993eb1099621a5a
WandOfInvisibilityGreater......617ffb2c95abd374baf210999389d27b
WandOfLightningBolt............ec709a06b205ff44bba0d37ae541af03
WandOfNeutralizePoison.........afb6a606b5d7f3a42a1a809ae8e269bb
WandOfRemoveBlindness..........93c55c75856218e47b74348e3d1791cd
WandOfRemoveDisease............a8c05388dec2bd64d9c413f3045fbaa7
WandOfRemoveSickness...........0a06ba5af2f9a154693e4decd595a5c1
WandOfRestoration50............20af90ab2fad2d84c8b0a200448ba517
WandOfVampiricTouch............5a789da4d8d94454686587f32cd1bd2c


BagOfHolding 9ba294466c6090e4dac1c7dfbc158a03
ScrollOfAtonement 293a030177231024ca99cabbb1722009

Fixing alignment changes
While checking the forums for somewhere to dump my cheat tricks, before I figured out I cheat so much that a guide is the proper form, I noticed some complaints about alignment and question on how to fix it back to the original.
Paladins, lawfull/nonlawful classes can get in trouble if they stray.
So since I was making a cheating guide, I took a look at how alignment works and to see if I could fix it.
Turns out I could.
The information is stored in the party.json file.
To find the alignment info, the main characters is at the very end of the file.
My character in this playthrough is Lawful Neutral.
Searching up for LawfulNeutral (no spaces, and neutral is TrueNeutral not Neutral) i find this line:

{"$id":"12520","Position":{"x":-1.0,"y":-8.742278E-08},"Direction":"LawfulNeutral","Provider":"0554e6a5e0685c14b8ef54d3748e287f"}],"Vector":{"x":-1.0,"y":-8.742278E-08}},"Master":{"m_UniqueId":null},"CustomGender":"Male","LeftHandedOverride":false,"CustomName":"YOURCHARACTERNAMEHERE","

This is the bottom of the alignment change block.
Scrolling up, you will see many entries for aligment changes that got you in trouble.
and many that are unused yet at the top, like this:
{"x":0.0,"y":0.0},"Direction":"TrueNeutral","Provider":null},{"$id":"12471","Position":{"x":0.0,"y":0.0},"Direction":"TrueNeutral","Provider":null},{"$id":"12472","Position":

So, working like a cancer surgeon, we go to the last trueneutral entry above, and mark the entire section starting with

{"x":-1.0,"y":-8.742278E-08},"Direction":"LawfulNeutral","Provider":null},{"$id":"12473","Position":{"x":-1.0,"y":-8.742278E-08},"Direction":"LawfulNeutral","Provider":"4a908f0283d457c48b87e9bd33ac6a74"},{"$id":"12474","Position":{"x":-1.0,"y":-8.742278E-08},"Direction":"LawfulNeutral","Provider":"a3daf282d4106414fb88e52441406df2"},{"$id":"12520","Position":{"x":-1.0,"y":-8.742278E-08},"Direction":"LawfulNeutral","Provider":"0554e6a5e0685c14b8ef54d3748e287f"}],"Vector"

Do not remove anything after }
],"Vector is required to make the savefile stay intact.
I have omitted lots of entries here, it is probably a long block of text you need to delete.

At the very minimum, you want the block to read this afterwards:
"Direction":"TrueNeutral","Provider":null}],"Vector":{"x":-1.0,"y":-8.742278E-08}},"Master":

Update, and answer to one comment below:
The text around vector/master is the base alignment and should be like this:

"Direction":"LawfulGood","Provider":null}],"Vector":{"x":-0.707106769,"y":0.707106769}},"Master"
"Direction":"LawfulNeutral","Provider":null}],"Vector":{"x":-1.0,"y":-8.742278E-08}},"Master"
"Direction":"LawfulEvil","Provider":null}],"Vector":{"x":-0.7071068,"y":-0.7071067}},"Master"
"Direction":"NeutralGood","Provider":null}],"Vector":{"x":-4.371139E-08,"y":1.0}},"Master"
"Direction":"TrueNeutral","Provider":null}],"Vector":{"x":0.0,"y":0.0}},"Master"
"Direction":"NeutralEvil","Provider":null}],"Vector":{"x":1.19248806E-08,"y":-1.0}},"Master"
"Direction":"ChaoticGood","Provider":null}],"Vector":{"x":0.707106769,"y":0.707106769}},"Master"
"Direction":"ChaoticNeutral","Provider":null}],"Vector":{"x":1.0,"y":0.0}},"Master"
"Direction":"ChaoticEvil","Provider":null}],"Vector":{"x":0.70710665,"y":-0.7071069}},"Master"

Extra items
Requested items or stuff I found useful
Metal Devourer 1d3e5519d0840ed4d96378d6a07cc9d1 (+1 composite longbow with 2d6 acid dmg. Best bow found so far by me) BardicheRodOfRazors 53639f53a4052d94eaa6b9a3d2b3503a BardichePlus1Graveknight 4e1038d42a32f9647b1be1e76d2718fc BardicheFuriousFlamingPlus1 398b9c52b5d1fbe4b93d6a683710e70d BardichePlus5 0a0a0dc64c453c74a95ed8561186622d GreatswordCorrosivePlus2 f11f51d08aef97543ae10818ee3244cf GreatswordHolyPlus2 aba6012c3c80ae546a118e084ebc6b98 GreatswordPlus5 5f6b606de240fcf4d941343e6c055179 GreatswordFlamingPlus2 1d367acacbaf8504c99f0a38c0258468 DaggerPlus3BrilliantEnergyKeenItem 5527c7d072019e7408c557f42470fe6f DaggerPlus5 dc9d24302f28e414d966d392f3d8fde1 DaggerPlus5 801183fdc4e6d524f84cb209abb6e2f8 DaggerFlamingPlus2 67cb562dfc7de6742bcf956d5aeb4229 DaggerCorrosivePlus2 226984d85354dfe458e5de24237034ea DaggerofWeakness 02edf077ed6285643984fdd994d31c9e FauchardPlus5 a46a4f9db85960148891fa355c27ea79 FauchardShockPlus2 69d1c8d6f7d24e443bcff1591d411622 FauchardFrostPlus2 abcc2a265db0d7b41b4bdd9ae28c0c4b FauchardFlamingPlus2 7f4e0c893a687384493dbcb07dfb1a7e FauchardCorrosivePlus2 e1f61721ef3afda418ce72b1aca4f0fc
Tool for finding more itemcodes
For some reason I suspect the lack of a complete list of items in this guide will result in more requests.
While Im happy to help, not every question will be answered fast, and once Im done playing this game I will probably not be looking at this guide. Afterall, its my own tool.

So, how to solve the issue with abandoned guide support and availability of the itemcodes?

Turns out one program I use, agent ransack, will deliver what is needed.

It can be found at https://www.mythicsoft.com/agentransack/download/

What you do to find itemcodes:
fire up the program.
browse down to the gamefolder in the steamlibrary and the kingmaker_data folder
set filename to: resources.assets assets (file has been split up recently into several sharedassets*.assets files)
and containing text to whatever item you want to find.
limit the text you search for as greatswordplus will result in only vanilla greatswords with +1 - +5
searching instead for greatsword will yield a complete list of anything containing that word. And as can be seen by the attached screenshot, the weapons generally come in a row.
To grab the itemcode:
Right after each item there is a 32digit value. Some are longer, but everything above 32 is trash (and it is as far as I have seen separated in the digit sequence by a $)



I took the liberty of highlighting the itemcode part of one such overly long string.

I guess what remains to say is, have fun looking for your favorite stuff in the resource file :)

No, actually: to get the itemcodes in a handy way, rightclick on the results in the right pan, select export results, either to a file or clipboard.
If clipboard, just paste it into a notepad or something and presto, itemcodes easily accessed.
Special items
Weapons (probably)
AmiriSwordRepaired fb379e61500421143b52c739823b4082 AxiomaticLightMacePlus1 62de72a3c84f5274da5de16beb2b0ee9 BardichePlus1Graveknight 4e1038d42a32f9647b1be1e76d2718fc BardicheRodOfRazors 53639f53a4052d94eaa6b9a3d2b3503a DarkwindDagger 51a26a9df9f30ab48b9ebd6e4810d2bb ArcaneProtector 493c0cee946597141a71c99589fabf08 Beastrender 3beba2c9af7ed0641b841b0fc9c0870b BoundThunder 65a835f0873ff0b428d4a91133ab94df CrimsonCounselor 436ec3989c26a3442ab12cb055b2b22f DamnationContainment eddba5f91333d8c40ac93efa4792ca30 Decapitator aa726088e7616f34f8fa2aed8e12efe4 DevourerOfMetal 1d3e5519d0840ed4d96378d6a07cc9d1 EternalConduit 117038f5ba44f354285902caeb4cf746 FirstMageblade 2a97785c5a5de674198f544883e0bebe ForsakenEdge f8142664c2c8bd1499e86f729737da70 GiftOfDeath d7958455107164b47a78eb303bab51ad GoblinShortswordPlus1 437812179e418d841ac47fc270b24bee GracefulEnd ca7205e1840e3f14081ba4532b13545b HeatOfBattle 58c3540ce7375104698bce0f88e4f5d7 Kneesplitter 2caff865ae325f54598a4cac1dd528e5 LegacyOfAccursedTree 622909c22c966f64e98e265c8cee594b LegacyOfFury afc41ae94692b7147b60057d96855c23 LightningDuelistDagger b5fd33edbe6835c4ba6e1c5299aafbff LongshankBane 928723c8d5238cb409b16e4d077a03d0 LordProtector 0a5e909be70d3c841b09a2f175a6e3ce LuckyLongbow 4636ef8b8a64b3941ac5dda42918d765 MothersCare 70ad3d3a88d1a02469b54205d82ce8c3 MothersWarmth 565dd292fabbfb147b5279746cb63b85 NobleHammer 47edb64bd292707448b2f6b207599a58 NobleHunterEliteExpertLongbow 6500b366ea906a94ab21576e69e79264 Rageclaw 4d252540a4b40e747bbd932fd410684e RapierAgilePlus2 ef3f1d36feb84e5429ba7c4c7350e524 RapierDeadlyGrace 6951d546eb65e174a82f964e630a3864 RoyalGift 521e505f362c88b48993dd7a18be87ba ScepterImmunity 8eb9d1c94b1e4894a88c228aa71b79e5 ScepterOfWoe 21ae3e4a55b4a56468fc5b5529fb7e2b SecondExecution 0e6e63071dfaed048a6a247c5090ee48 SecondMagebladeItem f7b461155c9e1e548a51fde60d8fcadf Skullcrusher 60d447726ca562c4ba9b4576beaee7f5 SwordsmansPassion a34e72aec02da454a8bbe6b127237413 TalonOfTheWise 240d326bb03e4cf4c9fb0bdded1dcff9 TheBreaker 8b41dc79c8e1dca459d52b7040c8ab30 TheCrusher 993ee0462c4b36842bc3a73904d396bb ThirdMagebladeItem a007d0281f8ac924f952c31f3d9fc29e Trollreaper e6193f290bd809945bad1a9f2ca15a1a VengeanceOfTheMeek 1b21029e3b24ae34eab9a7ff9fd37fd0 CompositeLongbowSpellsPlus1 a7712968bf669534799ba0c6639543af DragonbaneShortbowPlus1 4838544b7e2a2024e8fc98f4645c7cfb ElementalPunisherLongbowItem fa1a55ef0cacce14ab2841569226675e ElvenCurvedBladeKeenShockPlus2 8c72c289ab0b02444bf5b1b80b38f5ad ExecutionerDevilGreataxe ba91313daf281704199d58909244a1a2 GoblinTraderClub d425417de20782741a0bea70a5388900 JagannathKhanda d4527cae04ea33b41aeada428880b864 ArcaneEnforcerItem 1e7bb481ce637ba4cbd12a4989ba8022 AuthorityHeavyMaceItem c19e5e3414d8fba489d760d8a86bca21 ColdMidnightItem ff369e12d78b2b844bb73e4b79db362a DarkForestItem 7df39a3df79ebdb4e8fc1e5446f39051 DragonslayerItem c2c8a25e0dbd94646b71e17b55cfa78d FinalDeathDaggerItem 10d74936dad17d24b9e50df643f6b1eb GrimEndingItem b198694862dd17c409ed220fa2b28d68 HolyDisruptionHeavyMacePlus3Item 43501c5515f6a7e4785a81d06001fa5d

Armors (Probably)
SingingSteelBreastplate 21b827b01e80d6141a86288bbc0b2f31 ShadowLeatherPlus1 ee429a40453dcac43b4d272bdf35a0fe MithralFullplateStandartPlus5 483fbad93b3ff0d4fbea1cc20dc38db3 MithralBreastplatePlus5 48ffabf4311e2114694e240b287e0003 MithralBandedPlus5 21c89df065223ed479c3f4a62ca43aa6 AvinashFullplate 47722f4aaa7235641bd25ac8d1049859 RobeOfTheArchmagiItem c3ef98f515f75f54db56f1aae6a14fde RobeOfArcaneAnnihilationItem aeead5298c3326c4b99e69862a2b6c37 ProtectorsRobeItem 70c13c319f3d18841bb4c4e5c27125c9 CelestialArmorItem e9d7a6a56346fd942853490c89ece7d1 IrovettisBreastplate d88d5d845c34b9649b2d83101df40d32 FullplateStandartPlus1LivingArmor a94883311564a3046a52a1251cf30150 FullplateStandartPlus1Graveknight aa85c26ca0bfe664088314c20de511be AdamantineFullplateStandartPlus5 000213dc917b821498a0d5f80138d3a9 AdamantineChainshirtPlus5 3b5b1f3da5704f34eb33e84557e9319f AdamantineBreastplatePlus5 bafb44ecda0ac85468856cec6510810b MithralFullPlateOfCrusadeItem feb844f3ace1aec4ba4f27e5b7172e4f MarkOfTheGuardianArmorItem 21bcbc018a604214cb10694abb3a5056 Skymail fe4b98e8776f29545882990305abeb6b KingsHeart b28af61add4b90f4db51e9ae9280150d BlessedWay 30db78c139acf3b41b6572357f0a7650 ArmagsBreastplate cb2809036dc17fd42a391e5a2a318282 AdamantineLeatherPlus5 de03b0e4e279b304c95aee8a5439b7bf HideArmorofAlertness caef4e3a5dace8e49a938cafc0a9b3e6 HalfplateOfHatred f50a1a93cab16d549a690f73ba68ad1d
Cheesing problem/opportunity timers
My newest trick:
1 day problemsolving and opportunity knocks.

first, put your advisors on the projects/events you want to do. save the game.
open savefile as always, and open player.json

alt tab back to game, note the name of the probs/opportunities/projects and search for them verbatim in the player.json file. Also: note how many days there is left before your advisore is done ( Ends in xx days on the card when it has been started).

Example: I picked the "Fey magic" problem. It has 14 days left before it ends.

search yields the following:


{"$id":"2546","Event":"70209f93a8faa0249ba2d7dc60298dbc","TriggeredOn":267,"Solver":null,"SolverLeader":"Regent","SolutionCheck":0,"SolvedInDays":0,"Region":"caacbcf9f6d6561459f526e584ded703","IsShow":true,"IsUserClick":false,"SolveResults":[],"SolveResultsFinal":[],"TotalChanges":{"$id":"2547","m_Changes":[0,0,0,0,0,0,0,0,0,0],"BPPerTurn":0,"BPOneTime":0},"Type":"FinishedEvent","WasIgnored":false},"SourceDeck":"3088e16da275cc648ae10ee50a94f829","DCModifier":0,"IsFinished":false,"ContinueRecurrentSolution":false,"IgnoredOn":0,"CheckTriggerOnStart":false},"AssignedLeader":{"$ref":"2542"},"StartedOn":272,"Name":"Fey Magic","Description":"A fey magician visited a settlement, and made everyday things come to life! The people seem to be more frightened than amused by the minor and generally harmless anomaly.","Region":{"$ref":"2311"},"IsStarted":true},"SpecificBonuses":[]},

I have set several points in bold in the extracted text:
"Event":"70209f93a8faa0249ba2d7dc60298dbc" - eventid which can be changed to something else (have a care doing this)

"TriggeredOn":267 - the day the event appeared in kingdom management

"SolveResults":[] - i suspect this to be the diceroll. a [20] would mean a 20 roll. Not tested but I saw numerical values inside events I havent touched.

"IsFinished":false - setting this to true cleanly ends the event without having it effect the game.
It could also break the game if the event sets a flag, so we should probably not do this unless we happen on a situation where we get spammed with eventcards all doing the same, over and over (ie, you got severely bugged and want to try to get out of it without reverting to older save)

"StartedOn" - the day you gave the task to an advisor. The big one for reducing time to wait for event/advisor being freed for other tasks.

Name":"Fey Magic" - eventcard header. description following this is the extrapolation on the card. This is what we can search for normally.

First off: there is actually 2 $ID's for one event. In first ID we find triggertime (when event popped on the kingdom board)
In the second ID we find what we need, which I marked in bold.
The number in underscore need to be reduced with the number of days left. Just to not make problems I add +1 to that number so the project ends one day after I reload my savefile (problem being that completiontime is passed, which might make the completion not fire when you pass time).
Reducing 272 by (14-1) gets me 259 which I plot in.
Fey magic is done one day later.
"Currentday" in player.json file states what day your game is on for the purpose of projects.
Best practice to make this eventtimer changing easy is to save the game right after assigning tasks to advisors, alt tab out when save is done and immediately edit the save.
Tab back and forth to edit the events, take note of days left and subtract that time (minus one) from "startedon":x

Caution: It should be obvious but when your maincharacter support an advisor you will still be locked to do that action and 14 days passes in short order.

One last note: You can get rid of an eventcard by setting "IsFinished":true, which is placed about one line above the card text (example: "Name":"A High Society Wedding"). Just search up for that setting from "Name"
Note. Some events does not have a description. If you cant find the description, then you have one of these.

Claim/Advisor rankuptime modifier:
In player.json, there is some settings that will adjust time to rankup advisors and claim regions.
setting those to -0.95 would set those to about 1 day and free you up for more action.
"REModifierUnclaimed": 0.0,
"REModifierClaimed": -0.5,
"REModifierUpgraded": -1.0,
"ClaimCostModifier": -0.25,
"ClaimTimeModifier": -0.5,
"RankupTimeModifier": -0.5,
"BuildingTimeModifier": 0.0,
Im not sure what the REmodifiers do but timemodifier should be selfevident.

Crisis points: "ConsumableEventBonus"
Added this from comments section when a user answered their own question on where to find this.
Bugged advisorcards
This info is now somewhat outdated, the advisor events after rankups has largely been fixed.
Im leaving it here for posterity ofr new players/playthroughs.

There is a RankUpsCounter in player.json that keeps track of how many kingdomrankups you have. That flag/key is: a1793d1ca81308945a30c98028ceb0de
That value is checked for quests and so on from time to time so its useful to keep it updated if you ever skip rankups. Setting it to a value below a threshold for a quest, say the 100 rankups quest: set it to 99 before running a rankup project to both set the flag to 100 legit and also make the game naturally update quests.

Main reason to skip rankups before was to avoid the 14 days spent paralyzed and also avoid the bugged advisor chats after the events.
To reduce the drag with time:

in player.json, find and set the following values:
"ClaimTimeModifier": -0.95,
"RankupTimeModifier": -0.95,
"BuildingTimeModifier": -0.95,

This change all associated events to one day. When you get the project to halve rankup/claim time, remember to adjust the values if they become bogus.
---------------------------
Old entry:

Im including some blueprintcodes for problematic eventcards for advisors.
They are currently being bugged, but its possible to bypass them by firing the next rank.
The problem is with the rank 6 event, which will not fire.

List contain from top to bottom:
High Priest
Magister
Minister
Regent

Rankup event
Blueprintcode
DivineRankUpto6
5b40d658be8324247adf0d4af366bab6
DivineRankUpto7
d4aa9c568fe12b640a52dc8f6c6885f5
ArcaneRankUpto6
0a087f217c0da244cb276d899d4f2d4b
ArcaneRankUpto7
615d2591eec6dc34bad1261970ef11bd
EspionageRankUpTo6
60fdbd83704fce746aa44a4b112aa4e6
EspionageRankUpTo7
087d05592b6aa8e42aa91bf3e2fe476d
LoyaltyRankUpTo6
207b2ad80c527dc498d7eb36a647f26b
LoyaltyRankUpTo7
3e5fbc30327429d44978bdab5a51d6bf
Looking up items with resources.assets and localization file
We have a fairly comprehensive list of itemcodes listed on https://wiki.fireundubh.com/kingmaker.
However. Not all names are easy giveaways for what the item is called ingame nor what it does.
In instances where you want to find a particular item and its name/id code eludes you by being named something wickedly obvious like LegendItem (yes, looking at you Bloodhound!) yet not really giving up its identity. This is where some deep digging through localization file (that is, the file with text in various languages applied to ingame items) and crossreferencing this in resources.assets come in handy.

English localization text file: enGB.json
Pathfinder Kingmaker\Kingmaker_Data\StreamingAssets\Localization\enGB.json

In loc file you find things pretty much in clear text.

Format is:

enGB.json "Key": "00a00c57-dea2-4040-8620-1f1c84a6c3f4", "Value": "Bloodhound" }, { "Key": "30357432-891c-4b96-9c9c-5f61657585fb", "Value": "This +5 speed agile dueling sword has a 18-20 critical range. Each successful hit it lands on an enemy grants its wielder a stacking +2 bonus to all subsequent damage rolls with Bloodhound against this enemy." }, { "Key": "cb319704-80d1-49af-a0b6-b6ba4e1e5d2c", "Value": "Bloodhound" }, { "Key": "2fffd6c6-5ab0-458a-a5d4-de175119e642", "Value": "Once this blade has tasted an enemy's blood, it will crave for more." },

Key takeaways from this:
each item entry seem to have at least 2 parts, sometimes more. In this case, it appears to be 4 entries.

Key is the string found in resources.assets
value is the name or text for an item or effect

Most useful code to search for in the resorces.assets file would be the itemname, which would hopefully find us the Bloodhound item. We have 2 entries with that name so looking for both in the resources file, we score 2 results:
LegendItemBuff.................. ...0fefc3549186ef94081305fcbf9b41d7....$...00a00c57-dea2-4040-8620-1f1c84a6c3f4
LegendItem.................. ...44a13c66284fac9499eba8b4b5489441$...cb319704-80d1-49af-a0b6-b6ba4e1e5d2c

Right, we're not lookin for a buff, so its the item. Weird name, but spawning 44a13c66284fac9499eba8b4b5489441 yields Bloodhound.

One thing before doing such a involved procedure to find something:
If you want more of an item you already have one item of, dont do this.
Just drop the item on the ground, save, check what the last item dropped is in history, open the zonefile you are in (search up for "loading area" to see its 32digit code) and increase the amount of items in the stack you dropped. No sense in overcomplicating things.
Inconsequent debates
Unintended exchange on paper scissor rock, adding this since I have a space to do so and the outcome was rather hilarious with that dragon kobold (deekin!) in the mix:

Itemswapping for dummies.
Very short guide for itemswap.

1. Savefile is in %userprofile%\appdata\locallow\owlcat games\pathfinder kingmaker\saved games\
refer to section at start, where to find things. Open this folder now.

2. In game: drop items of the type you want on the ground. multiple items are ok. do this in ONE go for reasons.
make sure you only swap itemcodes to a similar item when you get to that point, or itemtemplate will be wrong and item does not work/invisible

3. Save game. Feel free to save twice so you have a backup

4. Open the savefile you created in savegame folder with a zip/rar program, it will be named manual_15_blablabla.ZKS
This file can be opened directly by winrar and edits promt you for accepting changes, so I recommend that app.

5. Open HISTORY in savefile. Notepad can be used as default, or notepad++.
Go to bottom of file. search upwards for: item lost"
The items dropped will be listed in sequence if you drop them at the same time in step 2.
Between itemname and item lost is a 32digit code in parantheisi. that is the itemcode you need.

6. Still in HISTORY: search from bottom upwards for: loading area
results will give a line like this:
"06:08:16 21.07.4710 - [Area] CapitalThroneRoom (173c1547502bb7243ad94ef8eec980d0): loading area",
173c1547502bb7243ad94ef8eec980d0 is the zonename, its full name in savefile will be
173c1547502bb7243ad94ef8eec980d0.JSON

7. Open 173c1547502bb7243ad94ef8eec980d0.JSON in savefile
Search for itemcodes found in step 5. Result will be like this:
m_Blueprint":"1d3e5519d0840ed4d96378d6a07cc9d1","m_Count":1,"m_InventorySlotIndex":1
You want to change 1d3e5519d0840ed4d96378d6a07cc9d1 to a new and better item, and you need to change
m_Count":1 to more items. Change value to how many items you want of it, and add +1.

8. Get itemcodes either from the item lists in the rest of the guide, or from https://wiki.fireundubh.com/kingmaker
Fixed Blood Calling quest state
In player.json: This is the completed quest without timefail. Timefail is saved in id $874 with a m_State I believe. Be sure to alter the IDs in the code to correspond with your own IDs before copying it into your player.json file.

Deleted old paste

I may have extracted extra code from other quests, so replacing it with a hopefully better "cut" that doesnt alter other quests.
Important: you cant copy it in as it is, it must of course replace the the same entries in the savefile. Also change IDs to match your own. From what I can see in the savefile, using json format, there is 5 IDs in the quest not 7 as I earlier posted.



{"$id":"1017","m_NextObjectiveOrder":2,"m_State":"Completed","m_IsInUiSelected":false,"Blueprint":"e08c90ac2496a994198aad0cbfa9091a","m_ComponentsData":[],"PersistentObjectives":[{"$id":"1018","m_State":"Completed","m_IsVisible":true,"m_IsCollapsed":false,"m_ObjectiveStartTime":"650.04:49:57.0480000","m_NeedToAttention":true,"Blueprint":"0f7439eb4d38b1b4190f70f46fef0545","m_ComponentsData":[{"$id":"1019","ComponentName":"$Experience$84406398-5585-43ca-aa3d-b1f05f23e696"},{"$id":"1020","ComponentName":"$ObjectiveStatusTrigger$5acf6b0e-3c1d-414f-96a8-21ee02dbe905"}],"Order":1,"Initialized":true,"Active":false,"SourceItem":null,"SourceCutscene":null},{"$id":"1021","m_State":"None","m_IsVisible":true,"m_IsCollapsed":false,"m_ObjectiveStartTime":"00:00:00","m_NeedToAttention":false,"Blueprint":"8424bd34537645e4da1763f6b27c40b4","m_ComponentsData":[],"Order":0,"Initialized":true,"Active":false,"SourceItem":null,"SourceCutscene":null}],"Initialized":true,"Active":true,"SourceItem":null,"SourceCutscene":null}
Complete list of kingdom rankups
No idea what insustry 2 and 3 is for, was snuck inbetweeen the rest of the ranks.



Rank up card
Blueprint assetguid
ArcaneRankUpto2
2969434a501543d479f7a2a3b2191440
ArcaneRankUpto3
3aedf25a22126e04280ff7b4b6a336dd
ArcaneRankUpto4
0a02695dc0372e245868ea05bd68be4d
ArcaneRankUpto5
ce9b1b40cfb5bcb4d9355ee678ddcf8f
ArcaneRankUpto6
0a087f217c0da244cb276d899d4f2d4b
ArcaneRankUpto7
615d2591eec6dc34bad1261970ef11bd
ArcaneRankUpto8
448510cd71209814e859a3eead269068
ArcaneRankUpto9
c536e777375678a489b8553f08d477e8
ArcaneRankUpto10
e0069cef4e9877c4eaa13ca2c26cf9fa

CultureRankUpto2
83fdc514426a2394d976351ff704f466
CultureRankUpto3
e5b552264cf676145b474d9e056c56f5
CultureRankUpto4
4ea9b48b91b30ef4390bb1249d968554
CultureRankUpto5
eb4958c22bfbea947a2d11ed4c699cc7
CultureRankUpto6
dd7a0d404b5e3994b9a8e1f9b2fe0b03
CultureRankUpto7
6bf94996c853c3c49b69c1ad05790382
CultureRankUpto8
e0e8dfd4f0ae55d449bc7ce399232d5e
CultureRankUpto9
d6749e53f09b0c641846de87e414ddc2
CultureRankUpto10
b7b60a169cb6957449063fbc4f775e26

DivineRankUpto2
cfa2675768e72e9429f5a0627804aa17
DivineRankUpto3
1ad3e61386f34be44b9e4fd5928bdcfc
DivineRankUpto4
bb0737ce0f8f9bd48b653a2a04ea09c8
DivineRankUpto5
c266b472dfd5fa740a843a51e3f8610a
DivineRankUpto6
5b40d658be8324247adf0d4af366bab6
DivineRankUpto7
d4aa9c568fe12b640a52dc8f6c6885f5
DivineRankUpto8
ad682af15f1fb6344b41775f3dc1076a
DivineRankUpto9
81a39f2188651ea42ac3727965849811
DivineRankUpto10
81180a4177b84244da9f8d3ef4cc1659

EconomyRankUpto2
d304dfc37a1d66a4abcc032e54eb78a7
EconomyRankUpto3
176aa6586ade96e4492e0e2d4b36b6be
EconomyRankUpto4
3ee2bd97494e201448c679efed2319ca
EconomyRankUpto5
d4c3e3ca6623f08479b3b22d8515d857
EconomyRankUpto6
91be9d1436e7b6b4682ba18510863676
EconomyRankUpto7
dcc0f9fa61f649a49b6779354eaa57d8
EconomyRankUpto8
3f9af0a760a79574da4eff8273cfbc09
EconomyRankUpto9
524a41728d12b0541a19c591b3dfe01d
EconomyRankUpto10
c278db4443c992c429c82d46267c6f93

EspionageRankUpto2
d9a30df81425a214884ea7c6d7567dfb
EspionageRankUpto3
1c089e21d2e13534fbc0b11c4e32327f
EspionageRankUpto4
be21eaa2a5485d849bd7de3fd52d9055
EspionageRankUpto5
ceb39267cf6d28e49aac1a65506dcdf1
EspionageRankUpto6
60fdbd83704fce746aa44a4b112aa4e6
EspionageRankUpto7
087d05592b6aa8e42aa91bf3e2fe476d
EspionageRankUpto8
363bff0ccf76bb34da5b84658686a8f9
EspionageRankUpto9
418fad4405935e344a48516d61998760
EspionageRankUpto10
1aa61b6a1569aec4b8725fb258890d8c

IndustryRankUpto2
f2c25e1018d40734488401d9c8e903a6
IndustryRankUpto3
094fda931d955c54aaa43ae5f942a6ca

LoyaltyRankUpto2
e3ee33215aecb0d428567d8299c77a41
LoyaltyRankUpto3
ffef0e97ce9fcb9498a4bc57d5e3da28
LoyaltyRankUpto4
42a3f8ef173870b44912b021b652ae81
LoyaltyRankUpto5
18d9aee7b6c601846b8ea7f628845bc2
LoyaltyRankUpto6
207b2ad80c527dc498d7eb36a647f26b
LoyaltyRankUpto7
3e5fbc30327429d44978bdab5a51d6bf
LoyaltyRankUpto8
f314093f2d7b92348925b5a363b6ebf3
LoyaltyRankUpto9
93252f13e7b01384297248960bce6f08
LoyaltyRankUpto10
60a04641aa9b3474080f2e2b0f896779

MilitaryRankUpto2
41e793d51feb6a645a9c33dab8e5fa21
MilitaryRankUpto3
0777221ba28d71946a7c4ae7b9ea7612
MilitaryRankUpto4
bd1427f6f63255045b92d90d845d4b27
MilitaryRankUpto5
20b8b9c3c39ff5944967fc3e1f685d34
MilitaryRankUpto6
909b2a8f37c044447ae60673b018290b
MilitaryRankUpto7
4df7ac4bc3de5a24690d366e94a1e35e
MilitaryRankUpto8
5090bc7c6d19b4046a3a0fcfb68d5502
MilitaryRankUpto9
08e4c04faa0203f43a4d4fc50a8c9e84
MilitaryRankUpto10
ba467f5a1731da84485c9109e27a1309

PopulationRankUpto2
1192aaca92ff9384ebc52a421a97eb2f
PopulationRankUpto3
dc3cc9c60aa2f5240ba34a89b99f5bcf
PopulationRankUpto4
f35959d1d32cb5d43889bc3c301c2b37
PopulationRankUpto5
ca96e62be6878364aa5f8323b4398a86
PopulationRankUpto6
c9cfcce56d31b8f418e64797b56e4e63
PopulationRankUpto7
19a80842f007eb347b4420163d0d4a9f
PopulationRankUpto8
8453996457f3a3e4bb295d22bb36af56
PopulationRankUpto9
d4576b37fd245ac428255e8b39ffa72e
PopulationRankUpto10
77f178bbbcad7214ab6172bb11558c4d

RelationsRankUpto2
a154901a912f3bf4eacd2db26d10fde3
RelationsRankUpto3
302839c6cd29e814a87d9f0597508f16
RelationsRankUpto4
63fdab6c32bbc6543988c8dc9e73fabc
RelationsRankUpto5
4329bb6b4125a9f4b9f52170c6d35b44
RelationsRankUpto6
a4673b72dd06aaf4ebabfa6ab0bf1e59
RelationsRankUpto7
7d3641883055190428879d7af76f2f51
RelationsRankUpto8
72615d2529c103d49a98fe3246492cba
RelationsRankUpto9
2fe05cb8b577b9845a46b86bc445e60d
RelationsRankUpto10
57ab24ca56acd9a4caaf84c93e05d678

StabilityRankUpto2
1f9dde2d224f7c34b939d2e3d4f3f8d2
StabilityRankUpto3
94ffecb7153a1e546b9c18abdda05428
StabilityRankUpto4
68e1109a10db84c48950178a801fc26f
StabilityRankUpto5
8133364d0e12e554c81be4a61a2fd56d
StabilityRankUpto6
700f5919ad12433469e4953976868025
StabilityRankUpto7
982cfccc77af0c247b099f2e54fdf274
StabilityRankUpto8
86c6875ac3a82964a923dafd6c9fa811
StabilityRankUpto9
f3203831d2415dc489e64a6ae3066949
StabilityRankUpto10
4dbd9c0bfbcc3394ca23035fd0572762

Advisors and their skills
Advisor section in player.json can look like this, when the advisors are assigned their mission appears in the "AssignedTask" entry and sort of break up the stats.
NPC leaders list appear after the spymaster entry.

Oh, before you go off tangent with "hey, why not make this companion/npc general or councillor.."
Tried that. Placing nonintended npcs into roles really mess up the kingdom management, they get listed as busy and its obvious something is missing ("can_be_advisortype_x" setting, I assume)

"Leaders":[{"$id":"3673","Type":"Regent","LeaderSelection":"54be53f0b35bf3c4592a97ae335fe765","FillIfAvailable":null,"PossibleLeaders":["f9161aa0b3f519c47acbce01f53ee217","54be53f0b35bf3c4592a97ae335fe765"],"AssignedTask":null,"SpecificBonuses":[]},{"$id":"3674","Type":"Counsilor","LeaderSelection":"f6c23e93512e1b54dba11560446a9e02","FillIfAvailable":null,"PossibleLeaders":["f6c23e93512e1b54dba11560446a9e02"],"AssignedTask":null,"SpecificBonuses":[]},{"$id":"3675","Type":"General","LeaderSelection":"b3f29faef0a82b941af04f08ceb47fa2","FillIfAvailable":null,"PossibleLeaders":["b3f29faef0a82b941af04f08ceb47fa2","b090918d7e9010a45b96465de7a104c3"],"AssignedTask":null,"SpecificBonuses":[{"Key":"c694dfef6578ee342a23f2bda7e9806d","Value":1}]},{"$id":"3676","Type":"Treasurer","LeaderSelection":"3f5777b51d301524c9b912812955ee1e","FillIfAvailable":null,"PossibleLeaders":["3f5777b51d301524c9b912812955ee1e","884a076fe9a3e4b48ab60c5318caa4a3","04ae2a6c293c15e4f96dbbd78e062fe2"],"AssignedTask":null,"SpecificBonuses":[{"Key":"04ae2a6c293c15e4f96dbbd78e062fe2","Value":1},{"Key":"884a076fe9a3e4b48ab60c5318caa4a3","Value":1}]},{"$id":"3677","Type":"GrandDiplomat","LeaderSelection":"77c11edb92ce0fd408ad96b40fd27121","FillIfAvailable":null,"PossibleLeaders":["77c11edb92ce0fd408ad96b40fd27121","54be53f0b35bf3c4592a97ae335fe765","884a076fe9a3e4b48ab60c5318caa4a3"],"AssignedTask":null,"SpecificBonuses":[{"Key":"884a076fe9a3e4b48ab60c5318caa4a3","Value":1}]},{"$id":"3678","Type":"HighPriest","LeaderSelection":"c8d4913edee594749b706de35924617e","FillIfAvailable":null,"PossibleLeaders":["c8d4913edee594749b706de35924617e","aab03d0ab5262da498b32daa6a99b507"],"AssignedTask":null,"SpecificBonuses":[{"Key":"c8d4913edee594749b706de35924617e","Value":20}]},{"$id":"3679","Type":"Magister","LeaderSelection":"f9161aa0b3f519c47acbce01f53ee217","FillIfAvailable":null,"PossibleLeaders":["f9161aa0b3f519c47acbce01f53ee217","fcdea41a3c8720143988560ba6d4a3de"],"AssignedTask":null,"SpecificBonuses":[{"Key":"fcdea41a3c8720143988560ba6d4a3de","Value":4}]},{"$id":"3680","Type":"Warden","LeaderSelection":"d5bc1d94cd3e5be4bbc03f3366f67afc","FillIfAvailable":null,"PossibleLeaders":["d5bc1d94cd3e5be4bbc03f3366f67afc","b090918d7e9010a45b96465de7a104c3","740dd241aec5a314aa08f806348422a6"],"AssignedTask":null,"SpecificBonuses":[]},{"$id":"3681","Type":"Curator","LeaderSelection":"fcdea41a3c8720143988560ba6d4a3de","FillIfAvailable":null,"PossibleLeaders":["77c11edb92ce0fd408ad96b40fd27121","fcdea41a3c8720143988560ba6d4a3de","32d2801eddf236b499d42e4a7d34de23"],{"$id":"3687","Type":"Spymaster","LeaderSelection":"32d2801eddf236b499d42e4a7d34de23","FillIfAvailable":null,"PossibleLeaders":["d5bc1d94cd3e5be4bbc03f3366f67afc","3f5777b51d301524c9b912812955ee1e","32d2801eddf236b499d42e4a7d34de23"],"SpecificBonuses":[]}],"AvailableNPCLeaders":["c8d4913edee594749b706de35924617e","fcdea41a3c8720143988560ba6d4a3de","884a076fe9a3e4b48ab60c5318caa4a3","740dd241aec5a314aa08f806348422a6","04ae2a6c293c15e4f96dbbd78e062fe2"]

So lets look into the HighPriest.

{"$id":"3678","Type":"HighPriest","LeaderSelection":"c8d4913edee594749b706de35924617e","FillIfAvailable":null,"PossibleLeaders":["c8d4913edee594749b706de35924617e","aab03d0ab5262da498b32daa6a99b507"],"AssignedTask":null,"SpecificBonuses":[{"Key":"c8d4913edee594749b706de35924617e","Value":20}]}

c8d4913edee594749b706de35924617e is Jhod Kavken.
"SpecificBonuses":[{"Key":"c8d4913edee594749b706de35924617e","Value":20}] gives him skill +20 to rolls. The other is Harrim, who has no bonus beyond his stats.

Treasurer:
{"$id":"3676","Type":"Treasurer","LeaderSelection":"3f5777b51d301524c9b912812955ee1e","FillIfAvailable":null,"PossibleLeaders":["3f5777b51d301524c9b912812955ee1e","884a076fe9a3e4b48ab60c5318caa4a3","04ae2a6c293c15e4f96dbbd78e062fe2"],"AssignedTask":null,"SpecificBonuses":[{"Key":"04ae2a6c293c15e4f96dbbd78e062fe2","Value":1},{"Key":"884a076fe9a3e4b48ab60c5318caa4a3","Value":1}]}

Learning from this, all we need to add bonuses to advisors is to set them up with a
{"Key":"GUID","Value":x} separated with comma for multiple entries inside the brackets following "SpecificBonuses":[] -> "SpecificBonuses":[{"Key":"GUIDuselessadvisor1","Value":20},{"Key":"GUIDuselessadvisor2","Value":20},{"Key":"GUIDanotheruselessadvisor","Value":20}]


Adding this info due to some troubleshooting by Starless:

leadersection starts with:
"Leaders":[{"$id":"3673","Type":"Regent"
and ends with:
{"$id":"3687","Type":"Spymaster","LeaderSelection":"32d2801eddf236b499d42e4a7d34de23","FillIfAvailable":null,"PossibleLeaders":["d5bc1d94cd3e5be4bbc03f3366f67afc","3f5777b51d301524c9b912812955ee1e","32d2801eddf236b499d42e4a7d34de23"],"SpecificBonuses":[]}],
the "Leaders":[{ must terminate with an additional }] after spymaster entry. The other previous 9 advisor roles do not have this termination.




Advisor
Blueprint GUID
MaegarVarn_Capital
04ae2a6c293c15e4f96dbbd78e062fe2
Jaethal_Companion
32d2801eddf236b499d42e4a7d34de23
Jubilost_Companion
3f5777b51d301524c9b912812955ee1e
Valerie_Companion
54be53f0b35bf3c4592a97ae335fe765
Capital_Kesten
740dd241aec5a314aa08f806348422a6
Linzi_Companion
77c11edb92ce0fd408ad96b40fd27121
SadisticMage_Capital (Bart)
884a076fe9a3e4b48ab60c5318caa4a3
Harrim_Companion
aab03d0ab5262da498b32daa6a99b507
Regongar_Companion
b090918d7e9010a45b96465de7a104c3
Amiri_Companion
b3f29faef0a82b941af04f08ceb47fa2
Capital_Jhod
c8d4913edee594749b706de35924617e
Ekun_Companion
d5bc1d94cd3e5be4bbc03f3366f67afc
TraitorTristian_Companion
f6c23e93512e1b54dba11560446a9e02
Octavia_Companion
f9161aa0b3f519c47acbce01f53ee217
Capital_Collector
fcdea41a3c8720143988560ba6d4a3de
Capital_Kassil
c694dfef6578ee342a23f2bda7e9806d



List miss some advisors, chiefly because I currently dont have them. This means advisors like Kassil, Tsanna etc arent on my list. This shouldnt really be a problem. The npc you want to buff would be your appointed advisor right. So just going to the advisor position (search player.json for Leaderselection, there is only the 10 entries, one for each appointed advisor) and either modify the advisors specific bonus or create the entry for it.
Companion availability
If you for some reason miss some dialogue options and as a result dont get a companion, all the story companions including Tartuccio is listed in a section at the very end of player.json.

Every character has an unique ID for each playthrough, but it shouldnt be too hard to figure out which companion is the one you are missing.

To make a character available for use, move it from ExCompanion to the "RemoteCompanion" section. Id recommend not taking in Tartuccio unless you are ok with possibly messing up the game or you couldnt care less about estetichs.


The following is an example from my save where Tartuccio is ExCompanion.
"PartyCharacters" is your standard party picks
"DetachedPartyCharacters" - Not quite sure on this setting, it is possibly used in the endgame
"RemoteCompanions" is the slackers resting in the capital

(Formatted with JSONplugin/notepad++ for readability)

"ExCompanions": [{
"m_UniqueId": "adcc44ae-616c-4787-92a1-e2e38b017728"
}
],
"PartyCharacters": [{
"m_UniqueId": "b1696ebf-06b9-4b14-864d-069f3f31767d"
}, {
"m_UniqueId": "5c6d741d-bb05-4e71-8c90-414609d895fa"
}, {
"m_UniqueId": "308f88d4-59ab-4166-b3b5-7a0adf764ffc"
}, {
"m_UniqueId": "b3300961-9240-48d5-93cd-92df0e6d0fa4"
}, {
"m_UniqueId": "ef1f672b-0eed-439f-9cdf-88c9bbba85bc"
}, {
"m_UniqueId": "ee251a04-8b13-4d2e-accc-f2c98c0d1625"
}
],
"DetachedPartyCharacters": [],
"RemoteCompanions": [{
"m_UniqueId": "3358c9e3-b4b0-4978-b30e-75b97b331a5d"
}, {
"m_UniqueId": "d353f24f-42f2-4c1f-90d9-232da7fd4013"
}, {
"m_UniqueId": "37ebc616-2797-4d23-a621-c5b5140d0c5e"
}, {
"m_UniqueId": "0e10f0d9-32c8-4b9b-9d37-a600f94e16cf"
}, {
"m_UniqueId": "10694b87-e3a3-4a00-9efd-3602e327130e"
}, {
"m_UniqueId": "53e8a3f9-9a48-41a8-8bca-07f06f52dad8"
}, {
"m_UniqueId": "2d33c046-1ca9-4949-a9c8-9d4b8259d837"
}, {
"m_UniqueId": "c7a88464-2011-43b6-9c67-4052180000f6"
}, {
"m_UniqueId": "ca92c69a-dfe1-4fad-b10d-00e5b95e3456"
}, {
"m_UniqueId": "a2b1b3a6-5a6e-4f01-96ae-f0080a1c7a86"
}, {
"m_UniqueId": "2cb4a1e9-e180-4917-9b2c-9b573fcbeaa2"
}, {
"m_UniqueId": "247288e3-e911-406b-8a55-9fa52512b1e1"
}
],
Burning bridges
Quest entry for Valerie's quest in player.json


{"$id":"928","m_NextObjectiveOrder":4,"m_State":"Completed","m_IsInUiSelected":false,"Blueprint":"44edece41cc0ca34897f8534fd8e8d62","m_ComponentsData":[],"PersistentObjectives":[{"$id":"929","m_State":"Completed","m_IsVisible":true,"m_IsCollapsed":false,"m_ObjectiveStartTime":"593.09:37:39.3800000","m_NeedToAttention":true,"Blueprint":"dbba326c529ad9047a5d2e8775d7d4e8","m_ComponentsData":[{"$id":"930","ComponentName":"$Experience$2a1972e1-ab4f-4e1e-b1db-02e164f7872b"}],"Order":1,"Initialized":true,"Active":false,"SourceItem":null,"SourceCutscene":null},{"$id":"931","m_State":"Completed","m_IsVisible":true,"m_IsCollapsed":false,"m_ObjectiveStartTime":"593.09:38:04.5880000","m_NeedToAttention":true,"Blueprint":"62ff00d6b9d6a564ba6bef177c4335ec","m_ComponentsData":[{"$id":"932","ComponentName":"$Experience$d645cd4d-049e-421e-a502-ee71757aa6fd"}],"Order":2,"Initialized":true,"Active":false,"SourceItem":null,"SourceCutscene":null},{"$id":"933","m_State":"Completed","m_IsVisible":true,"m_IsCollapsed":false,"m_ObjectiveStartTime":"593.09:38:14.6370000","m_NeedToAttention":true,"Blueprint":"806baaf75f0289c4a9b5fe5fa6d984de","m_ComponentsData":[{"$id":"934","ComponentName":"$ObjectiveStatusTrigger$095c5dd2-6284-41d2-a328-ae6e29144a85"},{"$id":"935","ComponentName":"$Experience$b099c1c1-c1b1-4d36-9567-0fb30755d0f3"},{"$id":"936","ComponentName":"$ObjectiveStatusTrigger$3b8e9eec-18b7-45a0-8d18-6756906dc948"}],"Order":3,"Initialized":true,"Active":false,"SourceItem":null,"SourceCutscene":null},{"$id":"937","m_State":"None","m_IsVisible":true,"m_IsCollapsed":false,"m_ObjectiveStartTime":"00:00:00","m_NeedToAttention":false,"Blueprint":"f5287dfb3bbad7d459e75e24d6bce1f1","m_ComponentsData":[{"$id":"938","ComponentName":"$ObjectiveStatusTrigger$75567f39-4b4d-4ae7-803d-bf4df8799fdc"}],"Order":0,"Initialized":true,"Active":false,"SourceItem":null,"SourceCutscene":null},{"$id":"939","m_State":"None","m_IsVisible":true,"m_IsCollapsed":false,"m_ObjectiveStartTime":"00:00:00","m_NeedToAttention":false,"Blueprint":"3d298fed70665f3489417e99c95c5cec","m_ComponentsData":[{"$id":"940","ComponentName":"$ObjectiveStatusTrigger$4004f05d-a2ab-4e3b-974f-97fbc57b44f3"}],"Order":0,"Initialized":true,"Active":false,"SourceItem":null,"SourceCutscene":null}],"Initialized":true,"Active":true,"SourceItem":null,"SourceCutscene":null}
< >
367 Comments
dkerensky  [author] Jun 17 @ 1:27pm 
Another thing, in regards to base/perm values.
If you dont update the perm values when changing base values you cause the stat/rating to appear green(enchanted) or red(cursed). Mostly green since you change improve the current value over the perm value that the game thinks is natural.
Adjusting perm along with base prevent this visual annoyance and let you see if you have been poisoned, cursed or whatnot easier.
dkerensky  [author] Jun 17 @ 1:20pm 
Its been a while since I played (did so the first 4 months).
From what I recall you can edit most stats directly, but as you see the bonuses may not carry over. Running some levelups update stats properly, so run some extra classes to fix the bonuses after you re done changing stats.
Changing the stats with levelups will force new and correct bonuses and update bonuses to skills and derived stats.

For your armor(party.json):
"m_ModifierDescriptor":"Armor","m_Modifiers":[{"$id":"8","ModDescriptor":"Armor","StackMode":"Default","ModValue":2,"Source":null,"SourceComponent":null,"ItemSource":{"$ref":"7"}}],"m_DexBonusLimeterAC":{"$id":"9","Value":6,"AppliedTo":{"$id":"10",

You can play with the "modvalue" / "value" here to get the result you want.
lord_invincible Jun 17 @ 10:35am 
@dkerensky : Thanks for the reply and also with this hugely detailed post.
Small hits didn't work so I assume its a bug.

One more thing I noticed. I updated the base value of Dexterity to 25. Which I think made the modifier as 7. But in the AC it's still showing dex modifier as 2. Anything else needs to be changed for that?

Also, can the base value of AC be changed similar to others? I am not updating the permanent values when changing base values, or do they have to be adjusted every time a base value is changed.
dkerensky  [author] Jun 17 @ 7:49am 
It is unlikely that a stat manipulation cause a nonending fight.
Unless you caused a oneshot kill and there was a %health based script that were to fire before it dies.

More likely reason: npc that are aggroed or scripted to partake in fight is stuck and cant get to you causing you to be in combat.

Id experiment by attacking with smaller damage attacks on the troll first then finish it off, seeing if the condition persists.
Then it is more likely to be a bug.
Actually this is most likely a bug, period.
lord_invincible Jun 17 @ 3:43am 
i updated the attackbonus and base value along with experience. I encountered the man eating troll and the fight never ends. Even though the troll is dead. Anyone facing this issue ?
yes2 Jun 11 @ 12:04pm 
Hey dkerensky, I got this Tristian companion quest bug, where you can't get the dialog to work with Amalia or Tristian (i dont know which one). Is there a solution for this bug by modifying party.json? There a several people with this bug and the devs still haven't fixed it. So this is mylast hope to get this work. Greetings
Obsessed Dahaka Apr 23 @ 10:44am 
Cool guide, maybe op or someone can help me a bit here. I want to get a regional upgrade, south narlmarches to be specific, the bronzeshield fortress, it seems if you have tartuk as vassal you can upgrade this (and something else blocked the magic island too)

Anyway so i figured " SouthNarlmarches_Upgrade_DwarvenKeepRestored: d7b85ea3cf317c741ad5204b28ec3be1, BlueprintKingdomUpgrade " is the one i want.
[Also found these 2
SouthNarlmarchesKeepRestoration: d8fa10cf25a989742a9257e4fb1871d2, BlueprintKingdomProject
SouthNarlmarches_MilitaryUpgrade: e1e07a0655b23fe4695a0da35de490d5, BlueprintUnlockableFlag]

My problem now is, where do i put these or how can i override another project to set these up?
Svetik Apr 12 @ 1:03am 
Actually nevermind, I found an answer myself in Player.json. 5f8f81f225360574d9b3ae772cf30134
Ctrl + F the phrase above in player.json and you will see the Value number. Set it to 99, save the changes, put it back in your save, load the game, go to thousand voices (chapter 7) and meet the first encounter, deal with it, exit the map and achievement pops up once you exit the game
Svetik Apr 12 @ 12:14am 
Sorry for asking, but I need help with random encounters. The survivor achievement states that I need to live through 100 of them, I got 73/100 so far and it is chapter 7 already, all map (including thousand voices) is explored, my kingdom stats are all X. How can I increase the chance of random encounters via json files?
[LW]Hackercor Mar 24 @ 12:18pm 
Hello guys, I also messed up with the Jaethals quest. But I have managed to find Q2 blueprint, so I can now edit my save game. But I don´t know what to change. Can you please help me? I will post a pic of it. The first section is when Taneka is dead, but Jaethal doesn´t know the ritual. The second section is when Taneka is dead and Jaethal knows the ritual, which I suppose should give me the option to save her daugher and not to kill Jaethal, right? (the yellow one is the right blueprint)

https://imgur.com/GMsZm6j

Please help, thanks :)