Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You NEED to upgrade heavy AA and light AA before this mission.
Randomness is in the enemy fighter jet accuracy. If they target your AA its bad, if they target allied machine gun crew its good. You can call your planes to fight these guys, but its about resourcefulness.
My best result on a hard is a 3 supplies. First you call Heavy AA in the north and set them up on the left road near map border get them in a group 1, at the same time move starting AA on road and set them up near light projectors and these are your group 2. Use alt+R to see your guns range they all should connect and overlap. If you did it correctly enemy bombers would not destroy fuel supply, but maybe 1 or 2 fly over and bomb some buildings.
Third call infantry and dig trenches around central hill and use binoculars to look at the center, because US going to send their paratroopers at the end in this hill. To reliably destroying their planes you need to move northern heavy AA (1st group )down on the road near your other group (2nd). Don't be afraid to save ~3 minutes after every enemy raid with different saves. If you lose people on a AA guns replenish with infantry, if you lose any gun, reload.
You need to focus fire enemy planes with infantry, because 1-2 planes can pass, its not a big deal, your light AA and trenched infantry can deal with them. But 4 planes is a reload situation.
At the end all survived paratroopers are going to attack 3 towns at the same time. Depending on a previous work this is a cake walk or a nightmare.
If you can't capture point even if you killed squad in a nearby building and AA guns, i suggest to kill squad in a building down in a south.
You can move your firetank from the base to this building with a little bit of luck. To do so: On the shortest route you encounter 1 gun and 1 tank that can't penetrate front armor, but you can't stop near the buildings, because grenades can kill tank very easy.
There are 3 problems with firetank strategy:
1) heavy AA near capture point will kill it, thats what your paratroopers should deal with as guide and watermelon suggests
3) US infantry can grenade your tank and they spawn just at the end of the road and march to you, but the range and delay of their grenades allow you to just run them over
Now, just as I finished capturing the paratroopers got shot at by artillery. So I'm not sure if there is a time limit. This is why I think the infantry at spawn needs to survive so that they can continue to distract the enemy. I tested this on normal ( yes I struggled on normal) so I'm not sure if this works on hard or very hard.
Sorry for the long post.
Afterwards, go back to the reinforcement point and wait if the US assault squads ( I think ) haven't already passed. They'll be heading towards the German spawn.
While the two squads of paratroopers are busy, send the squad furthest to the right to walk to the heavy AA up north then attack it when they are in range. This heavy AA will be too busy attacking the two squads further south so you can walk there ( though I only tested this twice so I'm not sure how reliable this is ).
I found Mission 16: Street Sweeper to be harder than the guide states though this could be me misreading the guide and being bad at the game. Tested on normal. You land the paratroopers in the same place as the guide though don't call the troops too far to the right otherwise one squad will not drop out. Meanwhile move the infantry at spawn to the warehouse ( can only store 1 infantry squad + AT ) and to the houses at the right. This will give the infantry some protection from artillery fire.
For Mission 11: Precious Cargo, the new soviet train's spawn point can be mined by engineers. I concentrated more mines further away from the edge of the map as I thought destroying the locomotive when the train just spawned would bug the mission / crash. But the train took damage as if it teleported there then got damaged by mines. So I'm not sure if there was a risk that the train could bug out due to possible no hitbox / collision when it spawns