Cities: Skylines

Cities: Skylines

57 beoordelingen
Sydney Buses O405NH "Citaro"
   
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Assets: Vehicle
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3.973 MB
18 sep 2018 om 6:15
1 wijzigingsnotitie (weergeven)

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Sydney Buses O405NH "Citaro"

In 1 verzameling van Robert
NSW Services
92 items
Omschrijving
There are more than 70 versions of Mercedes Benz's custom coach "Citaro" on the Skylines Workshop, well guess what baby, this is the next one. Out of all the buses serving Sydney's public, this is the one I personally see the most often, so it was the first I decided to try.

Features:

- Additive shader submeshes for the bus line and special brake lights. 467 isn't a real route AND it's my favourite number, lucky! Requires the Additive shader mod.
- The NSW transport "corporate v1" livery. This is not line-coloured. Please let me know in the comments which parts you'd like to see line-coloured. The stripe? The blue bit? Both, as different shades of the same hue?
- Tailored left-hand and right-hand meshes so that all the text doesn't flip and look terrible. (although the give way sign on the back makes no sense if the traffic is right-side.. sorry, the mesh is tailored but the texture is the same)
- The big pod things on top for natural gas and the aircon
- Detailed accurate decals and stickers and lights all over the place!
- Flimsy adjustable rear-views instead of those rigid swoopy ones - we hardly have those at all down here.

Things it doesn't feature:

- The giant identifying numbers they put on the roof. I may have put lights on them that all say the same route, but that's only obvious up close.
- Advertisements. Sometimes they just don't have 'em, so I'm fine with leaving them off here.

Main meshes: 1543 (LOD 226)
1024x1024 D,A,S,I,C
26 opmerkingen
jq371 3 jun 2020 om 21:38 
Thanks again.... im walking away feeling stupider than ever hahaha. but i really do thank you so much for all of your help.
Robert  [auteur] 3 jun 2020 om 3:36 
no problem, that's fine. two more details that I skipped assuming you already knew, your files have to be in the Import folder that all the dumped files were saved (usually C:\Users\[your user name]\AppData\Local\Colossal Order\Cities_Skylines\Addons\Import) to appear in the file directory in the editor. F7 to open/close the ModTools console. You would need to have installed ModTools to dump the asset in the first place.
jq371 3 jun 2020 om 3:17 
ah thankyou so much.... i really appreciate everything you have written to help me out, but i think i just have to concede it is all above my head. I'll try looking at more youtube videos and see if i can get it to sink in. i click on the submesh but cant see mine there then i dont even know where the scripting of anything is hahaha... once again thankyou so much... im sorry i wasted your time but i appreciate you trying to help me through it....
Robert  [auteur] 3 jun 2020 om 2:40 
Okay.. I did tell you you might need to re-apply the script. I went and checked myself and it does appear like the signs are not visible when you first load in.

Asset editor > new > use the original template, scroll down the submeshes you'll see "sydcitarorightadd" and "sydcitaroleftadd" those are your right and left hand drive route submeshes. click on the name and replace them with yours. Then copy the vehicle submesh script here into notepad:
https://gist.github.com/ronyx69/97a8efae47d6828f01d7d0ab8189fd73
You'll need to modify the values so that it stays on 24hrs (start and end time 0.0). Right hand submesh = 2; left hand submesh = 3. Run it again for submesh 4 to re-apply it to the brake lights just in case. Copy the modified script from notepad one submesh at a time, paste them into modtools console and hit enter. Should light up. Then save the asset, close and re-open the game, test it in a save. Can't do much more to tech support ya bud, good luck.
jq371 2 jun 2020 om 23:39 
Hi Robert, Thanks for your help and the info... i cant get it to work for me. im not sure where im going wrong but spent the day trying loading and trying and loading and trying haha. When i try to add my edited sub mesh it ends up affecting the actual base model and then i have no destinations showing on any model, the original or the new one im trying to create.
Robert  [auteur] 1 jun 2020 om 22:22 
I haven't dumped it myself.. the additive ones may not have an LOD+LOD texture, as the script is supposed to remove it, but maybe it auto-generates one anyway.
Robert  [auteur] 1 jun 2020 om 22:20 
contd.
- The vehicle is asymmetric - contains 2 versions, for left-hand and RHD. In the asset editor you'll need to specify when they appear. From the dump you'll have two versions to keep organised. If you are only going to use left or right, you could not worry about this, but identify which mesh is which.

Make your new diffuse, give it an easy to organise name, make copies of the meshes that match its name as explained, create a new vehicle, use the original as the template. That loads in all the submeshes and should apply the additive shader script. Find the route indicator submesh and replace it with yours. Maybe need to reapply the shader script (find it in cslmodding.info), done!
Robert  [auteur] 1 jun 2020 om 22:10 
Hey, no worries playing around with it at all.
Changing the texture is the easiest part, just find the diffuse texture (file ending in _d) that has the route numbers on it. There will be two of them that appear the same, modify that and you're on your way.
The hard part is reassembly in the Asset Editor :P

- They'll have a weird long filename like 1516210605_blahblahblah. Not necessary when reassembling, rename them for your sanity, as long as the elements have unique name prefixes when imported (e.g. route467.obj, route467_lod.obj, route467_d.png, route467_lod_d.png). When you make a new route number submesh, make a full copy of all the associated files - the main mesh obj, the mesh LOD obj, the texture png (additive only uses diffuse, _d), x2 if you want left and right versions..
jq371 1 jun 2020 om 20:56 
Hi Robert, I use this model in my city and love to get down on street level and ride in the buses from street level. But the one thing that i wish for is that each of the buses i have assigned to each line had the destinator and route number of the bus instead of all saying City 467.
I have tried dumping the asset and working with the files but i have no idea how to enact that altered sub mesh into a new model. if you have time and dont mind me also playing around with ur creation, could you provide any tips on the best way to adjust the desinators? many thanks Ky
Robert  [auteur] 7 mrt 2020 om 5:12 
do not modify the illumination textures, to be clear.. I included them because it defaults to black if you don't provide one, which would make the ads get treated like indicator lights.