Divinity: Original Sin 2

Divinity: Original Sin 2

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NPC Spell Unlocker Definitive Edition
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7.807 MB
Sep 11, 2018 @ 8:19am
Jan 26, 2020 @ 11:54pm
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NPC Spell Unlocker Definitive Edition

Description
Welcome to NPC Spell Unlocker for the Definitive Edition for Divinity: Original Sin 2!

Like its predecessor, this mod grants the player access to otherwise NPC-only spells, as they should be logically acquirable by the player normally.

As of current build, there are currently 27 spells introduced - 4 Aero, 5 Geo, 5 Pyro, 3 Hydro, 10 Necro, 1 Summoning, 1 Scoundrel and 2 Source. They are sold by the merchant Deekin in the Fort Joy Ghetto. Alternatively, he can also be found near the Wheel on the Upper Ship Deck during Acts 2/3, and near the 2nd waypoint on Act 4.

If you're tired by NPCs cheating by using their exclusive, simple, yet unobtainable spells, this would be the mod for you. Any feedback and suggestions would be welcome!

Aerothurge
1. Translocate
2. Lightning Ball
3. Electric Ray (Suggested by Popemaster)
4. Feather Drop

Geomancer
1. Earth Shard
2. Midnight Oil
3. Poison Ball (Suggested by just_Axl)
4. Lapidation (Suggested by DeathFrown)
5. Summon Poison Ooze

Pyromancer
1. Burning Blaze
2. Burning Touch
3. Immolate
4. Cursed Fireball (Suggested by VoidInsanity)
5. Rain of Fire (Suggested by Whoacritz)

Hydrosophist
1. Ice Shard
2. Freezing Touch
3. Water Torrent

Necromancer
1. Summon Skeleton Archer
2. Summon Skeleton Warrior
3. Summon Zombie
4. Summon Bone Crusher / Troll
5. Mass Shackles of Pain
6. Resurrect (Suggested by VidDragon)
7. Mute
8. Summon Parasitic Heart (Suggested by Birdovic)
9. Shade Shift (Suggested by Aknevrec)
10. Summon Fiery Protector / Skeleton Swarm (Due to popular demand)

Summoning
1. Summon Hound (Suggested by Arizona Bob)

Scoundrel
1. Levitate

Source
1. Void Glide (Added due to high demand, but requires a specific Tag to learn) (Suggested by Zaryx600 and Roche)
2. Godwoken's Blessing (AOE Bless, but 2 turns Bless status instead of 3 turns) (Suggested by Taz and Damashi)

Current Issues:
- None for now but feel free to report any issues!

Changes:
V1.1
- Added 3 skills: Feather Drop, Rain of Fire and Summon Hound.
- Earth Shard nerfed to the NPC's version for petrify chance.
- Lapidation's bleeding effect removed as it didn't make much sense.
- Reintroduced Fiery Protector/Skeleton Swarm since so many wanted it back.

V1.0
- Mod is compatible for DE edition.
- Deekin can be told to refresh his stock any time you like.
- Skillbook prices tweaked to match those of similar tier vanilla skillbooks.

Credits:
- Larian Studios for creating Divinity Original Sin 2, releasing their editor to the public and tutorials.
- Everyone who has played and/or provided feedback for the mod.
210 Comments
Mr. Lioness Jan 6 @ 1:28pm 
A cursed fireball?

What about the idea of ​​a counterpart? A blessed waterball to extinguish cursed fire.
Lasagna Dec 16, 2024 @ 4:40pm 
Lapidation utterly obliterates single targets early game.
mayvan132449 Apr 6, 2024 @ 9:47am 
Thank you for making a good mode. I'll use it well
blazeblue Mar 18, 2024 @ 9:20pm 
Why did summoning the Undead Archer become summoning the Spider
Pacífico Aug 15, 2023 @ 12:26am 
i was so happy using Electric Ray, thank you
Pacífico Aug 14, 2023 @ 9:59pm 
good
lucky_dutch Aug 9, 2023 @ 1:55am 
Thank you for this. Some of the schools (looking at you especially, aero) are a few spells short of a complete school of magic.

I do however, think some balance changes are required. The hydro spells do appropriate damage relative to their tier and AP cost. However, the aero spells are very OP. They do A LOT of damage and shocked is the best of the 'soft' cc statuses as it reduces AP.
BowShatter  [author] Jun 28, 2023 @ 11:31pm 
@Sparrowhawk It's been really long since I touched the editor, but if I'm not wrong, Act 4 is kinda messy when it comes to mod content if not activated before entering that act.
Sparrowhawk Jun 28, 2023 @ 3:13pm 
I downloaded the mod in Act 4... but I cant find Deekin. I looked by the 2nd waypoint (Arx Outskirts), but did not see him. Did his location move?
Nirah Jun 20, 2023 @ 5:41am 
is it possible to make mass shackles of pain cost 2AP? it's kind of overpowered