Surviving Mars

Surviving Mars

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Sherlock
   
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1.124 MB
Sep 27, 2018 @ 3:43pm
Oct 27, 2021 @ 6:56pm
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Sherlock

In 1 collection by SkiRich
SkiRich's Mods
55 items
Description
Sherlock
v1.7.4 Oct 27th, 2021

Picard Patch Compatible

Introducing Sherlock, your Mars Mystery Sleuth.
Sherlock knows stuff.

Sherlock is new or save game compatible and can be turned off or removed at any time.

When playing a game with a mystery, Sherlock looks for clues on what is coming and when it will come.
Without giving away the mystery secrets, Sherlock offers the player a glimps into what is happening with the mystery.
If you are waiting for an event it will tell you approximately when it expects to happen.
If you are waiting for time to pass it will attempt to tell you how much.
If the mystery is waiting for conditions to be right for an event to even start it will tell you.

Sherlock keeps and stores clues about the mystery, and if an event or condition is pending with a clue, you can optionally see it by asking Sherlock to show you his clues.
Note that is a spoiler, so you optionaly must ask Sherlock for the Clues.

How it works
When Sherlock gets information it can share, a notification pops up in the corner and stays there.
Click it to see the information.
You can keep Sherlocks' notification in the corner if you wish and refer to it anytime you want. It will update after each new piece of information.
You can dismiss the notification anytime, when new information is learned it will come back.
If you dismiss the notification you cannot get it back until new information is learned.

Optional mod to team up with - Martian Clock

There is a Mod Config Reborn option to always show the Sherlock Notice Icon until the mystery is retired.
Mod Config Reborn is here > Mod Config Reborn

If you think this mod is Handy Please Vote UP!

Translations
English only for now.

Please check out some of my other work:
SkiRich's Mod Collection
Popular Discussions View All (1)
2
Jul 31, 2020 @ 8:21am
PINNED: Bug Reports
SkiRich
15 Comments
Thundercraft Jul 13, 2023 @ 11:33am 
Any word on the possibility of having this mod play nice with the "Play All Mysteries" mod?
SkiRich  [author] Nov 7, 2022 @ 7:25pm 
I'd have to discuss with ChoGGi and make the two mods speak to each other.
Livewire Nov 6, 2022 @ 5:43am 
Any chance it could be made compatible with the "play all mysteries" mod? Sherlock thinks I am still on the first mystery I played.

I'm now playing power of 3.

The cube building has been built, but it's been a while and I am wondering if it has bugged? What is supposed to happen next?
Calvin May 4, 2022 @ 2:44am 
Thanks, I posted on reddit as well.. It seems the cubes do not spawn anymore, looks like I waited for too long, I disregarded the quest for a long time focusing only on the colony.
SkiRich  [author] May 4, 2022 @ 2:29am 
No it means you need to wait until 135 cubes are spawned before the mystery proceeds.
Calvin May 4, 2022 @ 2:04am 
Hi, I am on my first run: UI.Colony.mystery.spawn_cubes >= 135 for the power of 3: does that mean I waited too long and that it is over?... Thanks
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 Sep 18, 2021 @ 7:13pm 
Thanks.:md_smile:
SkiRich  [author] Sep 18, 2021 @ 7:12pm 
Sherlock's ben updated. Now with MCR option.
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 Sep 18, 2021 @ 3:25pm 
No rush. You have a lot on your plate than to worry about my request. I just wanted to know if you could do it.:lunar2019coolpig::steamthumbsup:
SkiRich  [author] Sep 18, 2021 @ 2:29pm 
No I need to add that feature. Give me an hour or so. Its pretty easy.
When you see this update to v1.8 then its got that button in mod config.