Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

Not enough ratings
New Ranger Tweaks (PoE2 Deadfire Tweaks)
   
Award
Favorite
Favorited
Unfavorite
Mod
File Size
Posted
Updated
781.584 KB
Sep 11, 2018 @ 6:17pm
Nov 10, 2019 @ 3:08pm
13 Change Notes ( view )

Subscribe to download
New Ranger Tweaks (PoE2 Deadfire Tweaks)

In 1 collection by Kohwalter
PoE2 Deadfire Tweaks
30 items
Description
Add new Abilities, Spells and Talents

=================================
New Subclass (Warden):
Gain +1 Bond, scaling with Survival.
-10% Weapon damage.
Gain the following Spells:
- Insect Swarm
- Nature's Healing
- Burst of Summer Flame
- Moon Light
- Writhing Tentacles
- Calling the World's Maw
- Returning Storm
- Invigorate the Pack (AoE Heal over Time centered on the Ranger)
- Great Maelstorm

=================================

Added new 3 passives (+20% damage against enemy type: Beast, Primordial, Spirit, Vessel, Wilder)
Added Armor Profiency (-15% Armor recovery)
Added Ranger's Recovery (Restore +1 Bond on Kill)
Added Ranger Stances:
- Swift Aim: -20% Weapon Recovery, -5 Weapon Accuracy, 10% chance to recover instantly on Crit Hit
- Vicious Aim: +10 Weapon Accuracy, +20% Weapon Damage, +1 Weapon Penetration, +20 Weapon Recovery
(New) Arcane Archer Arrows: Modal to add small elemental damage lash on attacks
(New) Archery: +20% attack speed with bows
(New) Double Slash: Two quick primary attacks with melee weapon
Changed pet passives to be from PL 1 to 9 and automatically gained on level up

Also available at Nexus: https://www.nexusmods.com/pillarsofeternity2/mods/72
9 Comments
duncra Jul 29 @ 4:39pm 
In this mode you have a file that appears to contain the full base game ranger progression table. Is that needed to make new ability available specific to subclasses? (i.e., your warden class, the modifications new magic abilities for the arcane archer). I have my own mod that I am trying to create custom ARCANE ARCHER abilities but I get a blank column next to the existing arcane archer abilities and nothing populates. I am looking to your mod for guidance and notice you include your new subclass abilities such as PL 0 Auto Grant - Imbue Blades in a file that contains what appears to be the full ranger progression tables including at the abilities you did not modify...
Tim Of Tams Dec 7, 2019 @ 8:23pm 
Double Slash doesn't work with Turn-based mode. It only allows you to make the one attack from Double Slash, ignoring the regular attack you make in real-time mode.
DeathKnight749 Jan 31, 2019 @ 1:39am 
I looked in the atlases folder, and all of the icons were there.

As you suggested on the New Priest Tweaks page, I copied the files to the override folder, and all of the new icons show up properly when the mod is located there (rather than in the default worshop location).

It seems to be a problem with the way steam workshop handles things, as you mention, so I tested it with both workshop and nexus files to the same result. I know they're probably exact copies of each other, but I wanted to do the troubleshooting for you; it's entirely possible that the error was *somehow* an issue with the files downloaded from steam, so I just needed to rule that out.

Thanks a ton for helping me figure it out.
Kohwalter  [author] Jan 30, 2019 @ 5:08am 
This is odd. Check if the mod folder has the "atlases" folder in it. That folder contains all the icons for new abilities.
Since I'm the author of the mod, I need to keep the mod folder inside the override folder, which works fine and all new icons work inside the game. Maybe it is a problem related to the steam workshop's download folder. I will check with the devs since a similar bug ocurred when they started supporting steam workshop.
DeathKnight749 Jan 29, 2019 @ 10:00pm 
Sorry, I assumed they were all modals, but I actually created an AA today to check. What I'm referring to are all missing icons for the new abilities added to levels 2, 4, 6, and 8 that AAs get automatically. Imgur links to images here [i.imgur.com] and here [i.imgur.com] with arrows pointing to the abilities in question.
Kohwalter  [author] Jan 29, 2019 @ 4:59am 
Here it shows the Icon for the "Arcane Archer Arrows" Modal. It is not supposed to show all the elemental arrows in the skill tree, just like the Paladin Modals. However, it shows on the interface when you select which modal you will activate
DeathKnight749 Jan 28, 2019 @ 10:31pm 
I've found what appears to be a bug maybe? The arcane archer elemental damage modals have no icons (at least on the skill tree).
Kohwalter  [author] Jan 12, 2019 @ 8:21pm 
Thanks for reporting. Already updated it to fix this problem
Vidar Jan 12, 2019 @ 7:09pm 
The warden ability Burst of Summer Flame replaces the druid version of the spell making it unusable for druids.