Stormworks: Build and Rescue

Stormworks: Build and Rescue

Not enough ratings
A short guide to custom doors
By Kopfhuman_2731
Yes, a short guide to custom doors
2
   
Award
Favorite
Favorited
Unfavorite
Indeed, a short guide to custom doors.
I was asked to make a guide for this, so here you go:

- Basics -

A custom door consists of two grids called Door Frame (yellow) and Door Panel (green). They are joined together by one (or more) Robotic Door Hinges.







Custom Doors can swing open in both directions. This shows our door with an input of 1. Because of the position of the grey ledges on panel and frame, and for the sake of this guide we will consider this to be the outside position. (Other than for aesthetic reasons, the orientation of a door does not matter. It will always work equally well.)



Note the light blue markings in the first screenshot. They are on the "outside" of each door block. The lines indicate the Door Frame and the arrowheads indicate the corresponding Door Panel blocks. The markings on Frame and Panel must point towards each other. You can see the way it is supposed to be on the Robotic Door Hinge block.

- Building -

Note that custom doors must be built in the closed position.
To build a door start with the frame (use Door Frame Edge and Door Frame Corner blocks). Then place one or more Robotic Door Hinges in the Frame and from there outline the Door Panel (using Door Panel Edge and Door Panel Corner blocks).

Make sure the markings are all lined-up and on the same side.

Now fill out the Door Panel with whatever blocks you like. Also, if you use multiple Robotic Door Hinges, you must, of course, merge them together. Else the door cannot be watertight.

- Operation -

You do not need a Door Frame Controller. To swing the door to the outside input 1, to the inside input -1 into the Robotic Door Hinge(s). If the input is between (including) -0.02 and 0.02 the door is considered closed and will be watertight.
The best way to do this in early career mode is to use a throttle lever.

The Door Frame Controller is used to lock the door in the 0 position. Then it will not move, even if the input is changed. If the Door Frame Controller is activated, but the door is open (input is, for example, 1) it will "catch" and lock the door, as soon as it reaches the 0 position (even if the new input is -1).
The Door Frame Controller also has an output that will turn ON if the door is watertight, in other words if Robotic Door Hinge input is between (including) -0.02 and 0.02.

And there we are. Now go and build a ship with a kick-ass custom door.
20 Comments
Kopfhuman_2731  [author] Nov 22, 2019 @ 8:25am 
I always use a Numerical Switchbox with a Constant Numbers:

Connections:
Button -> Numerical Switchbox -> Robotic Door Hinge(s)

Setup:
Numerical Switchbox:
On=1 (or -1)
Off=0

And this I put into a neat little 2x1 Microcontroller. Door opening/closing speed I set at the hinge.

What is a door control gate? xD
The Blue Hat Nov 22, 2019 @ 6:23am 
i tried to make a custom door via a toggle button and a door control gate, it opens but it doesnt close, how can i fix that, or is there an easier solution?
Kopfhuman_2731  [author] Jul 3, 2019 @ 10:13am 
Set it up like this: Door Button -> NOT -> Door Frame Controller. Perhaps that helps?
Sir Cobalt Jul 3, 2019 @ 4:16am 
Could you perhaps provide the solution? Because I have the same problem.
RubricPage Feb 18, 2019 @ 8:40pm 
Never mind, I got the issue fixed. This guide is super helpful, thanks.
RubricPage Feb 18, 2019 @ 8:32pm 
I'm having trouble with the door frame controller. I have mine hooked up to a toggle button, but it doesn't seem to be catching the door when I turn the button on and it doesn't activate my indicator light I put on to show seal status. Can you help me figure it out, please?
76561198158207492 Jan 15, 2019 @ 3:47pm 
I think I figured out why the hatches on my ship are letting water in.....
violet Dec 15, 2018 @ 7:27pm 
ok
Kopfhuman_2731  [author] Dec 15, 2018 @ 3:57pm 
That's right, but I am unsure on how long this will stay a "feature".
violet Dec 15, 2018 @ 11:52am 
ik how
but others might not
just delete the bridge