Divinity: Original Sin 2

Divinity: Original Sin 2

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Toggle Polymorph DE PlayerOnly
   
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Type: Add-on
Game Mode: Story, GM, Arena
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1.690 KB
11. sep. 2018 kl. 12.36
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Toggle Polymorph DE PlayerOnly

I 1 samling av Noquiem
Toggle Polymorph DE Collection
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Beskrivelse
Warning: This mod does nothing on its own and will overwrite any mods that change the enemies polymorph skills mentioned here. Makes my other polymorph changes only apply to player.
Skills set to default values
  • EnemyChameleonSkin
  • EnemyChameleonSkin_PurgedDaughter
  • EnemyBullHorns
  • EnemyFlamingSkin
  • EnemyIceSkin
  • EnemyJellyfishSkin
  • EnemyMedusaHead
  • EnemyPoisonousSkin
  • EnemySpiderLegs
  • EnemySteelSkin
  • EnemyWings
8 kommentarer
疯狂小雪人(·w·)つ 31. jan. 2022 kl. 20.19 
警告:这个模组自己什么都不做,并且会覆盖任何改变这里提到的敌人变形技能的模组。 使我的其他变形更改仅适用于玩家。
技能设置为默认值
敌人变色龙皮肤
敌人变色龙皮肤净化女儿
敌人公牛角
敌人火焰皮肤
敌人冰皮
敌人水母皮肤
敌人美杜莎头
敌人毒皮
敌人蜘蛛腿
敌人钢铁皮肤
敌人之翼
Noquiem  [skaper] 20. juli 2020 kl. 9.42 
Okay so got around to this (job search in these times isn't the best motivator)
Apparently the enemies in question don't even know polymorph at all.
They just have the 'floating'(Wings subtype) status put on them by a script thus not having a duration on them.
May not hold for all enemies but at least the ones mentioned it is so.
Noquiem  [skaper] 3. juli 2020 kl. 12.43 
Hmm, I'll check it out later when I've re-downloaded the game
TheNasky 3. juli 2020 kl. 12.07 
yes ofc
Noquiem  [skaper] 3. juli 2020 kl. 12.03 
and its in 'combat mode' ?
TheNasky 3. juli 2020 kl. 11.59 
it is vanilla enemies. some dwarves in act 2. and some others i dont remember rn.
Noquiem  [skaper] 3. juli 2020 kl. 11.57 
@Tuneleado putoo
Odd, is it 'vanilla' enemies in combat?
Out of combat they have infinite, its what inspired me to make the mod in the first place cus I got annoyed at waiting to see if some enemies would drop out of it.
TheNasky 29. juni 2020 kl. 14.08 
this mod doesn't work for some reason.

im using the permanent wings mod for myself but i often see enemies with permanent wings too.
i tried putting this mod both first and last in the load order. and it still doesn't work. am i doing something wrong?