Garry's Mod

Garry's Mod

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rp_venator_vfinal
   
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Content Type: Addon
Addon Type: Map
File Size
Posted
Updated
451.795 MB
Sep 26, 2018 @ 11:49pm
Nov 4, 2020 @ 3:16pm
20 Change Notes ( view )

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rp_venator_vfinal

In 2 collections by [TSF] Mason 1290
TSF: The Forged Collection. Type: 1
281 items
TSF - The Forged Collection type 1.1
173 items
Description
As authorized by Statua (the maker of the original rp_venator_v1) to end this horrid line up of venator maps based off his work, i present to you in an attempt to raise the bar so high, the Final version in the venator main series of maps.

The Venator Version Final is NOT a meet all end all map for any and all venetors. This is designed to be the final BASE-Version in the official series of Venators. its 2020, and there isnt any Venator out there that is designed around the CWRP community as a whole, most being made around either eye candy or community personal versions.

CGI Focused version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2113108259



===
Advert Space
===



Map Itself
  • requires nothing
  • comes with a NodeGraph for easier load in
  • NavMeshed
  • accommodate 128 players
  • Run well with the 128 players - as long as there isnt NPC spam or special effects.
  • Hyper optimization (nearly every room is optimized to only render that one room when the door closes) Ontop of prop & ent render distances, and chunk load areas.

Rooms added
  • Dedicated quarantine zone to medbay (can contain the T-virus from gbombs)
  • Chemlab/annex to medbay
  • Jedi dedicated area on ship (comes with several bunks, counsel room, sparring room, archive, and hold)
  • Messhall/OOC lounge outside map to not bother others
  • Court room
  • gravity generator
  • Aux Generator
  • More bunks space (VIP, double-decker bunks)
  • A good sized debriefing room thats located right underneath bunks
  • Multi-purpose rooms (side rooms located on 1st floor)
  • Armory/Supply room
  • A dedicated brig - 6 cells, 2 solitary, 2 VIP, prison cell. "in use" lights just outside the cells.
  • Unique security area
  • GameMaster room - can control everything. requires Noclip, located under the tail of the ship.
  • full 4 region sim (Env-Sims) rooms has been added, fit with campaign mode with it. and spectating section.
  • Unique Citadel Sim
  • Unique Sandbox Sim (Called the 'Big Empty' by most) is just a massive open room to play with dupes
  • Unique ER
  • 4 individual navy offices
  • admiral room with protection
  • 2 navy bunks added
  • Computer/server room
  • A multi-purpose room for navy

Features
  • every sim can be run at the same (x4 env-sims, cit, sandbox) if enough people want to run them
  • skygate will now fit LAATs through it
  • windows looking into space
  • better movement in bunks main hall
  • easier way to navigate the floors using stairs without removing elevators
  • engine room remade and relocated to help performance
  • 2nd floor 'sim' rooms improved dramatically with nodes, spectating area, waiting box, privacy shutters, door lock, and claim indicator.
  • a better way to contain new players - comes with a "need trainer, please" button.
  • areas are now color coded to keep players from trespassing (Green-public, Yellow-authorized, Red-officers, Blue-navy)
  • Blast doors added to access halls to divert players to other ways to getting to other floors (for event purposes)
  • added background sounds to make ship feel more alive, such as the sound of active computers, air vents, and radio comms.
  • added Fire blast door to MHB to prevent hijacking of active ships.
  • all but final 6 bays have been extended outward, LAATs fit now.
  • added quick response hallway connecting 1st floor mid section to MHB, doors control in ATC
  • working bacta tanks in medical
  • connected the MHB and SHBs
  • the main engine core can now melt-down like a nuclear power plant
  • Silent alarm board added to security section to call security better
  • Elevators smoothed
  • Updated standard skybox
  • normal players with grav guns (not phys guns) can fix the core when it explodes

Q: "Can you mark the buttons so we know what were pressing?"
A: They are marked, and show in single player. pictures also in screenshots, also in the clips provided. The markings do not work in Multiplayer, its an engine limitation. Additionally, [TSF] Mason will come around at some point to help you set up the map, or you can ask for him through the discord below.

Q: "Why does the map crash in single player!?"
A: This is due to many Textscreens labeling all the buttons. They arnt there in multiplayer. So it works 100% in MP.



The environmental Sim area is broken into 4 parts, Tundra, Woodlands, Desert, and City (kill house). each area has its own lighting, and its own lighting control.
There are spawns for both attackers and defenders for each environment.

There are TWO meltdown methods
Soft:
The Engine Rooms Melt Down feature is run on timers, and a heavy plug. Pull the main plug and the meltdown will take about 42seconds to start. it will also CUT OFF THE LIGHTS. this meltdown is met with flashy alarm lights, sounds, and ending with a heavy radiation blast door to close off the ER till it is reopened on the bridge or GameMaster room.
The core can run a "coolant trip" if you pull the plug out then put it right back in, this will simulate a meltdown for a second and shut the blast door. Lights stay on. The only way to turn off the alarm is by a button in the bridge (or GM room). IF THERE IS ANY ISSUE WITH THE PLUG, JUST JAM A CHAIR INTO THE SOCKET!

Sector control blast doors will block off the area to the access hallways that lead to the next floor and inbetween floors, these can only be activated by the GameMaster room. but can be disengaged in the bridge or GM room.

Hard:
Everything from above, but things will start to explode, and there is no way to stop it. its a 'lost ship' event.



-General Credits:
Project Head: [TSF] Mason
Oversight: Statua

-Developers:
[TSF] Mason
Bearsuits
!Funky

-Content Contributors Collaboration
=please support the content of these developers!=
Warfanatic22
Vanilla
Mason
Centry
Martibo
NuclearGhost
Pliskin
PhilipK
Breadman
Lord Trilobite

-Testers/Trouble Shooting:
TopHATTwaffle
Major_Nate
SpyShadow

-Ideas
TSF Community
CFG Community
W-G Community
FR\BE W-D Community
N-G Community
HRP Community
(if i missed anyone, please contact me, [TSF] Mason)

-Inspired by RP_Venator_THF_V5
Hotel
SpyShadow
Visto
Mason



Work is currently available for download, edit, and reupload. all who wish to edit the map, contact [TSF] Mason for further information.

rp_venator_vfinal

Copyright © 2017-2020 @ Mason k Weskier
CC: BY-NC-SA 4.0
CC-FacePunch Studios
CC-GameBanana
CC-Steam Workshop EULA
Your work, based off this item, must agree to the Creative Commons's BY-NC-SA directive as follows:
-With credit to be made to the initial creator ([TSF] Mason) under the BY directive,
-To not be used for Commercial\profit in any way under NC directive,
-And If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original under the SA directive, as an open and editable work for others to use and upload (this includes versions based off the map you make, that others want to edit).

=
contact me through discord if you have any question or just hangout.
https://discord.gg/q6ze3X5

Or a one time thank you to help out the dev team!
One time donation[www.buymeacoffee.com]
Popular Discussions View All (5)
13
Jun 22, 2022 @ 5:26pm
Suggestions + bug reports
[TSF] Mason 1290
3
May 28, 2022 @ 1:40am
PINNED: Map+VMF+NodeGraph+NavMesh link
[TSF] Mason 1290
0
Feb 15, 2019 @ 12:18am
PINNED: Update notes
[TSF] Mason 1290
132 Comments
DoomQuake95 May 12, 2023 @ 8:46am 
This looks so cool I'll legit play this as a Doom map! :steamthumbsup::Killmaster::steamthumbsup:
[TSF] Mason 1290  [author] Jun 22, 2022 @ 5:08pm 
The map only crashes in single player due to the labels for the buttons, unfortunately. itll run 100% fine in multiplayer
[TSF] Mason 1290  [author] Jun 22, 2022 @ 5:07pm 
There isnt a button to 'release the T-Virus' the quarantine area contains the GBombs T-Virus

there is no longer a button at the Engine Room to meltdown the core, this is to minge proof the ship. it is now located in the GameMaster's Room located in the tail of the ship, requires noclip.
StarfleetPups Apr 26, 2022 @ 1:24pm 
Plus some of the switches at the engineering isn't there anymore and idk how to turn off coolant
StarfleetPups Apr 26, 2022 @ 1:07pm 
I couldn't find the button to release the t-virus
[TSF] Mason 1290  [author] Sep 1, 2021 @ 10:48pm 
Read description
Cheemsman Sep 1, 2021 @ 10:26pm 
Labels for the buttons? Please?
The Comedy Nerd Jun 28, 2021 @ 10:52am 
that video is a fucking legendary meme.
[TSF] Mason 1290  [author] Jun 28, 2021 @ 3:28am 
i saw your profile pic and got this instead in my head,
https://youtu.be/9fddZE0oaBw?t=22
The Comedy Nerd Jun 27, 2021 @ 8:19pm 
Respond to Hello there with a greeting again and I'll pull out an accurate recreation of the Youngling Slayer 9000