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Een vertaalprobleem melden
Asset editor > new > use the original template, scroll down the submeshes you'll see "sydcitarorightadd" and "sydcitaroleftadd" those are your right and left hand drive route submeshes. click on the name and replace them with yours. Then copy the vehicle submesh script here into notepad:
https://gist.github.com/ronyx69/97a8efae47d6828f01d7d0ab8189fd73
You'll need to modify the values so that it stays on 24hrs (start and end time 0.0). Right hand submesh = 2; left hand submesh = 3. Run it again for submesh 4 to re-apply it to the brake lights just in case. Copy the modified script from notepad one submesh at a time, paste them into modtools console and hit enter. Should light up. Then save the asset, close and re-open the game, test it in a save. Can't do much more to tech support ya bud, good luck.
- The vehicle is asymmetric - contains 2 versions, for left-hand and RHD. In the asset editor you'll need to specify when they appear. From the dump you'll have two versions to keep organised. If you are only going to use left or right, you could not worry about this, but identify which mesh is which.
Make your new diffuse, give it an easy to organise name, make copies of the meshes that match its name as explained, create a new vehicle, use the original as the template. That loads in all the submeshes and should apply the additive shader script. Find the route indicator submesh and replace it with yours. Maybe need to reapply the shader script (find it in cslmodding.info), done!
Changing the texture is the easiest part, just find the diffuse texture (file ending in _d) that has the route numbers on it. There will be two of them that appear the same, modify that and you're on your way.
The hard part is reassembly in the Asset Editor :P
- They'll have a weird long filename like 1516210605_blahblahblah. Not necessary when reassembling, rename them for your sanity, as long as the elements have unique name prefixes when imported (e.g. route467.obj, route467_lod.obj, route467_d.png, route467_lod_d.png). When you make a new route number submesh, make a full copy of all the associated files - the main mesh obj, the mesh LOD obj, the texture png (additive only uses diffuse, _d), x2 if you want left and right versions..
I have tried dumping the asset and working with the files but i have no idea how to enact that altered sub mesh into a new model. if you have time and dont mind me also playing around with ur creation, could you provide any tips on the best way to adjust the desinators? many thanks Ky