Kenshi
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Stronger Holy Nation
   
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Sep 11, 2018 @ 10:10pm
Oct 21, 2019 @ 8:37pm
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Stronger Holy Nation

Description
A mod for those who feel like the Holy nation's soldiers needed a bit of a boost, or felt like they were cleaving through their ranks without much of a fight.



What is Does:

- Most HN soldiers have had a minor stat boost, with weaker units receiving more of this. They've also been made stronger via the love of okran, with which they use to not run around encumbered everywhere.

- Okran has gazed upon the equipment of his faithful cannonfodder, and found it wanting. They now have more substantial armor, with Servants now having helmets, Servant robes, and shoes, among other bits. Their survivalbility has thus increased by 10% or so. Who knows, math isn't our forte.

- Paladins have taken notice that they keep losing their arms. All HN soldiers now come with leather underarmor or better, which should help them stop becoming amputees. Increases with rank.

- All HN soldiers now come equipped with a short cleaver, so that they may continue to purge the darkness without the use of one of their arms.

- Paladins and higher have an increased chance to spawn with better weapon grades, with the chance increasing as their importance increases. Inquisitors shouldn't be running around with a sharp rusted stick anymore... most of the time.

- Both versions of the Stout Hessian now provide mediocre armor. No longer will the world's most popular pair of soldier pants provide zero protection.

- Took away the priest's beatin stick, and gave them a book and decent martial arts skills. They may now punch you into pulp and then recite all the reasons why you are bad. Edit: Priests will now start reciting holy books.

- Added a "Holy Lantern" with which to fight back the darkness with. found on people who probably preform burnings.

- Added a start, go forth and purge the heretic.

- Added a new unit, the Inquisition Agent. Being the eyes, ears, and Holy claw of the HN, they range from barely knowing which end of a sword is the killy bit, to rivaling a high paladin in combat prowess. Can be found attached to patrols and inquisitors, being really creepy-like.
*EDIT* Gave them a bunch of dialogue, testing to see if properly working. *Should* stop to check the player's belongings as they travel, comment on things around them, and react to battles. All of this was done in a very haphazard, makeshift manner.

- Beefed up some of the HN patrols and raids. It should now be at least somewhat plausible that they aren't terribly losing a multifront war. very WIP, need feedback.



Should be compatible with mods that leave HN stats, HN equipment, and dialogue alone. Anything that touches those will probably result in an override, depending on load order.
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PLEASE give any and all feedback, criticism, suggestions, etc etc, especially concerning the raid numbers and general balance. Given the state of my potato, it is difficult to test everything myself.

My interest in Kenshi sorta comes and goes, and so does my motivation to mod it. I'll try to keep it up to date and working, and maybe fix/add more dialogue packs, but no promises. If you'd like to pick up where I've left off, feel free to ask. *
Popular Discussions View All (2)
4
Sep 13, 2018 @ 8:12pm
Holy Word Dump
Bumbleton
3
Oct 21, 2019 @ 8:43pm
Okran's scale of balance
Bumbleton
53 Comments
Marido May 4, 2023 @ 1:03pm 
I am at war against the HN right now, this will be good, they need some help for sure
Bumbleton  [author] Jan 30, 2021 @ 4:48pm 
@Anal Lube Sorry, but not sure what the problem is. A test run has no problems on my end, characters start conscious, and no problem renaming. Maybe there is a mod conflict?
Вареники Jan 30, 2021 @ 3:08pm 
dear Bumbleton how do you play with holy nation squad (platoon) when i try change and rename united squad to my nameless squad i cant play still saying characters unconcious thank you for your guide
LordZile Jul 30, 2020 @ 10:05pm 
yes this is what i been looking for for along time now, like a few years playing and needed a mass boost to HN! thanks but the Inquisition Agent is missing some things that personaly i am looking for to tie in other mods and round out my game. so i am not sure but taking a guess and assuming that they need a dialogue when you imprison them to, again assuming, trigger the mod to recrut any one or boost standing? all i can do is loot set free and KO
Bumbleton  [author] May 25, 2020 @ 12:06pm 
Ah, alright, thanks
Sudo Modding May 25, 2020 @ 10:12am 
Maybe it's done for a long time, but to add this it's very easy. Go inside the squads of inquisitors, select world state, add, phoenix is ok, 1. If phoenis is not ok (imprisonned or dead) then the squad won't spawn
taitomagatsu May 10, 2020 @ 2:07am 
Thanks. I appreciate, that you are willing to try.
Bumbleton  [author] May 6, 2020 @ 9:46pm 
Glad you like it. I'm not too familiar with working with the World States, but I can take a shot at it in order to change agent behavior
taitomagatsu May 4, 2020 @ 5:52pm 
Thanks for the mod. I love it!

Would it be possible to make this mod, but with a world state check? It would be great, when the Inquisition squads would stop spawning after the HN is defeated.

Right now I have destroyed the HN, while playing with reactive world. Even through all locations of the HN are either dead or conquered by another faction, the inquisition squads still spawn. It's a bit immersion breaking.

Some Feedback:
- It's awesome, that inquisitors have a lantern for burning and orders in their backpacks. The inclusion of these details adds nicely to the immersion.
- The spawnrate and strength of the inquisition squads feels right.
- The HN army is with this mod as strong as they should have been from the start. Now it's way more satisfying to fight them.
- When cranking up the general raidsize in addition to this mod the HN raids can be dangerous even for endgame strongholds with moot and killbox. This reflects the HN numbers approach to warfare very well.
Bumbleton  [author] Apr 1, 2020 @ 4:12pm 
Honestly no idea if it still works. Think there is another mod of the same name that buffs them, though not sure to what degree.