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1: Grab sword.
2: Make sure not to grab the pointy end, grab the other.
3: Hit enemy.
4: Repeat until enemy is no longer alive.
Still vary good advice.
PfE has enough absorption to negate all the damage. A single character with PfE can rush taking zero from fireball. The kobolds will be wiped, that lone character is meleeing Tartuccio, and the rest of the party can join the rush.
Resist Energy provides fire resistance 10 at level 3. Average damage from a 6d6 Fireball 21, Reflex Save DC 14 for half (all fractions round down in PF1E). A single channel energy at level 3 restores an average of 7 hp of damage. That means that a party which is resists fire 10 takes 0 damage on a successful save, 11 on a failed save. A cleric can with one action offset it almost entirely.
It doesn't take much to outwit the fireball.