Stellaris

Stellaris

162 ratings
OUTDATED NEW MOD IN DESCR Cinematic Space Battles Ranged
   
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Sep 28, 2018 @ 4:36am
Oct 2, 2019 @ 7:33am
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OUTDATED NEW MOD IN DESCR Cinematic Space Battles Ranged

Description



This mod is now outdated and will not be updated any longer but will still work independently, this mod is now archieved.

The updated version called: "Amazing Space Battles" is now finished and offers far greater content.

To download the new version; click on the picture above to travel to the steam-workshop page and click "subscribe", then activate the mod in your Stellaris launcher.






This version of Cinematic space battles retains the ranged options and makes battles more spaced, cinematic and really fun to look at.


Ps: You dont need bolth versions, just the one you prefer.



REAL SPACE PATCH =

- https://steamcommunity.com/sharedfiles/filedetails/?id=1526036936


Original version =

- https://steamcommunity.com/sharedfiles/filedetails/?id=1361064784


This mod is part of my collection that improves space battles:
https://steamcommunity.com/workshop/filedetails/?id=1524731904
53 Comments
HyperEndless Oct 22, 2019 @ 6:55am 
If you revert the name and add "outdated" to the end that would be good. The automatic ordering will likely come back in a future update, and it looks bad as well.
Verx Sep 5, 2019 @ 1:03am 
is it normal that ships don't even try to enter in range for 1 of theyr weapons ? it happens alot vs static defense, i had a battle for a starbase lasting the whole war ( 10 years) because an enemy cruiser never entered the range of the starbase or it's weapons , staying there in battle .
HyperEndless Jun 23, 2019 @ 6:01am 
I would like to point out shortly after my previous message I figured that Titans not obeying artillery engagement rules is a bug carried over from vanilla.
Chickenhunt  [author] Jun 23, 2019 @ 2:17am 
@HBPath The mod improves spacing and behavior. It also slows down ships when in battle according to size for better views. And it does allot of other things for a better cinematic battle experience. The difference is this mod keeps the behavior options for slightly less cinematic but more tactical battles.

Still, the best way to find out is to compare it with vannilla yourself :)
Glutman Jun 22, 2019 @ 11:44pm 
what exactly is the difference between this and vanilla? I thought your original base mod removes the ranged options, but this one adds them back? then whats the difference from vanilla?
Mr. Flibble May 4, 2019 @ 11:37am 
@Chickenhunt, I've said this before, but I'll say it again. Really love all of your mods.

I have one question. Will you ever consider taking your mods and packaging them together in an all-in-one mod at some point in the future?

Either way, I enjoy them! Keep up the great work! :steamhappy:
HyperEndless May 4, 2019 @ 8:49am 
The bug is gone, but while fighting for some reason my titans get into swam range which makes them immediately the target of short range weapons as well.
HyperEndless May 4, 2019 @ 7:10am 
Glad to hear that, thanks. Since I play ironman it is not possible to test the fortress. I will report you if there are any problems in future battles.
Chickenhunt  [author] May 4, 2019 @ 5:06am 
@|-|e4.-t8.-0|<e|/| #Discipline Haha well some people had brought it up before so I was already working on a fix :)
|-|e4.-t8.-0|<e|/| #Brodl May 4, 2019 @ 4:59am 
@Chickenhunt
That was ridiculously fast dude. Holy fuck. ^^

The bug I reported no longer persists.
Thanks a lot! :)