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THESE are availiable types of interaction. You can use them in ANY order in battle phase, player after player. P1 ->P2 ->P1.
For example: Player 1 combines his units into squad, Player 2 uses support order, Player 1 uses another unit to Attack and so on, until both players will have no aactions or decide to pass. If one of them passes, another one can use all his remaining actions.
UPD: each unit can make all of availiable action types (move, atack, defend, squad and so on), but in case of Niris - they are skipping their turn with enemy.
Infiltration>Squad Combination>Unit Attacks>Unit Abilities>Attack Orders>Other Order
But there are several abilities and orders that seem counter to this. Is there a locked order at all and is it this one?
So when a Niris Entangler uses it's ability, does the ability replace it's move and attack, or one or the other? Example: Niris Entangler can entangle an attacker instead of moving to the other ship, and then attack that defender in the unit attack step, or does it entangle the defender during movement and also not attack?
In the battle phase does one player do all actions, then the next player does theirs?
So support cards can be used at any time during the battle phase?
Niris mades unit skip it's entire turn, making it unable to attack or move.
Pirates can be bribed in your turn during battle phase.
Abilities are utilized correpsonding to their description - Niris uses entangling insted of attack or movement.
Support orders can be used same way as attack orders - in your turn during battle phase.
Rush for tanks works only until the end of the battle phase.
Damage resolved on being dealt ofc.
Pirates resources can be split up - 4 industry 1 science and 1 dust for example..
Black market works during recruitment phase.
Resource tracker made like that bcs it's smaller this way and easier to operate once you are used to it. Just put 2 tokens of resource on 10 mark and the third on 4 to mark 24 resource for example.
Niris Entanglers - Do they entangle just that unit's movement or attack, or all actions in the battle phase?
Pirates - When can they be bribed?
When can unit abilities be utilized? Is it only after unit attacks? (I.E. Niris Entangler)
When can Support Orders be used? Only at end of battle phase? (I.E. Rush and Target Lock being used at end of battle phase seems pointless.)
Is Rush's ability only meant to last until end of round, or be permanent boost?
When is damage resolved? On being dealt or end of Battle Phase?
For Pirate resources, is it any of one resource (I.E. 6 food = 6 Industry) or can the cost be split up (I.E. 6 Food = 3 Industry + 3 Dust)?
When can Black Market Collections be used to Sell a Defensive Unit?
The resource tracker ending at 10 instead of 30 with 3 separate tokens per resource is confusing.
Thank you for making the game!